Initial commit
This commit is contained in:
121
engines/mm/mm1/views_enh/button_container.cpp
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121
engines/mm/mm1/views_enh/button_container.cpp
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@@ -0,0 +1,121 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "mm/mm1/views_enh/button_container.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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void UIButton::draw(bool pressed) {
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_sprites->draw(g_events->getScreen(),
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pressed ? _selectedFrame : _frameNum,
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Common::Point(_bounds.left, _bounds.top));
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}
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ButtonContainer::ButtonContainer(const Common::String &name,
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UIElement *owner) : Views::TextView(name, owner) {
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}
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void ButtonContainer::saveButtons() {
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_savedButtons.push(_buttons);
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clearButtons();
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}
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void ButtonContainer::clearButtons() {
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_buttons.clear();
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}
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void ButtonContainer::restoreButtons() {
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_buttons = _savedButtons.pop();
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
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Shared::Xeen::SpriteResource *sprites) {
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_buttons.push_back(UIButton(this, bounds, action, _buttons.size() * 2, sprites, sprites != nullptr));
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
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int frameNum, Shared::Xeen::SpriteResource *sprites) {
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_buttons.push_back(UIButton(this, bounds, action, frameNum, sprites, sprites != nullptr));
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}
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bool ButtonContainer::msgMouseDown(const MouseDownMessage &msg) {
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_selectedAction = KEYBIND_NONE;
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if (msg._button == MouseMessage::MB_LEFT) {
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// Check whether any button is selected
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._bounds.contains(msg._pos) &&
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_buttons[i]._action != KEYBIND_NONE) {
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_selectedAction = _buttons[i]._action;
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g_events->redraw();
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g_events->drawElements();
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return true;
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}
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}
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}
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return false;
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}
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bool ButtonContainer::msgMouseUp(const MouseUpMessage &msg) {
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KeybindingAction action = _selectedAction;
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_selectedAction = KEYBIND_NONE;
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if (msg._button == MouseMessage::MB_LEFT && action != KEYBIND_NONE) {
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._action == action) {
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if (_buttons[i]._action == action)
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g_events->send(ActionMessage(action));
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g_events->redraw();
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g_events->drawElements();
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return true;
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}
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}
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}
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return false;
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}
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void ButtonContainer::draw() {
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TextView::draw();
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for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
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UIButton &btn = _buttons[btnIndex];
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if (btn._draw && btn._sprites)
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btn.draw(btn._action != KEYBIND_NONE &&
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btn._action == _selectedAction);
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}
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}
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bool ButtonContainer::doScroll(bool fadeIn) {
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// TODO
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return false;
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}
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} // namespace ViewsEnh
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} // End of namespace MM1
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} // End of namespace MM
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120
engines/mm/mm1/views_enh/button_container.h
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120
engines/mm/mm1/views_enh/button_container.h
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@@ -0,0 +1,120 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_BUTTON_CONTAINER_H
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#define MM1_VIEWS_ENH_BUTTON_CONTAINER_H
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#include "common/array.h"
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#include "common/stack.h"
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#include "common/rect.h"
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#include "mm/shared/xeen/sprites.h"
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#include "mm/mm1/views/text_view.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/metaengine.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class ButtonContainer;
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class UIButton {
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public:
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Common::Rect _bounds;
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Shared::Xeen::SpriteResource *_sprites;
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KeybindingAction _action;
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uint _frameNum, _selectedFrame;
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bool _draw;
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/**
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* Constructor
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*/
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UIButton(ButtonContainer *owner, const Common::Rect &bounds,
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KeybindingAction action, uint frameNum, Shared::Xeen::SpriteResource *sprites,
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bool draw) :
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_bounds(bounds), _action(action), _frameNum(frameNum),
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_selectedFrame(frameNum | 1), _sprites(sprites), _draw(draw) {
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}
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/**
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* Constructor
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*/
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UIButton() : _action(KEYBIND_NONE), _frameNum(0), _selectedFrame(0),
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_sprites(nullptr), _draw(false) {
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}
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/**
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* Set the frame
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*/
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void setFrame(uint frameNum) {
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_frameNum = frameNum;
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_selectedFrame = frameNum | 1;
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}
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/**
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* Set the frame
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*/
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void setFrame(uint frameNum, uint selectedFrame) {
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_frameNum = frameNum;
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_selectedFrame = selectedFrame;
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}
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/**
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* Draw the button
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*/
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void draw(bool pressed = false);
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};
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class ButtonContainer : public Views::TextView {
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private:
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Common::Stack< Common::Array<UIButton> > _savedButtons;
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KeybindingAction _selectedAction = KEYBIND_NONE;
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protected:
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Common::Array<UIButton> _buttons;
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bool doScroll(bool fadeIn);
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public:
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ButtonContainer(const Common::String &name, UIElement *owner);
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/**
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* Saves the current list of buttons
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*/
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void saveButtons();
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void clearButtons();
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void restoreButtons();
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void addButton(const Common::Rect &bounds, KeybindingAction action,
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Shared::Xeen::SpriteResource *sprites = nullptr);
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void addButton(const Common::Rect &bounds, KeybindingAction action,
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int frameNum, Shared::Xeen::SpriteResource *sprites = nullptr);
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void draw() override;
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bool msgMouseDown(const MouseDownMessage &msg) override;
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bool msgMouseUp(const MouseUpMessage &msg) override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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170
engines/mm/mm1/views_enh/character_base.cpp
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170
engines/mm/mm1/views_enh/character_base.cpp
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@@ -0,0 +1,170 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/character_base.h"
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#include "mm/mm1/utils/strings.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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#define LINE1_Y 5
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#define COL1_X 30
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#define COL3_X 220
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#define BACKPACK_Y 103
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CharacterBase::CharacterBase(const Common::String &name) : ScrollView(name) {
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_escSprite.load("esc.icn");
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}
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void CharacterBase::printStats() {
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const Character &c = *g_globals->_currCharacter;
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printSummary();
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writeLine(4, STRING["stats.attributes.int"], ALIGN_RIGHT, COL1_X);
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writeLine(4, Common::String::format("%u", c._intelligence._base), ALIGN_LEFT, COL1_X);
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writeLine(5, STRING["stats.attributes.mgt"], ALIGN_RIGHT, COL1_X);
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writeLine(5, Common::String::format("%u", c._might._base), ALIGN_LEFT, COL1_X);
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writeLine(6, STRING["stats.attributes.per"], ALIGN_RIGHT, COL1_X);
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writeLine(6, Common::String::format("%u", c._personality._base), ALIGN_LEFT, COL1_X);
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writeLine(7, STRING["stats.attributes.end"], ALIGN_RIGHT, COL1_X);
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writeLine(7, Common::String::format("%u", c._endurance._base), ALIGN_LEFT, COL1_X);
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writeLine(8, STRING["stats.attributes.spd"], ALIGN_RIGHT, COL1_X);
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writeLine(8, Common::String::format("%u", c._speed._base), ALIGN_LEFT, COL1_X);
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writeLine(9, STRING["stats.attributes.acy"], ALIGN_RIGHT, COL1_X);
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writeLine(9, Common::String::format("%u", c._accuracy._base), ALIGN_LEFT, COL1_X);
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writeLine(10, STRING["stats.attributes.luc"], ALIGN_RIGHT, COL1_X);
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writeLine(10, Common::String::format("%u", c._luck._base), ALIGN_LEFT, COL1_X);
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writeLine(4, STRING["stats.attributes.level"], ALIGN_RIGHT, 90);
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writeNumber(c._level);
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writeLine(4, STRING["stats.attributes.age"], ALIGN_LEFT, 120);
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writeNumber(c._age);
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writeLine(6, STRING["stats.attributes.sp"], ALIGN_RIGHT, 90);
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writeLine(6, Common::String::format("%u", c._sp._current), ALIGN_LEFT, 90);
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writeLine(6, Common::String::format("/%u", c._sp._base), ALIGN_LEFT, 120);
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writeLine(6, Common::String::format("(%u)", c._spellLevel._current), ALIGN_LEFT, 160);
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writeLine(8, STRING["stats.attributes.hp"], ALIGN_RIGHT, 90);
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writeLine(8, Common::String::format("%u", c._hpCurrent), ALIGN_LEFT, 90);
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writeLine(8, Common::String::format("/%u", c._hpMax), ALIGN_LEFT, 120);
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writeLine(10, STRING["stats.attributes.ac"], ALIGN_RIGHT, 90);
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writeLine(10, Common::String::format("%u", c._ac._current), ALIGN_LEFT, 90);
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writeLine(4, STRING["stats.attributes.exp"], ALIGN_RIGHT, COL3_X);
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writeLine(4, Common::String::format("%u", c._exp), ALIGN_LEFT, COL3_X);
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writeLine(6, STRING["stats.attributes.gems"], ALIGN_RIGHT, COL3_X);
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writeLine(6, Common::String::format("%u", c._gems), ALIGN_LEFT, COL3_X);
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writeLine(8, STRING["stats.attributes.gold"], ALIGN_RIGHT, COL3_X);
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writeLine(8, Common::String::format("%u", c._gold), ALIGN_LEFT, COL3_X);
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writeLine(10, STRING["stats.attributes.food"], ALIGN_RIGHT, COL3_X);
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writeLine(10, Common::String::format("%u", c._food), ALIGN_LEFT, COL3_X);
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printCondition();
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printInventory();
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}
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void CharacterBase::printSummary() {
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const Character &c = *g_globals->_currCharacter;
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writeString(35, LINE1_Y, c._name);
|
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|
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writeString(120, LINE1_Y, ": ");
|
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|
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writeString((c._sex == MALE) ? "M " : (c._sex == FEMALE ? "F " : "O "));
|
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|
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writeString((c._alignment >= GOOD && c._alignment <= EVIL) ?
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STRING[Common::String::format("stats.alignments.%d", c._alignment)] :
|
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STRING["stats.none"]
|
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);
|
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writeChar(' ');
|
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|
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if (c._race >= HUMAN && c._race <= HALF_ORC)
|
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writeString(STRING[Common::String::format("stats.races.%d", c._race)]);
|
||||
else
|
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writeString(STRING["stats.none"]);
|
||||
writeChar(' ');
|
||||
|
||||
if (c._class >= KNIGHT && c._class <= ROBBER)
|
||||
writeString(STRING[Common::String::format("stats.classes.%d", c._class)]);
|
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else
|
||||
writeString(STRING["stats.none"]);
|
||||
}
|
||||
|
||||
void CharacterBase::printCondition() {
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
|
||||
writeLine(2, STRING["stats.attributes.cond"], ALIGN_RIGHT, 90);
|
||||
writeLine(2, c.getConditionString(), ALIGN_LEFT, 90);
|
||||
}
|
||||
|
||||
void CharacterBase::printInventory() {
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
writeString(0, BACKPACK_Y, STRING["stats.inventory"]);
|
||||
for (int i = 0; i < 5; ++i)
|
||||
writeChar('-');
|
||||
|
||||
// Print the equipped and backpack items
|
||||
for (uint i = 0; i < INVENTORY_COUNT; ++i) {
|
||||
// Equippied item
|
||||
writeString(0, BACKPACK_Y + 9 * (i + 1), Common::String::format("%c) ", '1' + i));
|
||||
if (i < c._equipped.size()) {
|
||||
g_globals->_items.getItem(c._equipped[i]._id);
|
||||
const Item &item = g_globals->_currItem;
|
||||
writeString(item._name);
|
||||
}
|
||||
|
||||
// Backpack item
|
||||
writeString(160 - _innerBounds.left, BACKPACK_Y + 9 * (i + 1),
|
||||
Common::String::format("%c) ", 'A' + i));
|
||||
if (i < c._backpack.size()) {
|
||||
g_globals->_items.getItem(c._backpack[i]._id);
|
||||
const Item &item = g_globals->_currItem;
|
||||
writeString(item._name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterBase::draw() {
|
||||
assert(g_globals->_currCharacter);
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
ScrollView::draw();
|
||||
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
c._faceSprites.draw(&s, 0, Common::Point(_innerBounds.left, _innerBounds.top));
|
||||
|
||||
printStats();
|
||||
}
|
||||
|
||||
bool CharacterBase::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
close();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
64
engines/mm/mm1/views_enh/character_base.h
Normal file
64
engines/mm/mm1/views_enh/character_base.h
Normal file
@@ -0,0 +1,64 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CHARACTER_BASE_H
|
||||
#define MM1_VIEWS_ENH_CHARACTER_BASE_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
/**
|
||||
* Base class for showing character information.
|
||||
* MM1 has three character dialogs:
|
||||
* 1) Character management from Create Characters
|
||||
* 2) Inn that allows simply viewing characters
|
||||
* 3) In-game character display
|
||||
*/
|
||||
class CharacterBase : public ScrollView {
|
||||
private:
|
||||
void printStats();
|
||||
void printSummary();
|
||||
void printInventory();
|
||||
|
||||
protected:
|
||||
Shared::Xeen::SpriteResource _escSprite;
|
||||
|
||||
void printCondition();
|
||||
|
||||
public:
|
||||
CharacterBase(const Common::String &name);
|
||||
~CharacterBase() {}
|
||||
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
void draw() override;
|
||||
|
||||
void escToGoBack(int xp = 0) {}
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
450
engines/mm/mm1/views_enh/character_info.cpp
Normal file
450
engines/mm/mm1/views_enh/character_info.cpp
Normal file
@@ -0,0 +1,450 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/character_info.h"
|
||||
#include "mm/mm1/views_enh/scroll_popup.h"
|
||||
#include "mm/shared/utils/strings.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#define CURSOR_BLINK_FRAMES 6
|
||||
#define ICONS_COUNT 18
|
||||
#define REDUCED_TO_EXPANDED(IDX) ((IDX >= 13) ? IDX + 2 : IDX)
|
||||
#define EXPANDED_TO_REDUCED(IDX) ((IDX >= 13) ? IDX - 2 : IDX)
|
||||
|
||||
const CharacterInfo::IconPos CharacterInfo::ICONS[CHAR_ICONS_COUNT] = {
|
||||
{ 0, 2, 16 },
|
||||
{ 2, 2, 39 },
|
||||
{ 4, 2, 62 },
|
||||
{ 6, 2, 85 },
|
||||
{ 8, 2, 108 },
|
||||
|
||||
{ 10, 53, 16 },
|
||||
{ 12, 53, 39 },
|
||||
{ 14, 53, 62 },
|
||||
{ 16, 53, 85 },
|
||||
{ 18, 53, 108 },
|
||||
|
||||
{ 20, 104, 16 },
|
||||
{ 22, 104, 39 },
|
||||
{ 24, 104, 62 },
|
||||
|
||||
{ 30, 169, 16 },
|
||||
{ 32, 169, 39 },
|
||||
{ 34, 169, 62 },
|
||||
{ 36, 169, 85 },
|
||||
{ 38, 169, 108 },
|
||||
{ 40, 277, 3 },
|
||||
{ 42, 277, 35 },
|
||||
{ 44, 277, 67 },
|
||||
{ 46, 277, 99 }
|
||||
};
|
||||
|
||||
bool CharacterInfo::AttributeView::msgFocus(const FocusMessage &msg) {
|
||||
ScrollPopup::msgFocus(msg);
|
||||
g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true));
|
||||
return true;
|
||||
}
|
||||
|
||||
CharacterInfo::CharacterInfo() : PartyView("CharacterInfo") {
|
||||
_bounds = Common::Rect(0, 0, 320, 146);
|
||||
_statInfo.setReduced(true);
|
||||
|
||||
static const char *FIELDS[CHAR_ICONS_COUNT] = {
|
||||
"might", "intelligence", "personality",
|
||||
"endurance", "speed",
|
||||
"accuracy", "luck", "age", "level", "ac",
|
||||
"hp", "sp", "spells",
|
||||
"experience", "gold", "gems", "food", "condition"
|
||||
};
|
||||
|
||||
for (int i = 0; i < ICONS_COUNT; ++i) {
|
||||
ICONS_TEXT[i] = STRING[Common::String::format(
|
||||
"enhdialogs.character.stats.%s", FIELDS[i])];
|
||||
}
|
||||
}
|
||||
|
||||
bool CharacterInfo::msgFocus(const FocusMessage &msg) {
|
||||
_viewIcon.load("view.icn");
|
||||
|
||||
// Don't reset selection after having viewed an attribute
|
||||
if (dynamic_cast<ScrollPopup *>(msg._priorView) == nullptr)
|
||||
_cursorCell = 0;
|
||||
|
||||
showCursor(true);
|
||||
delayFrames(CURSOR_BLINK_FRAMES);
|
||||
return PartyView::msgFocus(msg);
|
||||
}
|
||||
|
||||
bool CharacterInfo::msgUnfocus(const UnfocusMessage &msg) {
|
||||
_viewIcon.clear();
|
||||
return PartyView::msgUnfocus(msg);
|
||||
}
|
||||
|
||||
bool CharacterInfo::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "USE") {
|
||||
g_events->send("CharacterInventory", GameMessage("USE"));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CharacterInfo::msgKeypress(const KeypressMessage &msg) {
|
||||
int idx;
|
||||
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_UP:
|
||||
showCursor(false);
|
||||
if (--_cursorCell < 0)
|
||||
_cursorCell = ICONS_COUNT - 1;
|
||||
showCursor(true);
|
||||
break;
|
||||
case Common::KEYCODE_DOWN:
|
||||
showCursor(false);
|
||||
if (++_cursorCell >= ICONS_COUNT)
|
||||
_cursorCell = 0;
|
||||
showCursor(true);
|
||||
break;
|
||||
case Common::KEYCODE_LEFT:
|
||||
showCursor(false);
|
||||
idx = REDUCED_TO_EXPANDED(_cursorCell) - 5;
|
||||
if (idx == 13 || idx == 14)
|
||||
idx -= 5;
|
||||
if (idx < 0)
|
||||
idx += 20;
|
||||
_cursorCell = EXPANDED_TO_REDUCED(idx);
|
||||
showCursor(true);
|
||||
break;
|
||||
case Common::KEYCODE_RIGHT:
|
||||
showCursor(false);
|
||||
idx = REDUCED_TO_EXPANDED(_cursorCell) + 5;
|
||||
if (idx == 13 || idx == 14)
|
||||
idx += 5;
|
||||
if (idx >= 20)
|
||||
idx -= 20;
|
||||
_cursorCell = EXPANDED_TO_REDUCED(idx);
|
||||
showCursor(true);
|
||||
break;
|
||||
case Common::KEYCODE_i:
|
||||
addView("CharacterInventory");
|
||||
break;
|
||||
case Common::KEYCODE_e:
|
||||
addView("Exchange");
|
||||
break;
|
||||
case Common::KEYCODE_q:
|
||||
replaceView("QuickRef");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CharacterInfo::msgAction(const ActionMessage &msg) {
|
||||
switch (msg._action) {
|
||||
case KEYBIND_ESCAPE:
|
||||
close();
|
||||
return true;
|
||||
|
||||
case KEYBIND_SELECT:
|
||||
showAttribute(_cursorCell);
|
||||
return true;
|
||||
|
||||
default:
|
||||
return PartyView::msgAction(msg);
|
||||
}
|
||||
}
|
||||
|
||||
bool CharacterInfo::msgMouseUp(const MouseUpMessage &msg) {
|
||||
// Check if a stat icon was clicked
|
||||
Common::Rect r(25, 22);
|
||||
for (int i = 0; i < CHAR_ICONS_COUNT; ++i) {
|
||||
r.moveTo(_innerBounds.left + ICONS[i]._x,
|
||||
_innerBounds.top + ICONS[i]._y);
|
||||
if (r.contains(msg._pos)) {
|
||||
switch (i) {
|
||||
case 18:
|
||||
msgKeypress(Common::KeyState(Common::KEYCODE_i));
|
||||
break;
|
||||
case 19:
|
||||
msgKeypress(Common::KeyState(Common::KEYCODE_q));
|
||||
break;
|
||||
case 20:
|
||||
msgKeypress(Common::KeyState(Common::KEYCODE_e));
|
||||
break;
|
||||
case 21:
|
||||
msgAction(ActionMessage(KEYBIND_ESCAPE));
|
||||
break;
|
||||
default:
|
||||
showAttribute(i);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return PartyView::msgMouseUp(msg);
|
||||
}
|
||||
|
||||
void CharacterInfo::draw() {
|
||||
ScrollView::draw();
|
||||
|
||||
drawTitle();
|
||||
drawIcons();
|
||||
drawStats();
|
||||
}
|
||||
|
||||
void CharacterInfo::drawTitle() {
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
Common::String msg = Common::String::format(
|
||||
"%s : %s %s %s %s",
|
||||
camelCase(c._name).c_str(),
|
||||
STRING[Common::String::format("stats.sex.%d", (int)c._sex)].c_str(),
|
||||
STRING[Common::String::format("stats.alignments.%d", (int)c._alignment)].c_str(),
|
||||
STRING[Common::String::format("stats.races.%d", (int)c._race)].c_str(),
|
||||
STRING[Common::String::format("stats.classes.%d", (int)c._class)].c_str()
|
||||
);
|
||||
|
||||
writeString(0, 0, msg);
|
||||
}
|
||||
|
||||
void CharacterInfo::drawIcons() {
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
for (int i = 0; i < CHAR_ICONS_COUNT; ++i) {
|
||||
_viewIcon.draw(&s, ICONS[i]._frame,
|
||||
Common::Point(ICONS[i]._x + _bounds.borderSize(),
|
||||
ICONS[i]._y + _bounds.borderSize()));
|
||||
}
|
||||
|
||||
// Text for buttons
|
||||
writeString(277, 25, STRING["enhdialogs.character.item"]);
|
||||
writeString(273, 57, STRING["enhdialogs.character.quick"]);
|
||||
writeString(276, 90, STRING["enhdialogs.character.exchange"]);
|
||||
writeString(278, 122, STRING["enhdialogs.misc.exit"]);
|
||||
}
|
||||
|
||||
void CharacterInfo::drawStats() {
|
||||
// Draw stat titles
|
||||
for (int i = 0; i < 18; ++i) {
|
||||
writeString(ICONS[i]._x + 27, ICONS[i]._y + 2, ICONS_TEXT[i]);
|
||||
}
|
||||
|
||||
// Draw stat values
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
const uint CURR[16] = {
|
||||
c._might._current, c._intelligence._current,
|
||||
c._personality._current, c._endurance._current,
|
||||
c._speed._current, c._accuracy._current,
|
||||
c._luck._current, c._age, c._level._current,
|
||||
c._ac._current, c._hpCurrent, c._sp._current, 0,
|
||||
c._exp, c._gold, c._gems
|
||||
};
|
||||
const uint BASE[16] = {
|
||||
c._might._base, c._intelligence._base,
|
||||
c._personality._base, c._endurance._base,
|
||||
c._speed._base, c._accuracy._base,
|
||||
c._luck._base, c._age, c._level._base,
|
||||
c._ac._current, c._hp, c._sp._base, 0,
|
||||
c._exp, c._gold, c._gems
|
||||
};
|
||||
|
||||
for (int i = 0; i < 17; ++i) {
|
||||
if (i == 12)
|
||||
continue;
|
||||
|
||||
Common::Point pt(ICONS[i]._x + 27, ICONS[i]._y + 12);
|
||||
if (i < 10)
|
||||
pt.x += 8 + (CURR[i] < 10 ? 8 : 0);
|
||||
|
||||
|
||||
if (i == 16) {
|
||||
// Food
|
||||
Common::String str = Common::String::format("%d %s",
|
||||
c._food,
|
||||
STRING[c._food == 1 ? "enhdialogs.character.stats.day" :
|
||||
"enhdialogs.character.stats.days"].c_str());
|
||||
setTextColor(15);
|
||||
writeString(pt.x, pt.y, str);
|
||||
} else {
|
||||
setTextColor(c.statColor(CURR[i], BASE[i]));
|
||||
writeNumber(pt.x, pt.y, CURR[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Condition string
|
||||
Common::String condStr = camelCase(c.getConditionString());
|
||||
setTextColor(!c._condition ? 15 : 19);
|
||||
|
||||
uint i = condStr.findFirstOf(',');
|
||||
if (i != Common::String::npos) {
|
||||
// More than one condition
|
||||
condStr = Common::String(condStr.c_str(), i);
|
||||
setTextColor(32);
|
||||
}
|
||||
|
||||
writeString(196, 120, condStr);
|
||||
}
|
||||
|
||||
void CharacterInfo::showCursor(bool flag) {
|
||||
const int CURSOR_X[4] = { 9, 60, 111, 176 };
|
||||
const int CURSOR_Y[5] = { 23, 46, 69, 92, 115 };
|
||||
|
||||
if (flag == _cursorVisible)
|
||||
return;
|
||||
|
||||
int idx = REDUCED_TO_EXPANDED(_cursorCell);
|
||||
_cursorVisible = flag;
|
||||
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
_viewIcon.draw(&s, flag ? 49 : 48,
|
||||
Common::Point(CURSOR_X[idx / 5], CURSOR_Y[idx % 5]));
|
||||
s.markAllDirty();
|
||||
}
|
||||
|
||||
void CharacterInfo::timeout() {
|
||||
showCursor(!_cursorVisible);
|
||||
delayFrames(CURSOR_BLINK_FRAMES);
|
||||
}
|
||||
|
||||
void CharacterInfo::charSwitched(Character *priorChar) {
|
||||
PartyView::charSwitched(priorChar);
|
||||
|
||||
_cursorCell = 0;
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CharacterInfo::showAttribute(int attrNum) {
|
||||
// Switch the cursor to the selected attribute
|
||||
showCursor(false);
|
||||
_cursorCell = attrNum;
|
||||
showCursor(true);
|
||||
|
||||
getSurface().markAllDirty();
|
||||
g_events->getScreen()->update();
|
||||
|
||||
// Display the info dialog
|
||||
const int STAT_POS[2][20] = {
|
||||
{
|
||||
61, 61, 61, 61, 61, 112, 112, 112, 112, 112,
|
||||
177, 177, 177, 177, 177, 34, 34, 34, 34, 34
|
||||
}, {
|
||||
24, 47, 70, 93, 93, 24, 47, 70, 93, 93,
|
||||
24, 47, 70, 93, 93, 24, 47, 70, 93, 93
|
||||
}
|
||||
};
|
||||
|
||||
int attrib = REDUCED_TO_EXPANDED(attrNum);
|
||||
assert(attrib < 20);
|
||||
|
||||
if (attrib == 12) {
|
||||
// Show active party spells
|
||||
g_events->addView("Protect");
|
||||
return;
|
||||
}
|
||||
|
||||
Common::Rect bounds(STAT_POS[0][attrib], STAT_POS[1][attrib],
|
||||
STAT_POS[0][attrib] + 143, STAT_POS[1][attrib] + 44);
|
||||
_statInfo.setBounds(bounds);
|
||||
_statInfo.clear();
|
||||
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
const uint CURR[12] = {
|
||||
c._might._current, c._intelligence._current,
|
||||
c._personality._current, c._endurance._current,
|
||||
c._speed._current, c._accuracy._current,
|
||||
c._luck._current, c._age, c._level._current,
|
||||
c._ac._current, c._hpCurrent, c._sp._current
|
||||
};
|
||||
const uint BASE[12] = {
|
||||
c._might._base, c._intelligence._base,
|
||||
c._personality._base, c._endurance._base,
|
||||
c._speed._base, c._accuracy._base,
|
||||
c._luck._base, c._age, c._level._base,
|
||||
c._ac._current, c._hp, c._sp._base
|
||||
};
|
||||
const char *TITLES[12] = {
|
||||
"might", "intelligence", "personality",
|
||||
"endurance", "speed", "accuracy", "luck",
|
||||
"age", "level", "ac", "hp", "sp"
|
||||
};
|
||||
|
||||
if (attrib < 12) {
|
||||
_statInfo.addLine(
|
||||
STRING[Common::String::format("enhdialogs.character.long.%s",
|
||||
TITLES[attrib]).c_str()],
|
||||
ALIGN_MIDDLE);
|
||||
|
||||
int xc = (bounds.width() - FRAME_BORDER_SIZE * 2) / 2;
|
||||
_statInfo.addText(STRING["enhdialogs.character.long.current"],
|
||||
1, 0, ALIGN_RIGHT, xc - 8);
|
||||
_statInfo.addText("/", 1, 0, ALIGN_MIDDLE);
|
||||
_statInfo.addText(STRING["enhdialogs.character.long.base"],
|
||||
1, 0, ALIGN_LEFT, xc + 8);
|
||||
|
||||
_statInfo.addText(Common::String::format("%u", CURR[attrib]),
|
||||
2, 0, ALIGN_RIGHT, xc - 8);
|
||||
_statInfo.addText("/", 2, 0, ALIGN_MIDDLE);
|
||||
_statInfo.addText(Common::String::format("%u", BASE[attrib]),
|
||||
2, 0, ALIGN_LEFT, xc + 8);
|
||||
|
||||
} else if (attrib == 15) {
|
||||
// Experience
|
||||
_statInfo.addLine(STRING["enhdialogs.character.stats.experience"], ALIGN_MIDDLE);
|
||||
_statInfo.addLine(Common::String::format("%u", c._exp), ALIGN_MIDDLE);
|
||||
|
||||
} else if (attrib >= 16 && attrib <= 18) {
|
||||
bounds.bottom -= 8;
|
||||
_statInfo.setBounds(bounds);
|
||||
|
||||
uint value = c._gold;
|
||||
Common::String title = STRING["enhdialogs.character.stats.gold"];
|
||||
if (attrib == 17) {
|
||||
value = c._gems;
|
||||
title = STRING["enhdialogs.character.stats.gems"];
|
||||
} else if (attrib == 18) {
|
||||
value = c._food;
|
||||
title = STRING["enhdialogs.character.stats.food"];
|
||||
}
|
||||
|
||||
_statInfo.addLine(title, ALIGN_MIDDLE);
|
||||
_statInfo.addLine(Common::String::format("%u %s",
|
||||
value, STRING["enhdialogs.character.long.on_hand"].c_str()),
|
||||
ALIGN_MIDDLE);
|
||||
} else {
|
||||
// Condition
|
||||
Common::String conditionStr = c.getConditionString();
|
||||
|
||||
_statInfo.addLine(STRING["enhdialogs.character.stats.condition"], ALIGN_MIDDLE);
|
||||
_statInfo.addLine(conditionStr, ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
_statInfo.addView();
|
||||
}
|
||||
|
||||
} // namespace Views
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
112
engines/mm/mm1/views_enh/character_info.h
Normal file
112
engines/mm/mm1/views_enh/character_info.h
Normal file
@@ -0,0 +1,112 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CHARACTER_INFO_H
|
||||
#define MM1_VIEWS_ENH_CHARACTER_INFO_H
|
||||
|
||||
#include "mm/mm1/views_enh/party_view.h"
|
||||
#include "mm/mm1/views_enh/scroll_popup.h"
|
||||
#include "mm/shared/xeen/sprites.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#define CHAR_ICONS_COUNT 22
|
||||
|
||||
class CharacterInfo : public PartyView {
|
||||
struct IconPos {
|
||||
int _frame; int _x; int _y;
|
||||
};
|
||||
class AttributeView : public ScrollPopup {
|
||||
public:
|
||||
AttributeView() : ScrollPopup("ScrollText") {}
|
||||
virtual ~AttributeView() {}
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
};
|
||||
private:
|
||||
Shared::Xeen::SpriteResource _viewIcon;
|
||||
static const IconPos ICONS[CHAR_ICONS_COUNT];
|
||||
Common::String ICONS_TEXT[CHAR_ICONS_COUNT];
|
||||
int _cursorCell = 0;
|
||||
bool _cursorVisible = false;
|
||||
AttributeView _statInfo;
|
||||
private:
|
||||
/**
|
||||
* Draw the title text
|
||||
*/
|
||||
void drawTitle();
|
||||
|
||||
/**
|
||||
* Draw the icons
|
||||
*/
|
||||
void drawIcons();
|
||||
|
||||
/**
|
||||
* Draw the stats
|
||||
*/
|
||||
void drawStats();
|
||||
|
||||
/**
|
||||
* Toggle display of cursor
|
||||
*/
|
||||
void showCursor(bool flag);
|
||||
|
||||
/**
|
||||
* Show the details of a given attribute
|
||||
*/
|
||||
void showAttribute(int attrib);
|
||||
|
||||
protected:
|
||||
void timeout() override;
|
||||
|
||||
/**
|
||||
* Called when the selected character has been switched
|
||||
*/
|
||||
void charSwitched(Character *priorChar) override;
|
||||
|
||||
public:
|
||||
CharacterInfo();
|
||||
virtual ~CharacterInfo() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgUnfocus(const UnfocusMessage &msg) override;
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
bool msgMouseUp(const MouseUpMessage &msg) override;
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
class CharacterInfoCombat : public CharacterInfo {
|
||||
public:
|
||||
CharacterInfoCombat() : CharacterInfo() {
|
||||
_name = "CharacterViewCombat";
|
||||
}
|
||||
virtual ~CharacterInfoCombat() {
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
366
engines/mm/mm1/views_enh/character_inventory.cpp
Normal file
366
engines/mm/mm1/views_enh/character_inventory.cpp
Normal file
@@ -0,0 +1,366 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/character_inventory.h"
|
||||
#include "mm/mm1/views_enh/combat.h"
|
||||
#include "mm/mm1/views_enh/game_messages.h"
|
||||
#include "mm/mm1/views_enh/trade.h"
|
||||
#include "mm/mm1/views_enh/which_item.h"
|
||||
#include "mm/mm1/data/locations.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
CharacterInventory::CharacterInventory() : ItemsView("CharacterInventory") {
|
||||
setup();
|
||||
}
|
||||
|
||||
CharacterInventory::CharacterInventory(const Common::String &name) : ItemsView(name) {
|
||||
setup();
|
||||
}
|
||||
|
||||
void CharacterInventory::setup() {
|
||||
_btnSprites.load("items.icn");
|
||||
addButton(2, STRING["enhdialogs.items.buttons.arms"], Common::KEYCODE_a);
|
||||
addButton(6, STRING["enhdialogs.items.buttons.backpack"], Common::KEYCODE_b);
|
||||
addButton(8, STRING["enhdialogs.items.buttons.equip"], Common::KEYCODE_e);
|
||||
addButton(10, STRING["enhdialogs.items.buttons.remove"], Common::KEYCODE_r);
|
||||
addButton(12, STRING["enhdialogs.items.buttons.discard"], Common::KEYCODE_d);
|
||||
addButton(6, STRING["enhdialogs.items.buttons.trade"], Common::KEYCODE_t);
|
||||
addButton(14, STRING["enhdialogs.items.buttons.use"], Common::KEYCODE_u);
|
||||
addButton(16, STRING["enhdialogs.misc.exit"], Common::KEYCODE_ESCAPE);
|
||||
}
|
||||
|
||||
bool CharacterInventory::msgFocus(const FocusMessage &msg) {
|
||||
ItemsView::msgFocus(msg);
|
||||
assert(g_globals->_currCharacter);
|
||||
|
||||
bool inCombat = g_events->isInCombat();
|
||||
for (int i = 2; i < ((int)getButtonCount() - 1); ++i)
|
||||
setButtonEnabled(i, !inCombat);
|
||||
|
||||
if (dynamic_cast<WhichItem *>(msg._priorView) == nullptr &&
|
||||
dynamic_cast<Trade *>(msg._priorView) == nullptr &&
|
||||
dynamic_cast<GameMessages *>(msg._priorView) == nullptr) {
|
||||
_mode = BACKPACK_MODE;
|
||||
_selectedButton = BTN_NONE;
|
||||
}
|
||||
populateItems();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CharacterInventory::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "ITEM" && msg._value >= 0 &&
|
||||
msg._value < (int)_items.size()) {
|
||||
_selectedItem = msg._value;
|
||||
performAction();
|
||||
return true;
|
||||
} else if (msg._name == "TRADE") {
|
||||
_tradeMode = msg._stringValue;
|
||||
_tradeAmount = msg._value;
|
||||
addView("WhichCharacter");
|
||||
return true;
|
||||
} else if (msg._name == "TRADE_DEST") {
|
||||
if (msg._value != -1)
|
||||
trade(_tradeMode, _tradeAmount, &g_globals->_party[msg._value]);
|
||||
return true;
|
||||
} else if (msg._name == "USE") {
|
||||
// Combat use item mode
|
||||
addView();
|
||||
return true;
|
||||
}
|
||||
|
||||
return ItemsView::msgGame(msg);
|
||||
}
|
||||
|
||||
void CharacterInventory::draw() {
|
||||
ItemsView::draw();
|
||||
drawTitle();
|
||||
}
|
||||
|
||||
void CharacterInventory::drawTitle() {
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
const Common::String fmt = STRING[(_mode == ARMS_MODE) ?
|
||||
"enhdialogs.items.arms_for" :
|
||||
"enhdialogs.items.backpack_for"];
|
||||
|
||||
const Common::String title = Common::String::format(fmt.c_str(),
|
||||
c._name,
|
||||
STRING[Common::String::format("stats.classes.%d", c._class)].c_str()
|
||||
);
|
||||
|
||||
setReduced(false);
|
||||
writeLine(0, title, ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
bool CharacterInventory::msgKeypress(const KeypressMessage &msg) {
|
||||
if (endDelay())
|
||||
return true;
|
||||
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_a:
|
||||
_mode = ARMS_MODE;
|
||||
populateItems();
|
||||
redraw();
|
||||
return true;
|
||||
case Common::KEYCODE_b:
|
||||
_mode = BACKPACK_MODE;
|
||||
populateItems();
|
||||
redraw();
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!g_events->isInCombat()) {
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_e:
|
||||
selectButton(BTN_EQUIP);
|
||||
return true;
|
||||
case Common::KEYCODE_r:
|
||||
selectButton(BTN_REMOVE);
|
||||
return true;
|
||||
case Common::KEYCODE_d:
|
||||
selectButton(BTN_DISCARD);
|
||||
return true;
|
||||
case Common::KEYCODE_t:
|
||||
addView("Trade");
|
||||
return true;
|
||||
case Common::KEYCODE_u:
|
||||
selectButton(BTN_USE);
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ItemsView::msgKeypress(msg);
|
||||
}
|
||||
|
||||
bool CharacterInventory::msgAction(const ActionMessage &msg) {
|
||||
if (endDelay())
|
||||
return true;
|
||||
|
||||
return ItemsView::msgAction(msg);
|
||||
}
|
||||
|
||||
void CharacterInventory::populateItems() {
|
||||
_items.clear();
|
||||
_selectedItem = -1;
|
||||
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
const Inventory &inv = (_mode == ARMS_MODE) ? c._equipped : c._backpack;
|
||||
|
||||
for (uint i = 0; i < inv.size(); ++i)
|
||||
_items.push_back(inv[i]._id);
|
||||
}
|
||||
|
||||
bool CharacterInventory::canSwitchChar() {
|
||||
// When in combat, the current character can't be changed
|
||||
return !g_events->isInCombat();
|
||||
}
|
||||
|
||||
bool CharacterInventory::canSwitchToChar(Character *dst) {
|
||||
if (_selectedItem != -1) {
|
||||
tradeItem(dst);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CharacterInventory::charSwitched(Character *priorChar) {
|
||||
PartyView::charSwitched(priorChar);
|
||||
populateItems();
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CharacterInventory::itemSelected() {
|
||||
if (g_events->isInCombat() && dynamic_cast<Combat *>(g_events->priorView()) != nullptr) {
|
||||
useItem();
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterInventory::selectButton(SelectedButton btnMode) {
|
||||
if (btnMode == BTN_EQUIP && _mode == ARMS_MODE) {
|
||||
// Selecting items to equip only makes sense in BACKPACK_MODE,
|
||||
// so we switch to it:
|
||||
_mode = BACKPACK_MODE;
|
||||
populateItems();
|
||||
redraw();
|
||||
draw();
|
||||
}
|
||||
else if (btnMode == BTN_REMOVE && _mode == BACKPACK_MODE) {
|
||||
// Selecting items to unequip only makes sense in ARMS_MODE,
|
||||
// so we switch to it:
|
||||
_mode = ARMS_MODE;
|
||||
populateItems();
|
||||
redraw();
|
||||
draw();
|
||||
}
|
||||
_selectedButton = btnMode;
|
||||
|
||||
if (_selectedItem != -1) {
|
||||
performAction();
|
||||
|
||||
} else {
|
||||
Common::String btn = STRING["enhdialogs.items.equip"];
|
||||
if (btnMode == BTN_REMOVE)
|
||||
btn = STRING["enhdialogs.items.remove"];
|
||||
else if (btnMode == BTN_DISCARD)
|
||||
btn = STRING["enhdialogs.items.discard"];
|
||||
else if (btnMode == BTN_USE)
|
||||
btn = STRING["enhdialogs.items.use"];
|
||||
else if (btnMode == BTN_CHARGE)
|
||||
btn = STRING["enhdialogs.items.charge"];
|
||||
|
||||
send("WhichItem", GameMessage("DISPLAY",
|
||||
Common::String::format("%s %s", btn.c_str(),
|
||||
STRING["enhdialogs.items.which_item"].c_str())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterInventory::performAction() {
|
||||
switch (_selectedButton) {
|
||||
case BTN_EQUIP:
|
||||
equipItem();
|
||||
break;
|
||||
|
||||
case BTN_REMOVE:
|
||||
removeItem();
|
||||
break;
|
||||
|
||||
case BTN_DISCARD:
|
||||
discardItem();
|
||||
break;
|
||||
|
||||
case BTN_USE:
|
||||
useItem();
|
||||
break;
|
||||
|
||||
default:
|
||||
error("No button selected");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterInventory::equipItem() {
|
||||
Common::String errMsg;
|
||||
Common::Point textPos;
|
||||
|
||||
if (EquipRemove::equipItem(_selectedItem, textPos, errMsg)) {
|
||||
_mode = ARMS_MODE;
|
||||
populateItems();
|
||||
redraw();
|
||||
} else {
|
||||
displayMessage(errMsg);
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterInventory::removeItem() {
|
||||
Common::String errMsg;
|
||||
Common::Point textPos;
|
||||
|
||||
if (EquipRemove::removeItem(_selectedItem, textPos, errMsg)) {
|
||||
_mode = BACKPACK_MODE;
|
||||
populateItems();
|
||||
redraw();
|
||||
} else {
|
||||
displayMessage(errMsg);
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterInventory::useItem() {
|
||||
Character &c = *g_globals->_currCharacter;
|
||||
Inventory &inv = (_mode == ARMS_MODE) ? c._equipped : c._backpack;
|
||||
Inventory::Entry *invEntry = &inv[_selectedItem];
|
||||
Common::String msg;
|
||||
|
||||
if (g_events->isInCombat())
|
||||
msg = Game::UseItem::combatUseItem(inv, *invEntry, _mode == BACKPACK_MODE);
|
||||
else
|
||||
msg = Game::UseItem::nonCombatUseItem(inv, *invEntry, _mode == BACKPACK_MODE);
|
||||
|
||||
if (!msg.empty())
|
||||
displayMessage(msg);
|
||||
else
|
||||
g_events->replaceView("Game", true);
|
||||
}
|
||||
|
||||
void CharacterInventory::discardItem() {
|
||||
Character &c = *g_globals->_currCharacter;
|
||||
Inventory &inv = (_mode == ARMS_MODE) ? c._equipped : c._backpack;
|
||||
|
||||
inv.removeAt(_selectedItem);
|
||||
populateItems();
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CharacterInventory::tradeItem(Character *dst) {
|
||||
if (dst == g_globals->_currCharacter)
|
||||
return;
|
||||
|
||||
// Get source and dest inventories
|
||||
Character &cSrc = *g_globals->_currCharacter;
|
||||
Inventory &iSrc = (_mode == ARMS_MODE) ? cSrc._equipped : cSrc._backpack;
|
||||
Character &cDest = *dst;
|
||||
Inventory &iDest = cDest._backpack;
|
||||
|
||||
if (iDest.full()) {
|
||||
backpackFull();
|
||||
|
||||
} else {
|
||||
Inventory::Entry item = iSrc[_selectedItem];
|
||||
iSrc.removeAt(_selectedItem);
|
||||
iDest.add(item._id, item._charges);
|
||||
|
||||
populateItems();
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterInventory::trade(const Common::String &mode, int amount, Character *destChar) {
|
||||
assert(isFocused());
|
||||
Character &src = *g_globals->_currCharacter;
|
||||
|
||||
if (mode == "GEMS") {
|
||||
src._gems -= amount;
|
||||
destChar->_gems = MIN(destChar->_gems + amount, 0xffff);
|
||||
|
||||
} else if (mode == "GOLD") {
|
||||
src._gold -= amount;
|
||||
destChar->_gold += amount;
|
||||
|
||||
} else if (mode == "FOOD") {
|
||||
src._food -= amount;
|
||||
destChar->_food = MIN(destChar->_food + amount, MAX_FOOD);
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
138
engines/mm/mm1/views_enh/character_inventory.h
Normal file
138
engines/mm/mm1/views_enh/character_inventory.h
Normal file
@@ -0,0 +1,138 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CHARACTER_INVENTORY_H
|
||||
#define MM1_VIEWS_ENH_CHARACTER_INVENTORY_H
|
||||
|
||||
#include "mm/mm1/views_enh/items_view.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
#include "mm/mm1/game/equip_remove.h"
|
||||
#include "mm/mm1/game/use_item.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class CharacterInventory : public ItemsView, public Game::EquipRemove,
|
||||
public Game::UseItem {
|
||||
protected:
|
||||
enum SelectedButton {
|
||||
BTN_NONE, BTN_EQUIP, BTN_REMOVE, BTN_DISCARD, BTN_USE, BTN_CHARGE, BTN_COPY
|
||||
};
|
||||
enum DisplayMode {
|
||||
ARMS_MODE, BACKPACK_MODE
|
||||
};
|
||||
SelectedButton _selectedButton = BTN_NONE;
|
||||
DisplayMode _mode = ARMS_MODE;
|
||||
|
||||
private:
|
||||
Common::String _tradeMode;
|
||||
int _tradeAmount;
|
||||
|
||||
/**
|
||||
* Populates the list of items
|
||||
*/
|
||||
void populateItems();
|
||||
|
||||
/**
|
||||
* Displays the title row
|
||||
*/
|
||||
void drawTitle();
|
||||
|
||||
/**
|
||||
* Equip an item
|
||||
*/
|
||||
void equipItem();
|
||||
|
||||
/**
|
||||
* Unequip an item
|
||||
*/
|
||||
void removeItem();
|
||||
|
||||
/**
|
||||
* Discard an item
|
||||
*/
|
||||
void discardItem();
|
||||
|
||||
/**
|
||||
* Use an item
|
||||
*/
|
||||
void useItem();
|
||||
|
||||
/**
|
||||
* Trade an item to another character
|
||||
*/
|
||||
void tradeItem(Character *from);
|
||||
|
||||
/**
|
||||
* Trade gems, gold, or food
|
||||
*/
|
||||
void trade(const Common::String &mode, int amount, Character *destChar);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Return true if the selected character can be switched
|
||||
*/
|
||||
bool canSwitchChar() override;
|
||||
|
||||
/**
|
||||
* Returns true if the destination character can be switched to
|
||||
*/
|
||||
bool canSwitchToChar(Character *dst) override;
|
||||
|
||||
/**
|
||||
* Called when an item is selected
|
||||
*/
|
||||
void itemSelected() override;
|
||||
|
||||
/**
|
||||
* When the selected character is changed
|
||||
*/
|
||||
void charSwitched(Character *priorChar) override;
|
||||
|
||||
/**
|
||||
* Handle action with selected button mode and selected item
|
||||
*/
|
||||
virtual void performAction();
|
||||
|
||||
/**
|
||||
* Selects a button mode
|
||||
*/
|
||||
void selectButton(SelectedButton btnMode);
|
||||
|
||||
public:
|
||||
CharacterInventory();
|
||||
CharacterInventory(const Common::String &name);
|
||||
virtual ~CharacterInventory() {}
|
||||
void setup();
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
179
engines/mm/mm1/views_enh/character_manage.cpp
Normal file
179
engines/mm/mm1/views_enh/character_manage.cpp
Normal file
@@ -0,0 +1,179 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/character_manage.h"
|
||||
#include "mm/mm1/utils/strings.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
CharacterManage::CharacterManage() : CharacterBase("CharacterManage") {
|
||||
addButton(&_escSprite, Common::Point(20, 172), 0, Common::KEYCODE_p, true);
|
||||
addButton(&_escSprite, Common::Point(90, 172), 0, Common::KEYCODE_r, true);
|
||||
addButton(&_escSprite, Common::Point(160, 172), 0, Common::KEYCODE_d, true);
|
||||
addButton(&_escSprite, Common::Point(230, 172), 0, KEYBIND_ESCAPE, true);
|
||||
}
|
||||
|
||||
bool CharacterManage::msgFocus(const FocusMessage &msg) {
|
||||
CharacterBase::msgFocus(msg);
|
||||
_changed = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CharacterManage::msgUnfocus(const UnfocusMessage &msg) {
|
||||
if (_changed)
|
||||
g_globals->_roster.save();
|
||||
CharacterBase::msgUnfocus(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CharacterManage::abortFunc() {
|
||||
CharacterManage *view = static_cast<CharacterManage *>(g_events->focusedView());
|
||||
view->setMode(DISPLAY);
|
||||
}
|
||||
|
||||
void CharacterManage::enterFunc(const Common::String &name) {
|
||||
CharacterManage *view = static_cast<CharacterManage *>(g_events->focusedView());
|
||||
view->setName(name);
|
||||
}
|
||||
|
||||
void CharacterManage::draw() {
|
||||
assert(g_globals->_currCharacter);
|
||||
setReduced(false);
|
||||
|
||||
CharacterBase::draw();
|
||||
|
||||
switch (_state) {
|
||||
case DISPLAY:
|
||||
setReduced(true);
|
||||
writeString(35, 174, STRING["enhdialogs.character.portrait"]);
|
||||
writeString(105, 174, STRING["enhdialogs.character.rename"]);
|
||||
writeString(175, 174, STRING["enhdialogs.character.delete"]);
|
||||
writeString(245, 174, STRING["enhdialogs.misc.go_back"]);
|
||||
break;
|
||||
|
||||
case RENAME:
|
||||
_state = DISPLAY;
|
||||
writeString(80, 172, STRING["dialogs.view_character.name"]);
|
||||
_textEntry.display(130, 180, 15, false, abortFunc, enterFunc);
|
||||
break;
|
||||
|
||||
case DELETE:
|
||||
writeString(120, 174, STRING["enhdialogs.character.are_you_sure"]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CharacterManage::msgKeypress(const KeypressMessage &msg) {
|
||||
Character &c = *g_globals->_currCharacter;
|
||||
|
||||
switch (_state) {
|
||||
case DISPLAY:
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_p:
|
||||
c._portrait = (c._portrait + 1) % NUM_PORTRAITS;
|
||||
c.loadFaceSprites();
|
||||
redraw();
|
||||
break;
|
||||
case Common::KEYCODE_r:
|
||||
setMode(RENAME);
|
||||
break;
|
||||
case Common::KEYCODE_d:
|
||||
setMode(DELETE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case RENAME:
|
||||
break;
|
||||
|
||||
case DELETE:
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_y:
|
||||
msgAction(ActionMessage(KEYBIND_SELECT));
|
||||
break;
|
||||
case Common::KEYCODE_n:
|
||||
msgAction(ActionMessage(KEYBIND_ESCAPE));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CharacterManage::msgAction(const ActionMessage &msg) {
|
||||
Character &c = *g_globals->_currCharacter;
|
||||
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
switch (_state) {
|
||||
case DISPLAY:
|
||||
close();
|
||||
break;
|
||||
default:
|
||||
setMode(DISPLAY);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
} else if (msg._action == KEYBIND_SELECT) {
|
||||
if (_state == RENAME) {
|
||||
Common::strcpy_s(c._name, _newName.c_str());
|
||||
c._name[15] = '\0';
|
||||
setMode(DISPLAY);
|
||||
return true;
|
||||
} else if (_state == DELETE) {
|
||||
// Removes the character and returns to View All Characters
|
||||
g_globals->_roster.remove(g_globals->_currCharacter);
|
||||
_changed = true;
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
return CharacterBase::msgAction(msg);
|
||||
}
|
||||
|
||||
void CharacterManage::setMode(ViewState state) {
|
||||
_state = state;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
setButtonEnabled(i, state == DISPLAY);
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CharacterManage::setName(const Common::String &newName) {
|
||||
Character &c = *g_globals->_currCharacter;
|
||||
Common::strcpy_s(c._name, newName.c_str());
|
||||
c._name[15] = '\0';
|
||||
_changed = true;
|
||||
|
||||
setMode(DISPLAY);
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
71
engines/mm/mm1/views_enh/character_manage.h
Normal file
71
engines/mm/mm1/views_enh/character_manage.h
Normal file
@@ -0,0 +1,71 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CHARACTER_MANAGE_H
|
||||
#define MM1_VIEWS_ENH_CHARACTER_MANAGE_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "mm/mm1/views_enh/character_base.h"
|
||||
#include "mm/mm1/views_enh/text_entry.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
/**
|
||||
* Character management dialog
|
||||
*/
|
||||
class CharacterManage : public CharacterBase {
|
||||
enum ViewState { DISPLAY = 0, RENAME = 1, DELETE = 2 };
|
||||
private:
|
||||
ViewState _state = DISPLAY;
|
||||
Common::String _newName;
|
||||
bool _changed = false;
|
||||
TextEntry _textEntry;
|
||||
static void abortFunc();
|
||||
static void enterFunc(const Common::String &name);
|
||||
|
||||
/**
|
||||
* Set the mode
|
||||
*/
|
||||
void setMode(ViewState state);
|
||||
|
||||
/**
|
||||
* Set a new name
|
||||
*/
|
||||
void setName(const Common::String &newName);
|
||||
public:
|
||||
CharacterManage();
|
||||
virtual ~CharacterManage() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgUnfocus(const UnfocusMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
67
engines/mm/mm1/views_enh/character_select.cpp
Normal file
67
engines/mm/mm1/views_enh/character_select.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/character_select.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
CharacterSelect::CharacterSelect() : PartyView("CharacterSelect") {
|
||||
_bounds = Common:: Rect(225, 144, 320, 200);
|
||||
}
|
||||
|
||||
void CharacterSelect::draw() {
|
||||
ScrollView::draw();
|
||||
|
||||
_fontReduced = true;
|
||||
writeString(0, 0, STRING["enhdialogs.character_select.title"]);
|
||||
}
|
||||
|
||||
bool CharacterSelect::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
close();
|
||||
g_events->send(g_events->focusedView()->getName(),
|
||||
GameMessage("CHAR_SELECTED", -1));
|
||||
return true;
|
||||
} else {
|
||||
return PartyView::msgAction(msg);
|
||||
}
|
||||
}
|
||||
|
||||
bool CharacterSelect::canSwitchToChar(Character *dst) {
|
||||
close();
|
||||
|
||||
// Signal the character that was selected
|
||||
int charNum = g_globals->_party.indexOf(dst);
|
||||
g_events->send(g_events->focusedView()->getName(),
|
||||
GameMessage("CHAR_SELECTED", charNum));
|
||||
|
||||
// Return false, because we don't want the character that was
|
||||
// selected to be actually switched to
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
62
engines/mm/mm1/views_enh/character_select.h
Normal file
62
engines/mm/mm1/views_enh/character_select.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CHARACTER_SELECT_H
|
||||
#define MM1_VIEWS_ENH_CHARACTER_SELECT_H
|
||||
|
||||
#include "mm/mm1/messages.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
#include "mm/mm1/views_enh/party_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
/**
|
||||
* Dialog for choosing a character target
|
||||
*/
|
||||
class CharacterSelect : public PartyView {
|
||||
protected:
|
||||
/**
|
||||
* Return true if a character should be selected by default
|
||||
*/
|
||||
virtual bool selectCharByDefault() const override {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the destination character can be switched to
|
||||
*/
|
||||
bool canSwitchToChar(Character *dst) override;
|
||||
|
||||
public:
|
||||
CharacterSelect();
|
||||
virtual ~CharacterSelect() {}
|
||||
|
||||
void draw() override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
41
engines/mm/mm1/views_enh/character_view.cpp
Normal file
41
engines/mm/mm1/views_enh/character_view.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/character_view.h"
|
||||
#include "mm/mm1/utils/strings.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
CharacterView::CharacterView() : CharacterBase("CharacterView") {
|
||||
addButton(&_escSprite, Common::Point(105, 172), 0, KEYBIND_ESCAPE, true);
|
||||
}
|
||||
|
||||
void CharacterView::draw() {
|
||||
CharacterBase::draw();
|
||||
writeString(120, 174, STRING["dialogs.misc.go_back"]);
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
50
engines/mm/mm1/views_enh/character_view.h
Normal file
50
engines/mm/mm1/views_enh/character_view.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CHARACTER_VIEW_H
|
||||
#define MM1_VIEWS_ENH_CHARACTER_VIEW_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "mm/mm1/views_enh/character_base.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
/**
|
||||
* Character view from the inn screen
|
||||
*/
|
||||
class CharacterView : public CharacterBase {
|
||||
public:
|
||||
CharacterView();
|
||||
virtual ~CharacterView() {}
|
||||
|
||||
/**
|
||||
* Draw the view
|
||||
*/
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
} // namespace Views
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
119
engines/mm/mm1/views_enh/characters.cpp
Normal file
119
engines/mm/mm1/views_enh/characters.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/characters.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
Characters::Characters() : ScrollView("Characters") {
|
||||
_bounds.setBorderSize(10);
|
||||
_escSprite.load("esc.icn");
|
||||
addButton(&_escSprite, Common::Point(120, 172), 0, KEYBIND_ESCAPE, true);
|
||||
}
|
||||
|
||||
void Characters::draw() {
|
||||
ScrollView::draw();
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
Roster &roster = g_globals->_roster;
|
||||
_charIndexes.clear();
|
||||
|
||||
// Write title
|
||||
setReduced(false);
|
||||
writeString(0, 0, STRING["dialogs.view_characters.title"], ALIGN_MIDDLE);
|
||||
|
||||
if (g_globals->_roster.empty()) {
|
||||
writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
|
||||
|
||||
} else {
|
||||
// Write out the roster
|
||||
setReduced(true);
|
||||
|
||||
for (uint charNum = 0; charNum < ROSTER_COUNT; ++charNum) {
|
||||
if (!roster._towns[charNum])
|
||||
continue;
|
||||
const Character &c = roster[charNum];
|
||||
_charIndexes.push_back(charNum);
|
||||
int idx = _charIndexes.size() - 1;
|
||||
|
||||
// Build up character portrait and/or frame
|
||||
Graphics::ManagedSurface portrait;
|
||||
portrait.create(30, 30);
|
||||
c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
|
||||
|
||||
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
|
||||
* (idx % 3), 20 + 20 * (idx / 3));
|
||||
s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
|
||||
Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
|
||||
|
||||
writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
|
||||
}
|
||||
|
||||
setReduced(false);
|
||||
writeString(0, 152, STRING["enhdialogs.characters.left_click"], ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
writeString(135, 174, STRING["enhdialogs.misc.go_back"]);
|
||||
}
|
||||
|
||||
bool Characters::msgMouseDown(const MouseDownMessage &msg) {
|
||||
// Cycle through portraits
|
||||
for (uint idx = 0; idx < _charIndexes.size(); ++idx) {
|
||||
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
|
||||
* (idx % 3), 20 + 20 * (idx / 3));
|
||||
|
||||
if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
|
||||
g_globals->_currCharacter = &g_globals->_roster[_charIndexes[idx]];
|
||||
_characterView.addView();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return ScrollView::msgMouseDown(msg);
|
||||
}
|
||||
|
||||
bool Characters::msgKeypress(const KeypressMessage &msg) {
|
||||
if (msg.keycode >= Common::KEYCODE_a &&
|
||||
msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charIndexes.size())) {
|
||||
g_globals->_currCharacter = &g_globals->_roster[_charIndexes[msg.keycode - Common::KEYCODE_a]];
|
||||
_characterView.addView();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Characters::msgAction(const ActionMessage &msg) {
|
||||
switch (msg._action) {
|
||||
case KEYBIND_ESCAPE:
|
||||
replaceView("MainMenu");
|
||||
return true;
|
||||
default:
|
||||
return ScrollView::msgAction(msg);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
53
engines/mm/mm1/views_enh/characters.h
Normal file
53
engines/mm/mm1/views_enh/characters.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_LOCATIONS_Characters_H
|
||||
#define MM1_VIEWS_ENH_LOCATIONS_Characters_H
|
||||
|
||||
#include "mm/mm1/views_enh/locations/location.h"
|
||||
#include "mm/mm1/views_enh/character_manage.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
#include "mm/mm1/data/int_array.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class Characters : public ScrollView {
|
||||
private:
|
||||
CharacterManage _characterView;
|
||||
Shared::Xeen::SpriteResource _escSprite;
|
||||
Common::Array<uint> _charIndexes;
|
||||
|
||||
public:
|
||||
Characters();
|
||||
|
||||
void draw() override;
|
||||
bool msgMouseDown(const MouseDownMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
142
engines/mm/mm1/views_enh/color_questions.cpp
Normal file
142
engines/mm/mm1/views_enh/color_questions.cpp
Normal file
@@ -0,0 +1,142 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/color_questions.h"
|
||||
#include "mm/mm1/maps/map17.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#define COLOR 510
|
||||
#define CORRECT_ANSWERS 511
|
||||
|
||||
ColorQuestions::ColorQuestions() : ScrollView("ColorQuestions") {
|
||||
setBounds(Common::Rect(0, 88, 234, 144));
|
||||
}
|
||||
|
||||
bool ColorQuestions::msgFocus(const FocusMessage &msg) {
|
||||
ScrollView::msgFocus(msg);
|
||||
_showingResponse = false;
|
||||
|
||||
// Find first non-incapacitated party member
|
||||
_charIndex = -1;
|
||||
moveToNextChar();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ColorQuestions::draw() {
|
||||
// Highlight next character to answer question
|
||||
g_globals->_currCharacter = &g_globals->_party[_charIndex];
|
||||
g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true));
|
||||
|
||||
// Draw view
|
||||
ScrollView::draw();
|
||||
setReduced(false);
|
||||
|
||||
if (!_showingResponse) {
|
||||
writeString(0, 0, STRING["maps.map17.color"]);
|
||||
|
||||
setReduced(true);
|
||||
for (int option = 0; option < 8; ++option) {
|
||||
Common::String prefix = Common::String::format("%c) ", '1' + option);
|
||||
writeString(20 + 105 * (option % 2), 10 + (option / 2) * 8, prefix, ALIGN_RIGHT);
|
||||
writeString(STRING[Common::String::format("colors.%d", option + 1)]);
|
||||
}
|
||||
|
||||
} else {
|
||||
const Character &c = g_globals->_party[_charIndex];
|
||||
|
||||
Common::String result = STRING[c.hasBadCondition() ?
|
||||
"maps.map17.wrong" : "maps.map17.correct"];
|
||||
writeLine(1, result, ALIGN_MIDDLE);
|
||||
}
|
||||
}
|
||||
|
||||
bool ColorQuestions::msgKeypress(const KeypressMessage &msg) {
|
||||
if (endDelay())
|
||||
return true;
|
||||
|
||||
if (!_showingResponse && msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_9) {
|
||||
Maps::Map17 &map = *static_cast<Maps::Map17 *>(g_maps->_currentMap);
|
||||
map[COLOR] = msg.ascii - '1';
|
||||
|
||||
Character &c = g_globals->_party[_charIndex];
|
||||
int color = c._flags[2] & 0xf;
|
||||
|
||||
// If a color hasn't been designated yet from talking to Gypsy,
|
||||
// or it has but the wrong color is selected, eradicate them
|
||||
if (!color || (color & 7) != map[COLOR]) {
|
||||
c._condition = ERADICATED;
|
||||
} else {
|
||||
map[CORRECT_ANSWERS]++;
|
||||
c._flags[4] |= CHARFLAG4_80;
|
||||
}
|
||||
|
||||
// Show the response
|
||||
_showingResponse = true;
|
||||
redraw();
|
||||
delaySeconds(2);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ColorQuestions::msgAction(const ActionMessage &msg) {
|
||||
if (endDelay())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ColorQuestions::timeout() {
|
||||
// Move to next non-incapacitated character
|
||||
_showingResponse = false;
|
||||
moveToNextChar();
|
||||
|
||||
if (_charIndex >= (int)g_globals->_party.size()) {
|
||||
// All of party questioned
|
||||
close();
|
||||
g_maps->_mapPos.y = 2;
|
||||
g_maps->_currentMap->updateGame();
|
||||
|
||||
g_globals->_party.checkPartyDead();
|
||||
|
||||
} else {
|
||||
// Prompt response for next party member
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void ColorQuestions::moveToNextChar() {
|
||||
do {
|
||||
++_charIndex;
|
||||
} while (_charIndex < (int)g_globals->_party.size() &&
|
||||
g_globals->_party[_charIndex].hasBadCondition());
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
53
engines/mm/mm1/views_enh/color_questions.h
Normal file
53
engines/mm/mm1/views_enh/color_questions.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_COLOR_QUESTIONS_H
|
||||
#define MM1_VIEWS_ENH_COLOR_QUESTIONS_H
|
||||
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class ColorQuestions : public ScrollView {
|
||||
private:
|
||||
int _charIndex = 0;
|
||||
bool _showingResponse = false;
|
||||
|
||||
void moveToNextChar();
|
||||
public:
|
||||
ColorQuestions();
|
||||
virtual ~ColorQuestions() {
|
||||
}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
void timeout() override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
1003
engines/mm/mm1/views_enh/combat.cpp
Normal file
1003
engines/mm/mm1/views_enh/combat.cpp
Normal file
File diff suppressed because it is too large
Load Diff
290
engines/mm/mm1/views_enh/combat.h
Normal file
290
engines/mm/mm1/views_enh/combat.h
Normal file
@@ -0,0 +1,290 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_COMBAT_H
|
||||
#define MM1_VIEWS_ENH_COMBAT_H
|
||||
|
||||
#include "mm/mm1/game/combat.h"
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class Combat : public ScrollView, public Game::Combat {
|
||||
private:
|
||||
LineArray _monsterSpellLines;
|
||||
uint _attackableCount = 0;
|
||||
InfoMessage _spellResult;
|
||||
bool _firstDraw = false;
|
||||
// Combat options that have sub-option selection
|
||||
enum SelectedOption {
|
||||
OPTION_NONE, OPTION_DELAY, OPTION_EXCHANGE,
|
||||
OPTION_FIGHT, OPTION_SHOOT
|
||||
};
|
||||
SelectedOption _option = OPTION_NONE;
|
||||
|
||||
/**
|
||||
* Selects a combat option that requires a selection
|
||||
*/
|
||||
void setOption(SelectedOption option);
|
||||
|
||||
void writeOptions();
|
||||
void writeAllOptions();
|
||||
void writeAttackOptions();
|
||||
void writeCastOption();
|
||||
void writeShootOption();
|
||||
|
||||
void clearSurface() override;
|
||||
void clearBottom();
|
||||
void clearArea(const Common::Rect &r);
|
||||
void resetBottom();
|
||||
void writeBottomText(int x, int line, const Common::String &msg,
|
||||
TextAlign align = ALIGN_LEFT);
|
||||
Common::Rect getOptionButtonRect(uint col, uint row);
|
||||
void writeOption(uint col, uint row, char c, const Common::String &msg);
|
||||
|
||||
/**
|
||||
* Write the encounter handicap
|
||||
*/
|
||||
void writeHandicap();
|
||||
|
||||
/**
|
||||
* Write out all the static content
|
||||
*/
|
||||
void writeStaticContent();
|
||||
|
||||
/**
|
||||
* Write out the round number
|
||||
*/
|
||||
void writeRound();
|
||||
|
||||
/**
|
||||
* Writes out the party member numbers,
|
||||
* with a plus next to each if they can attack
|
||||
*/
|
||||
void writePartyNumbers();
|
||||
|
||||
/**
|
||||
* Write the monsters list
|
||||
*/
|
||||
void writeMonsters();
|
||||
|
||||
/**
|
||||
* Write out a monster's status
|
||||
*/
|
||||
void writeMonsterStatus(int monsterNum);
|
||||
|
||||
/**
|
||||
* Write out a series of dots
|
||||
*/
|
||||
void writeDots();
|
||||
|
||||
/**
|
||||
* Writes out the party members
|
||||
*/
|
||||
void writeParty();
|
||||
|
||||
/**
|
||||
* Clears the party area
|
||||
*/
|
||||
void clearPartyArea();
|
||||
|
||||
/**
|
||||
* Writes the result of defeating all the monsters
|
||||
*/
|
||||
void writeDefeat();
|
||||
|
||||
/**
|
||||
* Highlight the round number indicator
|
||||
*/
|
||||
void highlightNextRound();
|
||||
|
||||
/**
|
||||
* Write monster changes
|
||||
*/
|
||||
void writeMonsterEffects();
|
||||
|
||||
/**
|
||||
* Handles a monster action
|
||||
*/
|
||||
void writeMonsterAction(bool flees);
|
||||
|
||||
/**
|
||||
* Write out message from a monster casting a spell
|
||||
*/
|
||||
void writeMonsterSpell();
|
||||
|
||||
/**
|
||||
* Write out monster's attack
|
||||
*/
|
||||
void writeMonsterAttack();
|
||||
|
||||
/**
|
||||
* Write message for monster infiltrating the party
|
||||
*/
|
||||
void writeInfiltration();
|
||||
|
||||
/**
|
||||
* Write message for monster waits for an opening
|
||||
*/
|
||||
void writeWaitsForOpening();
|
||||
|
||||
/**
|
||||
* Writes the result of a spell
|
||||
*/
|
||||
void writeSpellResult();
|
||||
|
||||
/**
|
||||
* Whether there's messages remaining
|
||||
*/
|
||||
void checkMonsterSpellDone();
|
||||
|
||||
/**
|
||||
* Delay option
|
||||
*/
|
||||
void delay();
|
||||
|
||||
/**
|
||||
* Exchange option
|
||||
*/
|
||||
void exchange();
|
||||
|
||||
/**
|
||||
* Fight option
|
||||
*/
|
||||
void fight();
|
||||
|
||||
/**
|
||||
* Shoot option
|
||||
*/
|
||||
void shoot();
|
||||
|
||||
/**
|
||||
* Write message for characters attacking monsters
|
||||
*/
|
||||
void writeCharAttackDamage();
|
||||
|
||||
/**
|
||||
* Write message for character attack having no effect
|
||||
*/
|
||||
void writeCharAttackNoEffect();
|
||||
|
||||
/**
|
||||
* Get attack damage string
|
||||
*/
|
||||
Common::String getAttackString();
|
||||
|
||||
/**
|
||||
* Writes out a message
|
||||
*/
|
||||
void writeMessage();
|
||||
|
||||
/**
|
||||
* Writes text for delay number selection
|
||||
*/
|
||||
void writeDelaySelect();
|
||||
|
||||
/**
|
||||
* Write text for exchange party member
|
||||
*/
|
||||
void writeExchangeSelect();
|
||||
|
||||
/**
|
||||
* Having selected to fight, selects monster to attack
|
||||
*/
|
||||
void writeFightSelect();
|
||||
|
||||
/**
|
||||
* Having selected to shoot, selects monster to attack
|
||||
*/
|
||||
void writeShootSelect();
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Sets a new display mode
|
||||
*/
|
||||
void setMode(Mode newMode) override;
|
||||
|
||||
/**
|
||||
* Does final cleanup when combat is done
|
||||
*/
|
||||
void combatDone() override;
|
||||
|
||||
public:
|
||||
Combat();
|
||||
virtual ~Combat() {}
|
||||
|
||||
void displaySpellResult(const InfoMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Disable the flags for allowing attacks for
|
||||
* the current character
|
||||
*/
|
||||
void disableAttacks();
|
||||
|
||||
/**
|
||||
* Called when the view is focused
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Called when the view is unfocused
|
||||
*/
|
||||
bool msgUnfocus(const UnfocusMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Called for game messages
|
||||
*/
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Draw the Combat details overlayed on
|
||||
* the existing game screen
|
||||
*/
|
||||
void draw() override;
|
||||
|
||||
/**
|
||||
* Handles delay timeouts
|
||||
*/
|
||||
void timeout() override;
|
||||
|
||||
/**
|
||||
* Handles keypresses
|
||||
*/
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Handle mouse up messages
|
||||
*/
|
||||
bool msgMouseUp(const MouseUpMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Key binder actions
|
||||
*/
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
83
engines/mm/mm1/views_enh/confirm.cpp
Normal file
83
engines/mm/mm1/views_enh/confirm.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/confirm.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
Confirm::Confirm() : ScrollView("Confirm") {
|
||||
_bounds = Common::Rect(99, 59, 237, 141);
|
||||
_bounds.setBorderSize(10);
|
||||
addButton(&g_globals->_confirmIcons, Common::Point(20, 44), 0, Common::KEYCODE_y);
|
||||
addButton(&g_globals->_confirmIcons, Common::Point(70, 44), 2, Common::KEYCODE_n);
|
||||
}
|
||||
|
||||
void Confirm::show(const Common::String &msg,
|
||||
YNCallback callback) {
|
||||
Confirm *view = static_cast<Confirm *>(g_events->findView("Confirm"));
|
||||
view->_msg = msg;
|
||||
view->_callback = callback;
|
||||
|
||||
view->addView();
|
||||
}
|
||||
|
||||
|
||||
void Confirm::draw() {
|
||||
ScrollView::draw();
|
||||
writeString(0, 0, _msg);
|
||||
}
|
||||
|
||||
bool Confirm::msgKeypress(const KeypressMessage &msg) {
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_y:
|
||||
return msgAction(ActionMessage(KEYBIND_SELECT));
|
||||
break;
|
||||
case Common::KEYCODE_n:
|
||||
return msgAction(ActionMessage(KEYBIND_ESCAPE));
|
||||
break;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool Confirm::msgAction(const ActionMessage &msg) {
|
||||
switch (msg._action) {
|
||||
case KEYBIND_SELECT:
|
||||
close();
|
||||
_callback();
|
||||
break;
|
||||
case KEYBIND_ESCAPE:
|
||||
close();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
51
engines/mm/mm1/views_enh/confirm.h
Normal file
51
engines/mm/mm1/views_enh/confirm.h
Normal file
@@ -0,0 +1,51 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CONFIRM_H
|
||||
#define MM1_VIEWS_ENH_CONFIRM_H
|
||||
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class Confirm : public ScrollView {
|
||||
private:
|
||||
Common::String _msg;
|
||||
YNCallback _callback = nullptr;
|
||||
public:
|
||||
Confirm();
|
||||
virtual ~Confirm() {}
|
||||
|
||||
static void show(const Common::String &msg,
|
||||
YNCallback callback);
|
||||
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
592
engines/mm/mm1/views_enh/create_characters.cpp
Normal file
592
engines/mm/mm1/views_enh/create_characters.cpp
Normal file
@@ -0,0 +1,592 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/create_characters.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#define RIGHT_X 200
|
||||
|
||||
void CreateCharacters::NewCharacter::clear() {
|
||||
Common::fill(_attribs1, _attribs1 + 7, 0);
|
||||
Common::fill(_attribs2, _attribs2 + 7, 0);
|
||||
_class = KNIGHT;
|
||||
_race = HUMAN;
|
||||
_alignment = GOOD;
|
||||
_sex = MALE;
|
||||
_name = "";
|
||||
|
||||
Common::fill(_classesAllowed, _classesAllowed + 7, 0);
|
||||
}
|
||||
|
||||
void CreateCharacters::NewCharacter::reroll() {
|
||||
clear();
|
||||
|
||||
// Generate attributes
|
||||
for (int attrib = INTELLECT; attrib <= LUCK; ++attrib)
|
||||
_attribs1[attrib] = g_engine->getRandomNumber(4, 17);
|
||||
Common::copy(_attribs1, _attribs1 + 7, _attribs2);
|
||||
|
||||
// Select which classes are available
|
||||
_classesAllowed[KNIGHT] = _attribs1[MIGHT] >= 12;
|
||||
_classesAllowed[PALADIN] = _attribs1[MIGHT] >= 12 && _attribs1[PERSONALITY] >= 12 &&
|
||||
_attribs1[ENDURANCE] >= 12;
|
||||
_classesAllowed[ARCHER] = _attribs1[INTELLECT] >= 12 && _attribs1[ACCURACY] >= 12;
|
||||
_classesAllowed[CLERIC] = _attribs1[PERSONALITY] >= 12;
|
||||
_classesAllowed[SORCERER] = _attribs1[INTELLECT] >= 12;
|
||||
_classesAllowed[ROBBER] = true;
|
||||
}
|
||||
|
||||
void CreateCharacters::NewCharacter::loadPortrait() {
|
||||
Common::Path cname(Common::String::format("char%02d.fac",
|
||||
_portrait * 2 + (_sex == MALE ? 0 : 1) + 1));
|
||||
_portraits.load(cname);
|
||||
}
|
||||
|
||||
void CreateCharacters::NewCharacter::save() {
|
||||
uint i = 0;
|
||||
while (i < ROSTER_COUNT && g_globals->_roster._towns[i])
|
||||
++i;
|
||||
|
||||
g_globals->_roster._towns[i] = Maps::SORPIGAL;
|
||||
g_globals->_currCharacter = &g_globals->_roster[i];
|
||||
Character &re = *g_globals->_currCharacter;
|
||||
re.clear();
|
||||
|
||||
Common::strcpy_s(re._name, _name.c_str());
|
||||
re._sex = _sex;
|
||||
re._alignment = re._alignmentInitial = _alignment;
|
||||
re._race = _race;
|
||||
re._class = _class;
|
||||
re._intelligence = _attribs1[INTELLECT];
|
||||
re._might = _attribs1[MIGHT];
|
||||
re._personality = _attribs1[PERSONALITY];
|
||||
re._endurance = _attribs1[ENDURANCE];
|
||||
re._speed = _attribs1[SPEED];
|
||||
re._accuracy = _attribs1[ACCURACY];
|
||||
re._luck = _attribs1[LUCK];
|
||||
|
||||
switch (_class) {
|
||||
case KNIGHT:
|
||||
setHP(12);
|
||||
break;
|
||||
case PALADIN:
|
||||
case ARCHER:
|
||||
setHP(10);
|
||||
break;
|
||||
case CLERIC:
|
||||
setHP(8);
|
||||
setSP(_attribs1[PERSONALITY]);
|
||||
break;
|
||||
case SORCERER:
|
||||
setHP(6);
|
||||
setSP(_attribs1[INTELLECT]);
|
||||
break;
|
||||
case ROBBER:
|
||||
setHP(8);
|
||||
re._trapCtr = 50;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (_race) {
|
||||
case HUMAN:
|
||||
re._resistances._s._fear = 70;
|
||||
re._resistances._s._psychic = 25;
|
||||
break;
|
||||
case ELF:
|
||||
re._resistances._s._fear = 70;
|
||||
break;
|
||||
case DWARF:
|
||||
re._resistances._s._poison = 25;
|
||||
break;
|
||||
case GNOME:
|
||||
re._resistances._s._magic = 20;
|
||||
break;
|
||||
case HALF_ORC:
|
||||
re._resistances._s._psychic = 50;
|
||||
break;
|
||||
}
|
||||
|
||||
re._food = 10;
|
||||
re._backpack[0]._id = 1;
|
||||
const int ALIGNMENT_VALS[3] = { 0, 0x10, 0x20 };
|
||||
re._alignmentCtr = ALIGNMENT_VALS[re._alignmentInitial];
|
||||
re._portrait = _portrait;
|
||||
|
||||
g_globals->_roster.save();
|
||||
}
|
||||
|
||||
void CreateCharacters::NewCharacter::setHP(int hp) {
|
||||
Character &re = *g_globals->_currCharacter;
|
||||
|
||||
if (_attribs1[ENDURANCE] >= 19)
|
||||
hp += 4;
|
||||
else if (_attribs1[ENDURANCE] >= 17)
|
||||
hp += 3;
|
||||
else if (_attribs1[ENDURANCE] >= 15)
|
||||
hp += 2;
|
||||
else if (_attribs1[ENDURANCE] >= 13)
|
||||
hp += 1;
|
||||
else if (_attribs1[ENDURANCE] < 5)
|
||||
hp -= 2;
|
||||
else if (_attribs1[ENDURANCE] < 8)
|
||||
hp -= 1;
|
||||
|
||||
re._hpCurrent = re._hp = re._hpMax = hp;
|
||||
|
||||
int ac = 0;
|
||||
if (_attribs1[SPEED] >= 19)
|
||||
ac = 4;
|
||||
else if (_attribs1[SPEED] >= 17)
|
||||
ac = 3;
|
||||
else if (_attribs1[SPEED] >= 15)
|
||||
ac = 2;
|
||||
if (_attribs1[SPEED] >= 13)
|
||||
ac = 1;
|
||||
|
||||
re._ac = ac;
|
||||
}
|
||||
|
||||
void CreateCharacters::NewCharacter::setSP(int amount) {
|
||||
Character &re = *g_globals->_currCharacter;
|
||||
|
||||
int level = 0;
|
||||
if (amount >= 19)
|
||||
level = 4;
|
||||
else if (amount >= 17)
|
||||
level = 3;
|
||||
else if (amount >= 15)
|
||||
level = 2;
|
||||
else if (amount >= 13)
|
||||
level = 1;
|
||||
|
||||
re._sp._base = re._sp._current = level + 3;
|
||||
re._spellLevel = 1;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
CreateCharacters::CreateCharacters() : ScrollView("CreateCharacters") {
|
||||
_icons.load("create.icn");
|
||||
|
||||
addButton(&_icons, Common::Point(120, 172), 4, KEYBIND_ESCAPE, true);
|
||||
addButton(&_icons, Common::Point(40, 120), 0, Common::KEYCODE_r);
|
||||
addButton(&_icons, Common::Point(190, 110), 6, Common::KEYCODE_UP);
|
||||
addButton(&_icons, Common::Point(190, 130), 8, Common::KEYCODE_DOWN);
|
||||
addButton(&_icons, Common::Point(220, 120), 2, KEYBIND_SELECT);
|
||||
|
||||
setButtonEnabled(2, false);
|
||||
setButtonEnabled(3, false);
|
||||
setButtonEnabled(4, false);
|
||||
}
|
||||
|
||||
bool CreateCharacters::msgFocus(const FocusMessage &msg) {
|
||||
if (dynamic_cast<TextEntry *>(msg._priorView) == nullptr)
|
||||
_newChar.reroll();
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreateCharacters::draw() {
|
||||
ScrollView::draw();
|
||||
printAttributes();
|
||||
|
||||
if ((int)_state >= SELECT_NAME) {
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
_newChar._portraits.draw(&s, 0, Common::Point(10, 10));
|
||||
}
|
||||
|
||||
writeString(135, 174, STRING["enhdialogs.misc.go_back"]);
|
||||
writeString(70, 125, STRING["enhdialogs.create_characters.roll"]);
|
||||
|
||||
switch (_state) {
|
||||
case SELECT_CLASS:
|
||||
printClasses();
|
||||
if (g_globals->_roster.full())
|
||||
writeLine(9, STRING["dialogs.create_characters.full"], ALIGN_MIDDLE, 190);
|
||||
break;
|
||||
|
||||
case SELECT_RACE:
|
||||
printRaces();
|
||||
break;
|
||||
|
||||
case SELECT_ALIGNMENT:
|
||||
printAlignments();
|
||||
break;
|
||||
|
||||
case SELECT_SEX:
|
||||
printSexes();
|
||||
break;
|
||||
|
||||
case SELECT_PORTRAIT:
|
||||
printPortraits();
|
||||
break;
|
||||
|
||||
case SELECT_NAME:
|
||||
printSelectName();
|
||||
break;
|
||||
|
||||
case SAVE_PROMPT:
|
||||
printSummary();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CreateCharacters::printAttributes() {
|
||||
writeLine(0, STRING["dialogs.create_characters.title"], ALIGN_MIDDLE);
|
||||
|
||||
writeLine(5, STRING["enhdialogs.create_characters.intellect"], ALIGN_RIGHT, 90);
|
||||
writeLine(6, STRING["enhdialogs.create_characters.might"], ALIGN_RIGHT, 90);
|
||||
writeLine(7, STRING["enhdialogs.create_characters.personality"], ALIGN_RIGHT, 90);
|
||||
writeLine(8, STRING["enhdialogs.create_characters.endurance"], ALIGN_RIGHT, 90);
|
||||
writeLine(9, STRING["enhdialogs.create_characters.speed"], ALIGN_RIGHT, 90);
|
||||
writeLine(10, STRING["enhdialogs.create_characters.accuracy"], ALIGN_RIGHT, 90);
|
||||
writeLine(11, STRING["enhdialogs.create_characters.luck"], ALIGN_RIGHT, 90);
|
||||
|
||||
for (int i = 0; i < 7; ++i, _textPos.y += 2) {
|
||||
writeLine(5 + i,
|
||||
Common::String::format("%u", _newChar._attribs1[i]),
|
||||
ALIGN_RIGHT, 110);
|
||||
}
|
||||
}
|
||||
|
||||
void CreateCharacters::addSelection(int yStart, int num) {
|
||||
Common::Rect r(170, 0, 320, 9);
|
||||
r.translate(0, (yStart + num) * 9);
|
||||
|
||||
addButton(r, Common::KeyState((Common::KeyCode)(Common::KEYCODE_0 + num), '0' + num));
|
||||
}
|
||||
|
||||
void CreateCharacters::printClasses() {
|
||||
for (int classNum = KNIGHT; classNum <= SORCERER; ++classNum) {
|
||||
setTextColor(_newChar._classesAllowed[classNum] ? 0 : 1);
|
||||
writeLine(4 + classNum, Common::String::format("%d) %s",
|
||||
classNum,
|
||||
STRING[Common::String::format("stats.classes.%d", classNum)].c_str()
|
||||
), ALIGN_LEFT, 170);
|
||||
|
||||
if (_newChar._classesAllowed[classNum])
|
||||
addSelection(4, classNum);
|
||||
}
|
||||
|
||||
setTextColor(0);
|
||||
writeLine(10, Common::String::format("6) %s", STRING["stats.classes.6"].c_str()),
|
||||
ALIGN_LEFT, 170);
|
||||
addSelection(4, ROBBER);
|
||||
|
||||
writeLine(13, STRING["dialogs.create_characters.select_class"], ALIGN_MIDDLE, RIGHT_X);
|
||||
writeLine(14, "(1-6)", ALIGN_MIDDLE, RIGHT_X);
|
||||
}
|
||||
|
||||
void CreateCharacters::printRaces() {
|
||||
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
|
||||
|
||||
for (int i = 1; i <= 5; ++i) {
|
||||
writeLine(6 + i, Common::String::format("%d) %s", i,
|
||||
STRING[Common::String::format("stats.races.%d", i)].c_str()),
|
||||
ALIGN_LEFT, 170);
|
||||
addSelection(6, i);
|
||||
}
|
||||
|
||||
writeLine(13, STRING["dialogs.create_characters.select_race"], ALIGN_MIDDLE, RIGHT_X);
|
||||
writeLine(14, "(1-5)", ALIGN_MIDDLE, RIGHT_X);
|
||||
}
|
||||
|
||||
void CreateCharacters::printAlignments() {
|
||||
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
|
||||
writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
|
||||
|
||||
for (int i = 1; i <= 3; ++i) {
|
||||
writeLine(7 + i, Common::String::format("%d) %s", i,
|
||||
STRING[Common::String::format("stats.alignments.%d", i)].c_str()),
|
||||
ALIGN_LEFT, 170);
|
||||
addSelection(7, i);
|
||||
}
|
||||
|
||||
writeLine(13, STRING["dialogs.create_characters.select_alignment"], ALIGN_MIDDLE, RIGHT_X);
|
||||
writeLine(14, "(1-3)", ALIGN_MIDDLE, RIGHT_X);
|
||||
}
|
||||
|
||||
void CreateCharacters::printSexes() {
|
||||
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
|
||||
writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
|
||||
writeLine(7, STRING["enhdialogs.create_characters.alignment"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
|
||||
|
||||
writeLine(9, "1) ", ALIGN_LEFT, 170);
|
||||
writeString(STRING["stats.sex.1"]);
|
||||
addSelection(8, 1);
|
||||
writeLine(10, "2) ", ALIGN_LEFT, 170);
|
||||
writeString(STRING["stats.sex.2"]);
|
||||
addSelection(8, 2);
|
||||
|
||||
writeLine(14, STRING["dialogs.create_characters.select_sex"], ALIGN_MIDDLE, RIGHT_X);
|
||||
writeLine(15, "(1-2)", ALIGN_MIDDLE, RIGHT_X);
|
||||
}
|
||||
|
||||
void CreateCharacters::printSelections() {
|
||||
writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
|
||||
writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
|
||||
writeLine(7, STRING["enhdialogs.create_characters.alignment"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
|
||||
writeLine(8, STRING["enhdialogs.create_characters.sex"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(STRING[Common::String::format("stats.sex.%d", _newChar._sex)]);
|
||||
}
|
||||
|
||||
void CreateCharacters::printPortraits() {
|
||||
printSelections();
|
||||
writeLine(10, STRING["enhdialogs.create_characters.select_portrait"], ALIGN_MIDDLE, RIGHT_X);
|
||||
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
_newChar._portraits.draw(&s, 0, Common::Point(160, 120));
|
||||
|
||||
writeString(250, 126, STRING["enhdialogs.create_characters.select"]);
|
||||
}
|
||||
|
||||
void CreateCharacters::printSelectName() {
|
||||
printSelections();
|
||||
writeLine(10, STRING["enhdialogs.create_characters.enter_name"], ALIGN_MIDDLE, RIGHT_X);
|
||||
}
|
||||
|
||||
void CreateCharacters::printSummary() {
|
||||
printSelections();
|
||||
writeLine(9, STRING["enhdialogs.create_characters.name"], ALIGN_RIGHT, RIGHT_X);
|
||||
writeString(_newChar._name);
|
||||
|
||||
writeLine(12, STRING["dialogs.create_characters.save_character"], ALIGN_MIDDLE, RIGHT_X);
|
||||
}
|
||||
|
||||
bool CreateCharacters::msgKeypress(const KeypressMessage &msg) {
|
||||
if (msg.keycode == Common::KEYCODE_r && _state != SELECT_NAME) {
|
||||
setState(SELECT_CLASS);
|
||||
_newChar.reroll();
|
||||
redraw();
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (_state) {
|
||||
case SELECT_CLASS:
|
||||
if (msg.keycode >= Common::KEYCODE_1 &&
|
||||
msg.keycode <= Common::KEYCODE_6) {
|
||||
if (_newChar._classesAllowed[msg.keycode - Common::KEYCODE_0] &&
|
||||
!g_globals->_roster.full()) {
|
||||
// Selected a valid class
|
||||
_newChar._class = (CharacterClass)(msg.keycode - Common::KEYCODE_0);
|
||||
setState(SELECT_RACE);
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SELECT_RACE:
|
||||
if (msg.keycode >= Common::KEYCODE_1 &&
|
||||
msg.keycode <= Common::KEYCODE_5) {
|
||||
// Selected a race
|
||||
_newChar._race = (Race)(msg.keycode - Common::KEYCODE_0);
|
||||
|
||||
switch (_newChar._race) {
|
||||
case ELF:
|
||||
_newChar._attribs1[INTELLECT]++;
|
||||
_newChar._attribs1[ACCURACY]++;
|
||||
_newChar._attribs1[MIGHT]--;
|
||||
_newChar._attribs1[ENDURANCE]--;
|
||||
break;
|
||||
case DWARF:
|
||||
_newChar._attribs1[ENDURANCE]++;
|
||||
_newChar._attribs1[LUCK]++;
|
||||
_newChar._attribs1[INTELLECT]--;
|
||||
_newChar._attribs1[SPEED]--;
|
||||
break;
|
||||
case GNOME:
|
||||
_newChar._attribs1[LUCK] += 2;
|
||||
_newChar._attribs1[SPEED]--;
|
||||
_newChar._attribs1[ACCURACY]--;
|
||||
break;
|
||||
case HALF_ORC:
|
||||
_newChar._attribs1[MIGHT]++;
|
||||
_newChar._attribs1[ENDURANCE]++;
|
||||
_newChar._attribs1[INTELLECT]--;
|
||||
_newChar._attribs1[PERSONALITY]--;
|
||||
_newChar._attribs1[LUCK]--;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
setState(SELECT_ALIGNMENT);
|
||||
redraw();
|
||||
}
|
||||
break;
|
||||
|
||||
case SELECT_ALIGNMENT:
|
||||
if (msg.keycode >= Common::KEYCODE_1 &&
|
||||
msg.keycode <= Common::KEYCODE_3) {
|
||||
// Selected a valid alignment
|
||||
_newChar._alignment = (Alignment)(msg.keycode - Common::KEYCODE_0);
|
||||
setState(SELECT_SEX);
|
||||
redraw();
|
||||
}
|
||||
break;
|
||||
|
||||
case SELECT_SEX:
|
||||
if (msg.keycode >= Common::KEYCODE_1 &&
|
||||
msg.keycode <= Common::KEYCODE_2) {
|
||||
// Selected a valid sex
|
||||
_newChar._sex = (Sex)(msg.keycode - Common::KEYCODE_0);
|
||||
_newChar.loadPortrait();
|
||||
setState(SELECT_PORTRAIT);
|
||||
redraw();
|
||||
}
|
||||
break;
|
||||
|
||||
case SELECT_PORTRAIT:
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_UP:
|
||||
_newChar._portrait = (_newChar._portrait == 0) ?
|
||||
NUM_PORTRAITS - 1 : _newChar._portrait - 1;
|
||||
_newChar.loadPortrait();
|
||||
redraw();
|
||||
break;
|
||||
case Common::KEYCODE_DOWN:
|
||||
_newChar._portrait = (_newChar._portrait + 1) % NUM_PORTRAITS;
|
||||
_newChar.loadPortrait();
|
||||
redraw();
|
||||
break;
|
||||
case Common::KEYCODE_s:
|
||||
msgAction(ActionMessage(KEYBIND_SELECT));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
case SAVE_PROMPT:
|
||||
if (msg.keycode == Common::KEYCODE_y)
|
||||
_newChar.save();
|
||||
|
||||
setState(SELECT_CLASS);
|
||||
redraw();
|
||||
break;
|
||||
|
||||
case SELECT_NAME:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateCharacters::msgAction(const ActionMessage &msg) {
|
||||
switch (msg._action) {
|
||||
case KEYBIND_ESCAPE:
|
||||
if (_state == SELECT_CLASS) {
|
||||
close();
|
||||
} else {
|
||||
setState(SELECT_CLASS);
|
||||
_newChar.reroll();
|
||||
redraw();
|
||||
}
|
||||
return true;
|
||||
|
||||
case KEYBIND_SELECT:
|
||||
switch (_state) {
|
||||
case SELECT_CLASS:
|
||||
// Re-roll attributes
|
||||
_newChar.reroll();
|
||||
redraw();
|
||||
break;
|
||||
case SELECT_PORTRAIT:
|
||||
setState(SELECT_NAME);
|
||||
break;
|
||||
case SAVE_PROMPT:
|
||||
_newChar.save();
|
||||
|
||||
setState(SELECT_CLASS);
|
||||
_newChar.reroll();
|
||||
redraw();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CreateCharacters::abortFunc() {
|
||||
CreateCharacters *view = static_cast<CreateCharacters *>(g_events->focusedView());
|
||||
view->setState(SELECT_CLASS);
|
||||
}
|
||||
|
||||
void CreateCharacters::enterFunc(const Common::String &name) {
|
||||
CreateCharacters *view = static_cast<CreateCharacters *>(g_events->focusedView());
|
||||
|
||||
view->_newChar._name = name;
|
||||
view->setState(SAVE_PROMPT);
|
||||
}
|
||||
|
||||
void CreateCharacters::setState(State state) {
|
||||
_state = state;
|
||||
|
||||
setButtonEnabled(2, _state == SELECT_PORTRAIT);
|
||||
setButtonEnabled(3, _state == SELECT_PORTRAIT);
|
||||
setButtonEnabled(4, _state == SELECT_PORTRAIT);
|
||||
removeButtons(5, -1);
|
||||
|
||||
if (_state == SELECT_CLASS) {
|
||||
_newChar.reroll();
|
||||
} else if (_state == SAVE_PROMPT) {
|
||||
addButton(&g_globals->_confirmIcons, Common::Point(185, 122), 0,
|
||||
Common::KeyState(Common::KEYCODE_y, 'y'));
|
||||
addButton(&g_globals->_confirmIcons, Common::Point(215, 122), 2,
|
||||
Common::KeyState(Common::KEYCODE_n, 'n'));
|
||||
}
|
||||
|
||||
if (_state == SELECT_NAME) {
|
||||
draw();
|
||||
_textEntry.display(160, 110, 15, false, abortFunc, enterFunc);
|
||||
} else {
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
144
engines/mm/mm1/views_enh/create_characters.h
Normal file
144
engines/mm/mm1/views_enh/create_characters.h
Normal file
@@ -0,0 +1,144 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_CREATE_CHARACTERS_H
|
||||
#define MM1_VIEWS_ENH_CREATE_CHARACTERS_H
|
||||
|
||||
#include "mm/mm1/data/roster.h"
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
#include "mm/mm1/views_enh/text_entry.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class CreateCharacters : public ScrollView {
|
||||
enum State {
|
||||
SELECT_CLASS, SELECT_RACE, SELECT_ALIGNMENT,
|
||||
SELECT_SEX, SELECT_PORTRAIT, SELECT_NAME, SAVE_PROMPT
|
||||
};
|
||||
enum Attribute {
|
||||
INTELLECT, MIGHT, PERSONALITY, ENDURANCE, SPEED,
|
||||
ACCURACY, LUCK
|
||||
};
|
||||
struct NewCharacter {
|
||||
private:
|
||||
void setHP(int hp);
|
||||
void setSP(int sp);
|
||||
public:
|
||||
Shared::Xeen::SpriteResource _portraits;
|
||||
uint8 _attribs1[LUCK + 1] = { 0 };
|
||||
uint8 _attribs2[LUCK + 1] = { 0 };
|
||||
CharacterClass _class = KNIGHT;
|
||||
Race _race = HUMAN;
|
||||
Alignment _alignment = GOOD;
|
||||
Sex _sex = MALE;
|
||||
Common::String _name;
|
||||
int _portrait = 0;
|
||||
|
||||
bool _classesAllowed[7] = { false };
|
||||
|
||||
void clear();
|
||||
void reroll();
|
||||
void save();
|
||||
|
||||
void loadPortrait();
|
||||
};
|
||||
|
||||
private:
|
||||
TextEntry _textEntry;
|
||||
static void abortFunc();
|
||||
static void enterFunc(const Common::String &name);
|
||||
Shared::Xeen::SpriteResource _icons;
|
||||
State _state = SELECT_CLASS;
|
||||
NewCharacter _newChar;
|
||||
//int _portraitNum = 0;
|
||||
|
||||
/**
|
||||
* Displays the new character attributes
|
||||
*/
|
||||
void printAttributes();
|
||||
|
||||
/**
|
||||
* Add a selection entry
|
||||
*/
|
||||
void addSelection(int yStart, int num);
|
||||
|
||||
/**
|
||||
* Display the available classes
|
||||
*/
|
||||
void printClasses();
|
||||
|
||||
/**
|
||||
* Display the races
|
||||
*/
|
||||
void printRaces();
|
||||
|
||||
/**
|
||||
* Display the alignments
|
||||
*/
|
||||
void printAlignments();
|
||||
|
||||
/**
|
||||
* Display the sexes
|
||||
*/
|
||||
void printSexes();
|
||||
|
||||
/**
|
||||
* Display the selected summaries
|
||||
*/
|
||||
void printSelections();
|
||||
|
||||
/**
|
||||
* Display the portrait selection
|
||||
*/
|
||||
void printPortraits();
|
||||
|
||||
/**
|
||||
* Display the name entry
|
||||
*/
|
||||
void printSelectName();
|
||||
|
||||
/**
|
||||
* Display the selection summary
|
||||
*/
|
||||
void printSummary();
|
||||
|
||||
/**
|
||||
* Sets a new state
|
||||
*/
|
||||
void setState(State state);
|
||||
|
||||
public:
|
||||
CreateCharacters();
|
||||
virtual ~CreateCharacters() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
68
engines/mm/mm1/views_enh/dead.cpp
Normal file
68
engines/mm/mm1/views_enh/dead.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/dead.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
bool Dead::msgFocus(const FocusMessage &msg) {
|
||||
TextView::msgFocus(msg);
|
||||
Sound::sound2(SOUND_4);
|
||||
|
||||
g_globals->_party.clear();
|
||||
g_globals->_roster.load();
|
||||
g_globals->_activeSpells.clear();
|
||||
|
||||
// Play the Xeen death sound
|
||||
g_engine->_sound->playSound("xeenlaff.voc");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dead::draw() {
|
||||
ScrollView::draw();
|
||||
setReduced(false);
|
||||
|
||||
writeLine(4, STRING["dialogs.dead.1"], ALIGN_MIDDLE);
|
||||
writeLine(6, STRING["dialogs.dead.2"], ALIGN_MIDDLE);
|
||||
writeLine(8, STRING["dialogs.dead.3"], ALIGN_MIDDLE);
|
||||
writeLine(10, STRING["dialogs.dead.4"], ALIGN_MIDDLE);
|
||||
writeLine(12, STRING["dialogs.dead.5"], ALIGN_MIDDLE);
|
||||
writeLine(14, STRING["dialogs.dead.6"], ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
bool Dead::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action == KEYBIND_SELECT) {
|
||||
replaceView("MainMenu");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace Views
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
45
engines/mm/mm1/views_enh/dead.h
Normal file
45
engines/mm/mm1/views_enh/dead.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_DEAD_H
|
||||
#define MM1_VIEWS_ENH_DEAD_H
|
||||
|
||||
#include "mm/mm1/views_enh/scroll_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class Dead : public ScrollView {
|
||||
public:
|
||||
Dead() : ScrollView("Dead") {}
|
||||
virtual ~Dead() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
31
engines/mm/mm1/views_enh/dialogs.cpp
Normal file
31
engines/mm/mm1/views_enh/dialogs.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views/dialogs.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace Views {
|
||||
|
||||
} // namespace Views
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
191
engines/mm/mm1/views_enh/dialogs.h
Normal file
191
engines/mm/mm1/views_enh/dialogs.h
Normal file
@@ -0,0 +1,191 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_DIALOGS_H
|
||||
#define MM1_VIEWS_ENH_DIALOGS_H
|
||||
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/views/bash.h"
|
||||
#include "mm/mm1/views_enh/character_info.h"
|
||||
#include "mm/mm1/views_enh/character_inventory.h"
|
||||
#include "mm/mm1/views_enh/character_select.h"
|
||||
#include "mm/mm1/views_enh/characters.h"
|
||||
#include "mm/mm1/views_enh/color_questions.h"
|
||||
#include "mm/mm1/views_enh/combat.h"
|
||||
#include "mm/mm1/views_enh/confirm.h"
|
||||
#include "mm/mm1/views_enh/create_characters.h"
|
||||
#include "mm/mm1/views_enh/dead.h"
|
||||
#include "mm/mm1/views_enh/encounter.h"
|
||||
#include "mm/mm1/views_enh/exchange.h"
|
||||
#include "mm/mm1/views_enh/game.h"
|
||||
#include "mm/mm1/views_enh/game_messages.h"
|
||||
#include "mm/mm1/views_enh/main_menu.h"
|
||||
#include "mm/mm1/views_enh/map_popup.h"
|
||||
#include "mm/mm1/views_enh/protect.h"
|
||||
#include "mm/mm1/views_enh/quick_ref.h"
|
||||
#include "mm/mm1/views_enh/rest.h"
|
||||
#include "mm/mm1/views_enh/search.h"
|
||||
#include "mm/mm1/views_enh/title.h"
|
||||
#include "mm/mm1/views_enh/trade.h"
|
||||
#include "mm/mm1/views_enh/trap.h"
|
||||
#include "mm/mm1/views_enh/unlock.h"
|
||||
#include "mm/mm1/views_enh/wheel_spin.h"
|
||||
#include "mm/mm1/views_enh/which_character.h"
|
||||
#include "mm/mm1/views_enh/which_item.h"
|
||||
#include "mm/mm1/views_enh/who_will_try.h"
|
||||
#include "mm/mm1/views_enh/won_game.h"
|
||||
#include "mm/mm1/views_enh/interactions/access_code.h"
|
||||
#include "mm/mm1/views_enh/interactions/alamar.h"
|
||||
#include "mm/mm1/views_enh/interactions/alien.h"
|
||||
#include "mm/mm1/views_enh/interactions/arenko.h"
|
||||
#include "mm/mm1/views_enh/interactions/arrested.h"
|
||||
#include "mm/mm1/views_enh/interactions/chess.h"
|
||||
#include "mm/mm1/views_enh/interactions/dog_statue.h"
|
||||
#include "mm/mm1/views_enh/interactions/ghost.h"
|
||||
#include "mm/mm1/views_enh/interactions/giant.h"
|
||||
#include "mm/mm1/views_enh/interactions/gypsy.h"
|
||||
#include "mm/mm1/views_enh/interactions/hacker.h"
|
||||
#include "mm/mm1/views_enh/interactions/ice_princess.h"
|
||||
#include "mm/mm1/views_enh/interactions/inspectron.h"
|
||||
#include "mm/mm1/views_enh/interactions/keeper.h"
|
||||
#include "mm/mm1/views_enh/interactions/leprechaun.h"
|
||||
#include "mm/mm1/views_enh/interactions/lion.h"
|
||||
#include "mm/mm1/views_enh/interactions/lord_archer.h"
|
||||
#include "mm/mm1/views_enh/interactions/lord_ironfist.h"
|
||||
#include "mm/mm1/views_enh/interactions/orango.h"
|
||||
#include "mm/mm1/views_enh/interactions/prisoners.h"
|
||||
#include "mm/mm1/views_enh/interactions/resistances.h"
|
||||
#include "mm/mm1/views_enh/interactions/ruby.h"
|
||||
#include "mm/mm1/views_enh/interactions/scummvm.h"
|
||||
#include "mm/mm1/views_enh/interactions/statue.h"
|
||||
#include "mm/mm1/views_enh/interactions/trivia.h"
|
||||
#include "mm/mm1/views_enh/interactions/volcano_god.h"
|
||||
#include "mm/mm1/views_enh/locations/blacksmith_items.h"
|
||||
#include "mm/mm1/views_enh/locations/blacksmith.h"
|
||||
#include "mm/mm1/views_enh/locations/inn.h"
|
||||
#include "mm/mm1/views_enh/locations/market.h"
|
||||
#include "mm/mm1/views_enh/locations/tavern.h"
|
||||
#include "mm/mm1/views_enh/locations/temple.h"
|
||||
#include "mm/mm1/views_enh/locations/training.h"
|
||||
#include "mm/mm1/views_enh/spells/cast_spell.h"
|
||||
#include "mm/mm1/views_enh/spells/spellbook.h"
|
||||
#include "mm/mm1/views_enh/spells/detect_magic.h"
|
||||
#include "mm/mm1/views_enh/spells/duplication.h"
|
||||
#include "mm/mm1/views_enh/spells/fly.h"
|
||||
#include "mm/mm1/views_enh/spells/location.h"
|
||||
#include "mm/mm1/views_enh/spells/recharge_item.h"
|
||||
#include "mm/mm1/views_enh/spells/teleport.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
struct Dialogs : public ViewsBase {
|
||||
private:
|
||||
ViewsEnh::Interactions::AccessCode _accessCode;
|
||||
ViewsEnh::Interactions::Alamar _alamar;
|
||||
ViewsEnh::Interactions::Alien _alien;
|
||||
ViewsEnh::Interactions::Arenko _arenko;
|
||||
ViewsEnh::Interactions::Arrested _arrested;
|
||||
ViewsEnh::Interactions::Chess _chess;
|
||||
ViewsEnh::Interactions::DogStatue _dogStatue;
|
||||
ViewsEnh::Interactions::Ghost _ghost;
|
||||
ViewsEnh::Interactions::Giant _giant;
|
||||
ViewsEnh::Interactions::Gypsy _gypsy;
|
||||
ViewsEnh::Interactions::Hacker _hacker;
|
||||
ViewsEnh::Interactions::IcePrincess _icePrincess;
|
||||
ViewsEnh::Interactions::Inspectron _inspectron;
|
||||
ViewsEnh::Interactions::Keeper _keeper;
|
||||
ViewsEnh::Interactions::Leprechaun _leprechaun;
|
||||
ViewsEnh::Interactions::Lion _lion;
|
||||
ViewsEnh::Interactions::LordArcher _lordArcher;
|
||||
ViewsEnh::Interactions::LordIronfist _lordIronfist;
|
||||
ViewsEnh::Interactions::Orango _orango;
|
||||
ViewsEnh::Interactions::Resistances _resistances;
|
||||
ViewsEnh::Interactions::Ruby _ruby;
|
||||
ViewsEnh::Interactions::ScummVM _scummVM;
|
||||
ViewsEnh::Interactions::Statue _statue;
|
||||
ViewsEnh::Interactions::Trivia _trivia;
|
||||
ViewsEnh::Interactions::VolcanoGod _volcanoGod;
|
||||
|
||||
ViewsEnh::Interactions::ChildPrisoner _childPrisoner;
|
||||
ViewsEnh::Interactions::CloakedPrisoner _cloakedPrisoner;
|
||||
ViewsEnh::Interactions::DemonPrisoner _demonPrisoner;
|
||||
ViewsEnh::Interactions::MaidenPrisoner _maidenPrisoner;
|
||||
ViewsEnh::Interactions::ManPrisoner _manPrisoner;
|
||||
ViewsEnh::Interactions::MutatedPrisoner _mutatedPrisoner;
|
||||
ViewsEnh::Interactions::VirginPrisoner _virginPrisoner;
|
||||
|
||||
ViewsEnh::Locations::Blacksmith _blacksmith;
|
||||
ViewsEnh::Locations::BlacksmithItems _blacksmithItems;
|
||||
ViewsEnh::Locations::Inn _inn;
|
||||
ViewsEnh::Locations::Market _market;
|
||||
ViewsEnh::Locations::Tavern _tavern;
|
||||
ViewsEnh::Locations::Temple _temple;
|
||||
ViewsEnh::Locations::Training _training;
|
||||
ViewsEnh::Spells::CastSpell _castSpell;
|
||||
ViewsEnh::Spells::Spellbook _spellbook;
|
||||
ViewsEnh::Spells::DetectMagic _detectMagic;
|
||||
ViewsEnh::Spells::Duplication _duplicateItem;
|
||||
ViewsEnh::Spells::Fly _fly;
|
||||
ViewsEnh::Spells::Location _location;
|
||||
ViewsEnh::Spells::RechargeItem _rechargeItem;
|
||||
ViewsEnh::Spells::Teleport _teleport;
|
||||
ViewsEnh::CharacterInfo _characterInfo;
|
||||
ViewsEnh::CharacterInfoCombat _characterInfoCombat;
|
||||
ViewsEnh::CharacterInventory _characterInventory;
|
||||
ViewsEnh::CharacterSelect _characterSelect;
|
||||
ViewsEnh::Characters _characters;
|
||||
ViewsEnh::ColorQuestions _colorQuestions;
|
||||
ViewsEnh::Combat _combat;
|
||||
ViewsEnh::Confirm _confirm;
|
||||
ViewsEnh::CreateCharacters _createCharacters;
|
||||
ViewsEnh::Dead _dead;
|
||||
ViewsEnh::Encounter _encounter;
|
||||
ViewsEnh::Exchange _exchange;
|
||||
ViewsEnh::Game _game;
|
||||
ViewsEnh::GameMessages _gameMessages;
|
||||
ViewsEnh::MainMenu _mainMenu;
|
||||
ViewsEnh::MapPopup _mapPopup;
|
||||
ViewsEnh::Protect _protect;
|
||||
ViewsEnh::QuickRef _quickRef;
|
||||
ViewsEnh::Rest _rest;
|
||||
ViewsEnh::Search _search;
|
||||
ViewsEnh::Title _title;
|
||||
ViewsEnh::Trade _trade;
|
||||
ViewsEnh::Trap _trap;
|
||||
ViewsEnh::Unlock _unlock;
|
||||
ViewsEnh::WheelSpin _wheelSpin;
|
||||
ViewsEnh::WhichCharacter _whichCharacter;
|
||||
ViewsEnh::WhichItem _whichItem;
|
||||
ViewsEnh::WhoWillTry _whoWillTry;
|
||||
ViewsEnh::WonGame _wonGame;
|
||||
Views::Bash _bash;
|
||||
public:
|
||||
Dialogs() {}
|
||||
~Dialogs() override {}
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
448
engines/mm/mm1/views_enh/encounter.cpp
Normal file
448
engines/mm/mm1/views_enh/encounter.cpp
Normal file
@@ -0,0 +1,448 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/encounter.h"
|
||||
#include "mm/mm1/views_enh/scroll_text.h"
|
||||
#include "mm/mm1/game/encounter.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
Encounter::Encounter() : YesNo("Encounter") {
|
||||
setDisplayArea(false);
|
||||
_btnSprites.load("combat.icn");
|
||||
}
|
||||
|
||||
bool Encounter::msgFocus(const FocusMessage &msg) {
|
||||
setMode(ALERT);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Encounter::setDisplayArea(bool largeArea) {
|
||||
if (largeArea)
|
||||
setBounds(Common::Rect(0, 0, 234, 144));
|
||||
else
|
||||
setBounds(Common::Rect(0, 144, 234, 200));
|
||||
}
|
||||
|
||||
void Encounter::draw() {
|
||||
Game::Encounter &enc = g_globals->_encounters;
|
||||
|
||||
setDisplayArea(false);
|
||||
setReduced(false);
|
||||
|
||||
if (_mode != ALERT) {
|
||||
YesNo::draw();
|
||||
}
|
||||
|
||||
switch (_mode) {
|
||||
case ALERT: {
|
||||
setDisplayArea(true);
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
Common::Point pt((_innerBounds.left + _innerBounds.right) / 2,
|
||||
(_innerBounds.top + _innerBounds.bottom) / 2);
|
||||
ScrollText view("EncounterMsg", nullptr);
|
||||
view.setBounds(Common::Rect(pt.x - 50, pt.y - 9, pt.x + 50, pt.y + 18));
|
||||
view.draw();
|
||||
|
||||
writeLine(7, STRING["dialogs.encounter.title"], ALIGN_MIDDLE);
|
||||
delaySeconds(2);
|
||||
break;
|
||||
}
|
||||
|
||||
case SURPRISED_BY_MONSTERS:
|
||||
writeLine(0, STRING["dialogs.encounter.surprised"], ALIGN_MIDDLE);
|
||||
enc._encounterType = Game::FORCE_SURPRISED;
|
||||
delaySeconds(2);
|
||||
break;
|
||||
|
||||
case SURPRISED_MONSTERS:
|
||||
writeLine(0, STRING["dialogs.encounter.surprise"], ALIGN_MIDDLE);
|
||||
writeLine(2, STRING["dialogs.encounter.approach"], ALIGN_MIDDLE);
|
||||
break;
|
||||
|
||||
case ENCOUNTER_OPTIONS: {
|
||||
// Write the encounter options
|
||||
setReduced(false);
|
||||
writeString(0, 5, STRING["enhdialogs.encounter.options"]);
|
||||
setReduced(true);
|
||||
writeString(88, 5, STRING["enhdialogs.encounter.attack"]);
|
||||
writeString(164, 5, STRING["enhdialogs.encounter.retreat"]);
|
||||
writeString(88, 25, STRING["enhdialogs.encounter.bribe"]);
|
||||
writeString(164, 25, STRING["enhdialogs.encounter.surrender"]);
|
||||
break;
|
||||
}
|
||||
|
||||
case NOWHERE_TO_RUN:
|
||||
writeLine(0, STRING["dialogs.encounter.nowhere_to_run"], ALIGN_MIDDLE);
|
||||
delaySeconds(2);
|
||||
break;
|
||||
|
||||
case SURROUNDED:
|
||||
writeLine(0, STRING["dialogs.encounter.surround"], ALIGN_MIDDLE);
|
||||
delaySeconds(2);
|
||||
break;
|
||||
|
||||
case SURRENDER_FAILED:
|
||||
writeLine(0, STRING["dialogs.encounter.surrender_failed"], ALIGN_MIDDLE);
|
||||
delaySeconds(2);
|
||||
break;
|
||||
|
||||
case NO_RESPONSE:
|
||||
writeLine(0, STRING["dialogs.encounter.no_response"], ALIGN_MIDDLE);
|
||||
delaySeconds(2);
|
||||
break;
|
||||
|
||||
case BRIBE:
|
||||
enc._bribeFleeCtr++;
|
||||
enc._bribeAlignmentCtr++;
|
||||
writeLine(0, Common::String::format(
|
||||
STRING["dialogs.encounter.give_up"].c_str(),
|
||||
_bribeTypeStr.c_str()), ALIGN_MIDDLE);
|
||||
break;
|
||||
|
||||
case NOT_ENOUGH:
|
||||
writeLine(0, STRING["dialogs.encounter.not_enough"], ALIGN_MIDDLE);
|
||||
delaySeconds(2);
|
||||
break;
|
||||
|
||||
case COMBAT:
|
||||
writeLine(0, STRING["dialogs.encounter.combat"], ALIGN_MIDDLE);
|
||||
delaySeconds(2);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (_mode != ALERT) {
|
||||
// Display the monster
|
||||
setDisplayArea(true);
|
||||
drawGraphic(enc._monsterImgNum);
|
||||
|
||||
// Write the monster list
|
||||
// Draw an empty scroll for the background
|
||||
ScrollText view("MonstersList", nullptr);
|
||||
view.setBounds(Common::Rect(168, 10, 310, 140));
|
||||
view.draw();
|
||||
|
||||
setReduced(true);
|
||||
setBounds(Common::Rect(168, 10, 310, 140));
|
||||
for (uint i = 0; i < enc._monsterList.size(); ++i) {
|
||||
writeString(12, i * 8,
|
||||
Common::String::format("%c)", 'A' + i), ALIGN_RIGHT);
|
||||
writeString(18, i * 8, enc._monsterList[i]._name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (_mode == NO_RESPONSE || _mode == SURROUNDED ||
|
||||
_mode == NOT_ENOUGH || _mode == COMBAT ||
|
||||
_mode == NOWHERE_TO_RUN || _mode == SURRENDER_FAILED ||
|
||||
_mode == SURPRISED_BY_MONSTERS) {
|
||||
if (enc._alignmentsChanged) {
|
||||
setDisplayArea(false);
|
||||
writeLine(3, STRING["dialogs.encounter.alignment_slips"], ALIGN_MIDDLE);
|
||||
Sound::sound(SOUND_2);
|
||||
}
|
||||
|
||||
setMode(BATTLE);
|
||||
}
|
||||
|
||||
setDisplayArea(false);
|
||||
}
|
||||
|
||||
void Encounter::timeout() {
|
||||
const Game::Encounter &enc = g_globals->_encounters;
|
||||
const Maps::Map &map = *g_maps->_currentMap;
|
||||
|
||||
switch (_mode) {
|
||||
case ALERT:
|
||||
// Finished displaying initial encounter alert
|
||||
if (enc._encounterType == Game::FORCE_SURPRISED) {
|
||||
setMode(SURPRISED_BY_MONSTERS);
|
||||
} else if (enc._encounterType == Game::NORMAL_SURPRISED ||
|
||||
/* ENCOUNTER_OPTIONS */
|
||||
g_engine->getRandomNumber(100) > map[Maps::MAP_21]) {
|
||||
// Potentially surprised. Check for guard dog spell
|
||||
if (g_globals->_activeSpells._s.guard_dog ||
|
||||
g_engine->getRandomNumber(100) > map[Maps::MAP_20])
|
||||
setMode(ENCOUNTER_OPTIONS);
|
||||
else
|
||||
setMode(SURPRISED_BY_MONSTERS);
|
||||
} else {
|
||||
setMode(SURPRISED_MONSTERS);
|
||||
}
|
||||
break;
|
||||
|
||||
case BATTLE:
|
||||
// Switch to combat view
|
||||
close();
|
||||
send("Combat", GameMessage("COMBAT"));
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
bool Encounter::msgKeypress(const KeypressMessage &msg) {
|
||||
const Maps::Map &map = *g_maps->_currentMap;
|
||||
|
||||
switch (_mode) {
|
||||
case SURPRISED_MONSTERS:
|
||||
if (msg.keycode == Common::KEYCODE_y) {
|
||||
setMode(ENCOUNTER_OPTIONS);
|
||||
redraw();
|
||||
} else if (msg.keycode == Common::KEYCODE_n) {
|
||||
encounterEnded();
|
||||
}
|
||||
break;
|
||||
|
||||
case ENCOUNTER_OPTIONS:
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_a:
|
||||
attack();
|
||||
break;
|
||||
case Common::KEYCODE_b:
|
||||
bribe();
|
||||
break;
|
||||
case Common::KEYCODE_r:
|
||||
retreat();
|
||||
break;
|
||||
case Common::KEYCODE_s:
|
||||
surrender();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case BRIBE:
|
||||
if (msg.keycode == Common::KEYCODE_y) {
|
||||
if (getRandomNumber(100) > map[Maps::MAP_BRIBE_THRESHOLD]) {
|
||||
setMode(NOT_ENOUGH);
|
||||
redraw();
|
||||
} else {
|
||||
switch (_bribeType) {
|
||||
case BRIBE_GOLD:
|
||||
g_globals->_party.clearPartyGold();
|
||||
break;
|
||||
case BRIBE_GEMS:
|
||||
g_globals->_party.clearPartyGems();
|
||||
break;
|
||||
case BRIBE_FOOD:
|
||||
g_globals->_party.clearPartyFood();
|
||||
break;
|
||||
}
|
||||
|
||||
encounterEnded();
|
||||
}
|
||||
} else if (msg.keycode == Common::KEYCODE_n) {
|
||||
setMode(ENCOUNTER_OPTIONS);
|
||||
redraw();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Encounter::encounterEnded() {
|
||||
close();
|
||||
g_events->send("Game", GameMessage("UPDATE"));
|
||||
}
|
||||
|
||||
void Encounter::attack() {
|
||||
const Game::Encounter &enc = g_globals->_encounters;
|
||||
|
||||
if (!enc.checkSurroundParty() || !enc.checkSurroundParty() ||
|
||||
!enc.checkSurroundParty()) {
|
||||
increaseAlignments();
|
||||
}
|
||||
|
||||
setMode(COMBAT);
|
||||
redraw();
|
||||
}
|
||||
|
||||
void Encounter::bribe() {
|
||||
const Game::Encounter &enc = g_globals->_encounters;
|
||||
|
||||
if (enc.checkSurroundParty()) {
|
||||
if (!enc._bribeAlignmentCtr)
|
||||
decreaseAlignments();
|
||||
|
||||
setMode(NO_RESPONSE);
|
||||
redraw();
|
||||
|
||||
} else if (getRandomNumber(7) == 5 && !enc._bribeFleeCtr) {
|
||||
// Rare chance to abort combat immediately
|
||||
encounterEnded();
|
||||
|
||||
} else {
|
||||
setMode(BRIBE);
|
||||
|
||||
int val = getRandomNumber(100);
|
||||
if (val < 6) {
|
||||
_bribeType = BRIBE_GEMS;
|
||||
_bribeTypeStr = STRING["dialogs.encounter.gems"];
|
||||
} else if (val < 16) {
|
||||
_bribeType = BRIBE_FOOD;
|
||||
_bribeTypeStr = STRING["dialogs.encounter.food"];
|
||||
} else {
|
||||
_bribeType = BRIBE_GOLD;
|
||||
_bribeTypeStr = STRING["dialogs.encounter.gold"];
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void Encounter::retreat() {
|
||||
const Maps::Map &map = *g_maps->_currentMap;
|
||||
const Game::Encounter &enc = g_globals->_encounters;
|
||||
int val = getRandomNumber(110);
|
||||
|
||||
if (val >= 100) {
|
||||
// 9% chance of simply fleeing
|
||||
flee();
|
||||
} else if (val > map[Maps::MAP_FLEE_THRESHOLD]) {
|
||||
// Nowhere to run depending on the map
|
||||
setMode(NOWHERE_TO_RUN);
|
||||
redraw();
|
||||
} else if (enc._monsterList.size() < g_globals->_party.size() || !enc.checkSurroundParty()) {
|
||||
// Only allow fleeing if the number of monsters
|
||||
// are less than the size of the party
|
||||
flee();
|
||||
} else {
|
||||
setMode(SURROUNDED);
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void Encounter::surrender() {
|
||||
const Game::Encounter &enc = g_globals->_encounters;
|
||||
const Maps::Map &map = *g_maps->_currentMap;
|
||||
|
||||
if (getRandomNumber(100) > map[Maps::MAP_SURRENDER_THRESHOLD] ||
|
||||
getRandomNumber(100) > enc._fleeThreshold) {
|
||||
setMode(SURRENDER_FAILED);
|
||||
redraw();
|
||||
} else {
|
||||
g_maps->_mapPos.x = map[Maps::MAP_SURRENDER_X];
|
||||
g_maps->_mapPos.y = map[Maps::MAP_SURRENDER_Y];
|
||||
g_maps->visitedTile();
|
||||
|
||||
// Randomly remove food, gems, or gold from the party
|
||||
int val = getRandomNumber(200);
|
||||
if (val < 51) {
|
||||
} else if (val < 151) {
|
||||
g_globals->_party.clearPartyGold();
|
||||
} else if (val < 161) {
|
||||
g_globals->_party.clearPartyGems();
|
||||
} else if (val < 171) {
|
||||
g_globals->_party.clearPartyFood();
|
||||
} else if (val < 191) {
|
||||
g_globals->_party.clearPartyFood();
|
||||
g_globals->_party.clearPartyGold();
|
||||
} else if (val < 200) {
|
||||
g_globals->_party.clearPartyGold();
|
||||
g_globals->_party.clearPartyGems();
|
||||
} else {
|
||||
g_globals->_party.clearPartyGems();
|
||||
g_globals->_party.clearPartyFood();
|
||||
g_globals->_party.clearPartyGold();
|
||||
}
|
||||
|
||||
encounterEnded();
|
||||
}
|
||||
}
|
||||
|
||||
void Encounter::flee() {
|
||||
const Maps::Map &map = *g_maps->_currentMap;
|
||||
g_maps->_mapPos.x = map[Maps::MAP_FLEE_X];
|
||||
g_maps->_mapPos.y = map[Maps::MAP_FLEE_Y];
|
||||
encounterEnded();
|
||||
}
|
||||
|
||||
void Encounter::decreaseAlignments() {
|
||||
Game::Encounter &enc = g_globals->_encounters;
|
||||
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
Character &c = g_globals->_party[i];
|
||||
g_globals->_currCharacter = &c;
|
||||
|
||||
if (c._alignmentCtr) {
|
||||
--c._alignmentCtr;
|
||||
if (c._alignmentCtr == 0)
|
||||
enc.changeCharAlignment(GOOD);
|
||||
else if (c._alignmentCtr == 16)
|
||||
enc.changeCharAlignment(NEUTRAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Encounter::increaseAlignments() {
|
||||
Game::Encounter &enc = g_globals->_encounters;
|
||||
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
Character &c = g_globals->_party[i];
|
||||
g_globals->_currCharacter = &c;
|
||||
|
||||
if (c._alignmentCtr != 32) {
|
||||
++c._alignmentCtr;
|
||||
if (c._alignmentCtr == 32)
|
||||
enc.changeCharAlignment(EVIL);
|
||||
else if (c._alignmentCtr == 16)
|
||||
enc.changeCharAlignment(NEUTRAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Encounter::setMode(Mode newMode) {
|
||||
if (_mode == SURPRISED_MONSTERS || _mode == BRIBE)
|
||||
closeYesNo();
|
||||
|
||||
_mode = newMode;
|
||||
|
||||
if (_mode == SURPRISED_MONSTERS || _mode == BRIBE)
|
||||
openYesNo();
|
||||
|
||||
clearButtons();
|
||||
if (_mode == ENCOUNTER_OPTIONS) {
|
||||
addButton(&_btnSprites, Common::Point(60, 0), 0, Common::KEYCODE_a);
|
||||
addButton(&_btnSprites, Common::Point(136, 0), 8, Common::KEYCODE_r);
|
||||
addButton(&_btnSprites, Common::Point(60, 20), 2, Common::KEYCODE_b);
|
||||
addButton(&_btnSprites, Common::Point(136, 20), 12, Common::KEYCODE_s);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
128
engines/mm/mm1/views_enh/encounter.h
Normal file
128
engines/mm/mm1/views_enh/encounter.h
Normal file
@@ -0,0 +1,128 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_ENCOUNTER_H
|
||||
#define MM1_VIEWS_ENH_ENCOUNTER_H
|
||||
|
||||
#include "mm/mm1/views_enh/yes_no.h"
|
||||
#include "mm/shared/xeen/sprites.h"
|
||||
#include "mm/mm1/events.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class Encounter : public YesNo {
|
||||
private:
|
||||
enum Mode {
|
||||
ALERT, SURPRISED_BY_MONSTERS, SURPRISED_MONSTERS,
|
||||
ENCOUNTER_OPTIONS, NOWHERE_TO_RUN, SURROUNDED,
|
||||
SURRENDER_FAILED, NO_RESPONSE, BRIBE, NOT_ENOUGH,
|
||||
COMBAT, BATTLE
|
||||
};
|
||||
Mode _mode = ALERT;
|
||||
enum BribeType { BRIBE_GOLD, BRIBE_GEMS, BRIBE_FOOD };
|
||||
BribeType _bribeType = BRIBE_GOLD;
|
||||
Common::String _bribeTypeStr;
|
||||
Shared::Xeen::SpriteResource _btnSprites;
|
||||
|
||||
/**
|
||||
* Set display mode
|
||||
*/
|
||||
void setMode(Mode newMode);
|
||||
|
||||
/**
|
||||
* Sets the display area
|
||||
*/
|
||||
void setDisplayArea(bool largeArea);
|
||||
|
||||
/**
|
||||
* Handles the end of the encounter
|
||||
*/
|
||||
void encounterEnded();
|
||||
|
||||
/**
|
||||
* Initiates the combat
|
||||
*/
|
||||
void attack();
|
||||
|
||||
/**
|
||||
* Try and bribe the enemies
|
||||
*/
|
||||
void bribe();
|
||||
|
||||
/**
|
||||
* Try and retreat
|
||||
*/
|
||||
void retreat();
|
||||
|
||||
/**
|
||||
* Try and surrender
|
||||
*/
|
||||
void surrender();
|
||||
|
||||
/**
|
||||
* Ends an encounter
|
||||
*/
|
||||
void flee();
|
||||
|
||||
/**
|
||||
* Decreases the alignment counter, gradually turning
|
||||
* EVIL to NEUTRAL to GOOD
|
||||
*/
|
||||
void decreaseAlignments();
|
||||
|
||||
/**
|
||||
* Increases the alignment counter, gradually turning
|
||||
* GOOD to NEUTRAL to EVIL
|
||||
*/
|
||||
void increaseAlignments();
|
||||
public:
|
||||
Encounter();
|
||||
virtual ~Encounter() {}
|
||||
|
||||
/**
|
||||
* Called when the view is focused
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Draw the encounter details overlayed on
|
||||
* the existing game screen
|
||||
*/
|
||||
void draw() override;
|
||||
|
||||
/**
|
||||
* Handles delay timeouts
|
||||
*/
|
||||
void timeout() override;
|
||||
|
||||
/**
|
||||
* Handles keypresses
|
||||
*/
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
72
engines/mm/mm1/views_enh/exchange.cpp
Normal file
72
engines/mm/mm1/views_enh/exchange.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/exchange.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
Exchange::Exchange() : PartyView("Exchange") {
|
||||
_bounds = Common::Rect(50, 112, 266, 148);
|
||||
addButton(&g_globals->_escSprites, Common::Point(165, 0), 0, KEYBIND_ESCAPE);
|
||||
}
|
||||
|
||||
bool Exchange::msgFocus(const FocusMessage &msg) {
|
||||
PartyView::msgFocus(msg);
|
||||
|
||||
_srcCharacter = g_globals->_party.indexOf(g_globals->_currCharacter);
|
||||
assert(_srcCharacter != -1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Exchange::draw() {
|
||||
PartyView::draw();
|
||||
|
||||
writeString(10, 5, STRING["enhdialogs.exchange"]);
|
||||
}
|
||||
|
||||
bool Exchange::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
close();
|
||||
return true;
|
||||
}
|
||||
|
||||
return PartyView::msgAction(msg);
|
||||
}
|
||||
|
||||
void Exchange::charSwitched(Character *priorChar) {
|
||||
PartyView::charSwitched(priorChar);
|
||||
int charNum = g_globals->_party.indexOf(g_globals->_currCharacter);
|
||||
|
||||
if (charNum != _srcCharacter) {
|
||||
// Swap the two characters
|
||||
SWAP(g_globals->_party[charNum], g_globals->_party[_srcCharacter]);
|
||||
}
|
||||
|
||||
close();
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
54
engines/mm/mm1/views_enh/exchange.h
Normal file
54
engines/mm/mm1/views_enh/exchange.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_EXCHANGE_H
|
||||
#define MM1_VIEWS_ENH_EXCHANGE_H
|
||||
|
||||
#include "mm/mm1/views_enh/party_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class Exchange : public PartyView {
|
||||
private:
|
||||
int _srcCharacter = -1;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Called when the selected character has been switched
|
||||
*/
|
||||
void charSwitched(Character *priorChar) override;
|
||||
|
||||
public:
|
||||
Exchange();
|
||||
virtual ~Exchange() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
125
engines/mm/mm1/views_enh/game.cpp
Normal file
125
engines/mm/mm1/views_enh/game.cpp
Normal file
@@ -0,0 +1,125 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "mm/mm1/views_enh/game.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/metaengine.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
Game::Game() : TextView("Game"),
|
||||
_view(this),
|
||||
_commands(this),
|
||||
_party(this) {
|
||||
_view.setBounds(Common::Rect(8, 15, 224, 130));
|
||||
}
|
||||
|
||||
bool Game::msgFocus(const FocusMessage &msg) {
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_NORMAL);
|
||||
return TextView::msgFocus(msg);
|
||||
}
|
||||
|
||||
bool Game::msgUnfocus(const UnfocusMessage &msg) {
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Game::draw() {
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
s.blitFrom(g_globals->_gameBackground);
|
||||
|
||||
UIElement::draw();
|
||||
}
|
||||
|
||||
bool Game::msgKeypress(const KeypressMessage &msg) {
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_F5:
|
||||
if (g_engine->canSaveGameStateCurrently())
|
||||
g_engine->saveGameDialog();
|
||||
break;
|
||||
case Common::KEYCODE_F7:
|
||||
if (g_engine->canLoadGameStateCurrently())
|
||||
g_engine->loadGameDialog();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Game::msgAction(const ActionMessage &msg) {
|
||||
switch (msg._action) {
|
||||
case KEYBIND_BASH:
|
||||
send("Bash", GameMessage("SHOW"));
|
||||
break;
|
||||
case KEYBIND_MAP:
|
||||
if (g_maps->_currentMap->mappingAllowed())
|
||||
addView("MapPopup");
|
||||
else
|
||||
send(InfoMessage(STRING["enhdialogs.map.disabled"]));
|
||||
return true;
|
||||
case KEYBIND_MENU:
|
||||
g_engine->openMainMenuDialog();
|
||||
return true;
|
||||
case KEYBIND_PROTECT:
|
||||
addView("Protect");
|
||||
return true;
|
||||
case KEYBIND_QUICKREF:
|
||||
addView("QuickRef");
|
||||
return true;
|
||||
case KEYBIND_REST:
|
||||
addView("Rest");
|
||||
return true;
|
||||
case KEYBIND_SEARCH:
|
||||
send("Search", GameMessage("SHOW"));
|
||||
break;
|
||||
case KEYBIND_SPELL:
|
||||
addView("CastSpell");
|
||||
return true;
|
||||
case KEYBIND_UNLOCK:
|
||||
send("Unlock", GameMessage("SHOW"));
|
||||
break;
|
||||
//case KEYBIND_ORDER:
|
||||
// Enhanced mode uses Exchange button from Char Info view
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return TextView::msgAction(msg);
|
||||
}
|
||||
|
||||
bool Game::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "DISPLAY") {
|
||||
replaceView(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return TextView::msgGame(msg);
|
||||
}
|
||||
|
||||
} // namespace Views
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
57
engines/mm/mm1/views_enh/game.h
Normal file
57
engines/mm/mm1/views_enh/game.h
Normal file
@@ -0,0 +1,57 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_GAME_H
|
||||
#define MM1_VIEWS_ENH_GAME_H
|
||||
|
||||
#include "graphics/managed_surface.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/views_enh/game_view.h"
|
||||
#include "mm/mm1/views_enh/game_commands.h"
|
||||
#include "mm/mm1/views_enh/game_messages.h"
|
||||
#include "mm/mm1/views_enh/game_party.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class Game : public Views::TextView {
|
||||
private:
|
||||
ViewsEnh::GameView _view;
|
||||
GameCommands _commands;
|
||||
GameParty _party;
|
||||
public:
|
||||
Game();
|
||||
virtual ~Game() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgUnfocus(const UnfocusMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
81
engines/mm/mm1/views_enh/game_commands.cpp
Normal file
81
engines/mm/mm1/views_enh/game_commands.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/game_commands.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
GameCommands::GameCommands(UIElement *owner) :
|
||||
ButtonContainer("GameCommands", owner),
|
||||
_minimap(this) {
|
||||
Shared::Xeen::SpriteResource *spr = &g_globals->_mainIcons;
|
||||
_iconSprites.load("cast.icn");
|
||||
|
||||
addButton(Common::Rect(235, 75, 259, 95), KEYBIND_SPELL, 2, spr);
|
||||
addButton(Common::Rect(260, 75, 284, 95), KEYBIND_PROTECT, 10, spr);
|
||||
addButton(Common::Rect(286, 75, 310, 95), KEYBIND_REST, 4, spr);
|
||||
|
||||
addButton(Common::Rect(235, 96, 259, 116), KEYBIND_BASH, 6, spr);
|
||||
addButton(Common::Rect(260, 96, 284, 116), KEYBIND_SEARCH, 2, &_iconSprites);
|
||||
addButton(Common::Rect(286, 96, 310, 116), KEYBIND_UNLOCK, 14, spr);
|
||||
|
||||
addButton(Common::Rect(235, 117, 259, 137), KEYBIND_MAP, 12, spr);
|
||||
addButton(Common::Rect(260, 117, 284, 137), KEYBIND_QUICKREF, 16, spr);
|
||||
|
||||
addButton(Common::Rect(109, 137, 122, 147), KEYBIND_MENU, 18, spr);
|
||||
addButton(Common::Rect(235, 148, 259, 168), KEYBIND_TURN_LEFT, 20, spr);
|
||||
addButton(Common::Rect(260, 148, 284, 168), KEYBIND_FORWARDS, 22, spr);
|
||||
addButton(Common::Rect(286, 148, 310, 168), KEYBIND_TURN_RIGHT, 24, spr);
|
||||
addButton(Common::Rect(235, 169, 259, 189), KEYBIND_STRAFE_LEFT, 26, spr);
|
||||
addButton(Common::Rect(260, 169, 284, 189), KEYBIND_BACKWARDS, 28, spr);
|
||||
addButton(Common::Rect(286, 169, 310, 189), KEYBIND_STRAFE_RIGHT, 30, spr);
|
||||
|
||||
addButton(_minimap.getBounds(), KEYBIND_MINIMAP);
|
||||
}
|
||||
|
||||
bool GameCommands::msgAction(const ActionMessage & msg) {
|
||||
switch (msg._action) {
|
||||
case KEYBIND_MINIMAP:
|
||||
_minimap.toggleMinimap();
|
||||
return true;
|
||||
default:
|
||||
// Other button actions are handled by outer Game view
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GameCommands::Minimap::toggleMinimap() {
|
||||
g_globals->_minimapOn = !g_globals->_minimapOn;
|
||||
}
|
||||
|
||||
void GameCommands::Minimap::draw() {
|
||||
if (g_globals->_minimapOn && g_maps->_currentMap->mappingAllowed())
|
||||
Map::draw();
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
58
engines/mm/mm1/views_enh/game_commands.h
Normal file
58
engines/mm/mm1/views_enh/game_commands.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_GAME_COMMANDS_H
|
||||
#define MM1_VIEWS_ENH_GAME_COMMANDS_H
|
||||
|
||||
#include "mm/mm1/views_enh/button_container.h"
|
||||
#include "mm/mm1/views_enh/map.h"
|
||||
#include "mm/shared/xeen/sprites.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class GameCommands : public ButtonContainer {
|
||||
class Minimap : public Map {
|
||||
public:
|
||||
Minimap(UIElement *owner) : Map(owner) {
|
||||
_bounds = Common::Rect(236, 11, 308, 69);
|
||||
}
|
||||
|
||||
void toggleMinimap();
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
private:
|
||||
Minimap _minimap;
|
||||
Shared::Xeen::SpriteResource _iconSprites;
|
||||
public:
|
||||
GameCommands(UIElement *owner);
|
||||
virtual ~GameCommands() {}
|
||||
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
179
engines/mm/mm1/views_enh/game_messages.cpp
Normal file
179
engines/mm/mm1/views_enh/game_messages.cpp
Normal file
@@ -0,0 +1,179 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/util.h"
|
||||
#include "mm/shared/utils/strings.h"
|
||||
#include "mm/mm1/views_enh/game_messages.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
GameMessages::YesNo::YesNo() :
|
||||
ScrollView("MessagesYesNo", g_events) {
|
||||
_bounds = Common::Rect(234, 144, 320, 200);
|
||||
addButton(&g_globals->_confirmIcons, Common::Point(0, 0), 0,
|
||||
Common::KeyState(Common::KEYCODE_y, 'y'));
|
||||
addButton(&g_globals->_confirmIcons, Common::Point(26, 0), 2,
|
||||
Common::KeyState(Common::KEYCODE_n, 'n'));
|
||||
}
|
||||
|
||||
bool GameMessages::YesNo::msgKeypress(const KeypressMessage &msg) {
|
||||
// Pass on any Y/N button presses to the messages area
|
||||
return send("GameMessages", msg);
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
GameMessages::GameMessages() : ScrollText("GameMessages") {
|
||||
setBounds(Common::Rect(0, 144, 234, 200));
|
||||
}
|
||||
|
||||
void GameMessages::draw() {
|
||||
ScrollText::draw();
|
||||
|
||||
if (_callback && !isDelayActive()) {
|
||||
_yesNo.resetSelectedButton();
|
||||
_yesNo.draw();
|
||||
}
|
||||
}
|
||||
|
||||
bool GameMessages::msgFocus(const FocusMessage &msg) {
|
||||
MetaEngine::setKeybindingMode(_callback || _keyCallback ?
|
||||
KeybindingMode::KBMODE_MENUS :
|
||||
KeybindingMode::KBMODE_NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameMessages::msgInfo(const InfoMessage &msg) {
|
||||
// Do a first draw to show 3d view at new position
|
||||
g_events->redraw();
|
||||
g_events->draw();
|
||||
|
||||
_callback = msg._callback;
|
||||
_nCallback = msg._nCallback;
|
||||
_keyCallback = msg._keyCallback;
|
||||
_fontReduced = msg._fontReduced;
|
||||
|
||||
// Add the view
|
||||
addView(this);
|
||||
|
||||
if (msg._largeMessage)
|
||||
setBounds(Common::Rect(0, 90, 234, 200));
|
||||
else
|
||||
setBounds(Common::Rect(0, 144, 234, 200));
|
||||
|
||||
// Process the lines
|
||||
clear();
|
||||
for (const auto &line : msg._lines)
|
||||
addText(line._text, -1, 0, (line.x > 0) ? ALIGN_MIDDLE : line._align, 0);
|
||||
|
||||
if (msg._delaySeconds)
|
||||
delaySeconds(msg._delaySeconds);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameMessages::msgKeypress(const KeypressMessage &msg) {
|
||||
if (_keyCallback) {
|
||||
_keyCallback(msg);
|
||||
|
||||
} else if (_callback) {
|
||||
if (msg.keycode == Common::KEYCODE_n) {
|
||||
close();
|
||||
if (_nCallback)
|
||||
_nCallback();
|
||||
} else if (msg.keycode == Common::KEYCODE_y) {
|
||||
close();
|
||||
_callback();
|
||||
}
|
||||
} else {
|
||||
// Displayed message, any keypress closes the window
|
||||
// and passes control to the game
|
||||
close();
|
||||
|
||||
if (msg.keycode != Common::KEYCODE_SPACE)
|
||||
send("Game", msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameMessages::msgAction(const ActionMessage &msg) {
|
||||
if (_callback || _keyCallback) {
|
||||
switch (msg._action) {
|
||||
case KEYBIND_ESCAPE:
|
||||
if (_keyCallback) {
|
||||
_keyCallback(Common::KeyState(Common::KEYCODE_ESCAPE));
|
||||
} else {
|
||||
close();
|
||||
if (_nCallback)
|
||||
_nCallback();
|
||||
}
|
||||
return true;
|
||||
case KEYBIND_SELECT:
|
||||
if (_keyCallback) {
|
||||
_keyCallback(Common::KeyState(Common::KEYCODE_RETURN));
|
||||
} else {
|
||||
close();
|
||||
_callback();
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// Single turn message display
|
||||
close();
|
||||
if (msg._action != KEYBIND_SELECT)
|
||||
return send("Game", msg);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameMessages::msgMouseDown(const MouseDownMessage &msg) {
|
||||
// If yes/no prompting, also pass events to buttons view
|
||||
if (_callback)
|
||||
return send("MessagesYesNo", msg);
|
||||
|
||||
return msgAction(KeybindingAction(KEYBIND_SELECT));
|
||||
}
|
||||
|
||||
bool GameMessages::msgMouseUp(const MouseUpMessage &msg) {
|
||||
// If yes/no prompting, also pass events to buttons view
|
||||
if (_callback)
|
||||
return send("MessagesYesNo", msg);
|
||||
return false;
|
||||
}
|
||||
|
||||
void GameMessages::timeout() {
|
||||
close();
|
||||
|
||||
if (_callback)
|
||||
_callback();
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
61
engines/mm/mm1/views_enh/game_messages.h
Normal file
61
engines/mm/mm1/views_enh/game_messages.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_GAME_MESSAGES_H
|
||||
#define MM1_VIEWS_ENH_GAME_MESSAGES_H
|
||||
|
||||
#include "mm/mm1/messages.h"
|
||||
#include "mm/mm1/views_enh/scroll_text.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class GameMessages : public ScrollText {
|
||||
class YesNo : public ScrollView {
|
||||
public:
|
||||
YesNo();
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
private:
|
||||
YNCallback _callback = nullptr;
|
||||
YNCallback _nCallback = nullptr;
|
||||
KeyCallback _keyCallback = nullptr;
|
||||
YesNo _yesNo;
|
||||
public:
|
||||
GameMessages();
|
||||
virtual ~GameMessages() {}
|
||||
|
||||
void draw() override;
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgInfo(const InfoMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
bool msgMouseDown(const MouseDownMessage &msg) override;
|
||||
bool msgMouseUp(const MouseUpMessage &msg) override;
|
||||
void timeout() override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
164
engines/mm/mm1/views_enh/game_party.cpp
Normal file
164
engines/mm/mm1/views_enh/game_party.cpp
Normal file
@@ -0,0 +1,164 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/game.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#if 0
|
||||
static const byte CONDITION_COLORS[17] = {
|
||||
9, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32, 32, 6, 6, 6, 6, 15
|
||||
};
|
||||
#endif
|
||||
|
||||
static const byte FACE_CONDITION_FRAMES[17] = {
|
||||
2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
|
||||
};
|
||||
|
||||
static const byte CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 };
|
||||
|
||||
static const byte HP_BARS_X[6] = { 13, 50, 86, 122, 158, 194 };
|
||||
|
||||
GameParty::GameParty(UIElement *owner) : TextView("GameParty", owner),
|
||||
_restoreSprites("restorex.icn"),
|
||||
_hpSprites("hpbars.icn"),
|
||||
_dseFace("dse.fac") {
|
||||
setBounds(Common::Rect(0, 144, 234, 200));
|
||||
}
|
||||
|
||||
void GameParty::draw() {
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
|
||||
// Draw Xeen background
|
||||
s.blitFrom(g_globals->_gameBackground, Common::Rect(0, 144, 320, 200),
|
||||
Common::Point(0, 0));
|
||||
|
||||
_restoreSprites.draw(&s, 0, Common::Point(8, 5));
|
||||
|
||||
// Handle drawing the party faces
|
||||
bool inCombat = g_events->isInCombat();
|
||||
|
||||
// Draw character frames
|
||||
for (uint idx = 0; idx < g_globals->_party.size(); ++idx) {
|
||||
Character &c = inCombat ? *g_globals->_combatParty[idx] : g_globals->_party[idx];
|
||||
ConditionEnum charCondition = c.worstCondition();
|
||||
int charFrame = FACE_CONDITION_FRAMES[charCondition];
|
||||
|
||||
Shared::Xeen::SpriteResource *sprites = (charFrame > 4) ? &_dseFace : &c._faceSprites;
|
||||
assert(sprites);
|
||||
if (charFrame > 4)
|
||||
charFrame -= 5;
|
||||
|
||||
sprites->draw(&s, charFrame, Common::Point(CHAR_FACES_X[idx], 6));
|
||||
}
|
||||
|
||||
for (uint idx = 0; idx < g_globals->_party.size(); ++idx) {
|
||||
const Character &c = inCombat ? *g_globals->_combatParty[idx] : g_globals->_party[idx];
|
||||
|
||||
// Draw the Hp bar
|
||||
int maxHp = c._hpMax;
|
||||
int frame;
|
||||
if (c._hpCurrent < 1)
|
||||
frame = 4;
|
||||
else if (c._hpCurrent > maxHp)
|
||||
frame = 3;
|
||||
else if (c._hpCurrent == maxHp)
|
||||
frame = 0;
|
||||
else if (c._hpCurrent < (maxHp / 4))
|
||||
frame = 2;
|
||||
else
|
||||
frame = 1;
|
||||
|
||||
_hpSprites.draw(&s, frame, Common::Point(HP_BARS_X[idx], 38));
|
||||
|
||||
// Also draw the highlight if character is selected
|
||||
if (_highlightOn && g_globals->_currCharacter == &c)
|
||||
g_globals->_globalSprites.draw(&s, 8, Common::Point(CHAR_FACES_X[idx] - 1, 5));
|
||||
}
|
||||
|
||||
// Sprite drawing doesn't automatically mark the drawn areas,
|
||||
// so manually flag the entire area as dirty
|
||||
s.markAllDirty();
|
||||
}
|
||||
|
||||
bool GameParty::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "CHAR_HIGHLIGHT") {
|
||||
_highlightOn = msg._value != 0;
|
||||
draw();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameParty::msgMouseDown(const MouseDownMessage &msg) {
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
const Common::Rect r(CHAR_FACES_X[i], 150, CHAR_FACES_X[i] + 30, 180);
|
||||
if (r.contains(msg._pos)) {
|
||||
msgAction(ActionMessage((KeybindingAction)(KEYBIND_VIEW_PARTY1 + i)));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GameParty::highlightChar(uint charNum) {
|
||||
g_globals->_currCharacter = &g_globals->_party[charNum];
|
||||
_highlightOn = true;
|
||||
draw();
|
||||
}
|
||||
|
||||
bool GameParty::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action >= KEYBIND_VIEW_PARTY1 &&
|
||||
msg._action <= KEYBIND_VIEW_PARTY6) {
|
||||
uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
|
||||
if (charNum < g_globals->_party.size()) {
|
||||
if (dynamic_cast<ViewsEnh::Game *>(g_events->focusedView()) != nullptr) {
|
||||
// Open character info dialog
|
||||
highlightChar(charNum);
|
||||
addView("CharacterInfo");
|
||||
|
||||
} else {
|
||||
// Another view is focused
|
||||
// Try passing the selected char to it to handle
|
||||
if (!send(g_events->focusedView()->getName(), msg)) {
|
||||
// Wasn't handled directly, so switch selected character,
|
||||
// and try calling the given view again with an UPDATE message
|
||||
highlightChar(charNum);
|
||||
send(g_events->focusedView()->getName(), GameMessage("UPDATE"));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
61
engines/mm/mm1/views_enh/game_party.h
Normal file
61
engines/mm/mm1/views_enh/game_party.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_GAME_PARTY_H
|
||||
#define MM1_VIEWS_ENH_GAME_PARTY_H
|
||||
|
||||
#include "mm/mm1/views_enh/text_view.h"
|
||||
#include "mm/shared/xeen/sprites.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
/**
|
||||
* Handles displaying the party portraits
|
||||
*/
|
||||
class GameParty : public TextView {
|
||||
private:
|
||||
Shared::Xeen::SpriteResource _restoreSprites;
|
||||
Shared::Xeen::SpriteResource _hpSprites;
|
||||
Shared::Xeen::SpriteResource _dseFace;
|
||||
bool _highlightOn = false;
|
||||
|
||||
void highlightChar(uint charNum);
|
||||
public:
|
||||
GameParty(UIElement *owner);
|
||||
virtual ~GameParty() {}
|
||||
|
||||
/**
|
||||
* Draw the view
|
||||
*/
|
||||
void draw() override;
|
||||
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
bool msgMouseDown(const MouseDownMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
214
engines/mm/mm1/views_enh/game_view.cpp
Normal file
214
engines/mm/mm1/views_enh/game_view.cpp
Normal file
@@ -0,0 +1,214 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/game_view.h"
|
||||
#include "mm/mm1/views_enh/scroll_text.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#define TICKS_PER_FRAME 4
|
||||
|
||||
namespace Animations {
|
||||
|
||||
ViewAnimation::ViewAnimation(const char *prefix, uint count, uint frameCount) :
|
||||
_sound(*g_engine->_sound), _frameCount(frameCount) {
|
||||
_backgrounds.resize(count);
|
||||
|
||||
for (uint i = 0; i < _backgrounds.size(); ++i) {
|
||||
Common::Path name(Common::String::format(
|
||||
"%s%d.twn", prefix, i + 1));
|
||||
_backgrounds[i].load(name);
|
||||
}
|
||||
}
|
||||
|
||||
void ViewAnimation::tick() {
|
||||
_frameIndex = (_frameIndex + 1) % _frameCount;
|
||||
}
|
||||
|
||||
void ViewAnimation::draw(Graphics::ManagedSurface &s) {
|
||||
_backgrounds[_frameIndex / 8].draw(&s, _frameIndex % 8,
|
||||
Common::Point(0, 0));
|
||||
}
|
||||
|
||||
void ViewAnimation::leave() {
|
||||
_sound.stopSound();
|
||||
_sound.stopSong();
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
class Blacksmith : public ViewAnimation {
|
||||
public:
|
||||
Blacksmith() : ViewAnimation("blck", 2, 13) {
|
||||
}
|
||||
~Blacksmith() override {
|
||||
}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("whaddayo.voc");
|
||||
_sound.playSong("smith.m");
|
||||
}
|
||||
};
|
||||
|
||||
class Market : public ViewAnimation {
|
||||
public:
|
||||
Market() : ViewAnimation("gild", 4, 32) {}
|
||||
~Market() override {}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("hello.voc");
|
||||
_sound.playSong("guild.m");
|
||||
}
|
||||
};
|
||||
|
||||
class Tavern : public ViewAnimation {
|
||||
public:
|
||||
Tavern() : ViewAnimation("tvrn", 2, 16) {}
|
||||
~Tavern() override {}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("hello.voc");
|
||||
_sound.playSong("tavern.m");
|
||||
}
|
||||
|
||||
void leave() override {
|
||||
ViewAnimation::leave();
|
||||
_sound.playVoice("goodbye.voc");
|
||||
}
|
||||
};
|
||||
|
||||
class Temple : public ViewAnimation {
|
||||
public:
|
||||
Temple() : ViewAnimation("tmpl", 4, 26) {
|
||||
}
|
||||
~Temple() override {
|
||||
}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("maywe2.voc");
|
||||
_sound.playSong("temple.m");
|
||||
}
|
||||
};
|
||||
|
||||
class Training : public ViewAnimation {
|
||||
public:
|
||||
Training() : ViewAnimation("trng", 2, 16) {
|
||||
}
|
||||
~Training() override {
|
||||
}
|
||||
|
||||
void enter() override {
|
||||
_sound.playVoice("training.voc");
|
||||
_sound.playSong("grounds.m");
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Animations
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
bool GameView::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "LOCATION") {
|
||||
showLocation(msg._value);
|
||||
|
||||
} else if (msg._name == "LOCATION_DRAW") {
|
||||
UIElement *view = g_events->findView("Game");
|
||||
view->draw();
|
||||
|
||||
} else {
|
||||
return Views::GameView::msgGame(msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameView::showLocation(int locationId) {
|
||||
if (locationId == -1) {
|
||||
_anim->leave();
|
||||
delete _anim;
|
||||
_anim = nullptr;
|
||||
|
||||
} else {
|
||||
assert(!_anim);
|
||||
switch (locationId) {
|
||||
case LOC_TRAINING:
|
||||
_anim = new Animations::Training();
|
||||
break;
|
||||
case LOC_MARKET:
|
||||
_anim = new Animations::Market();
|
||||
break;
|
||||
case LOC_TEMPLE:
|
||||
_anim = new Animations::Temple();
|
||||
break;
|
||||
case LOC_BLACKSMITH:
|
||||
_anim = new Animations::Blacksmith();
|
||||
break;
|
||||
case LOC_TAVERN:
|
||||
_anim = new Animations::Tavern();
|
||||
break;
|
||||
default:
|
||||
error("Unknown location type");
|
||||
break;
|
||||
}
|
||||
|
||||
_anim->enter();
|
||||
}
|
||||
}
|
||||
|
||||
void GameView::draw() {
|
||||
if (_anim == nullptr) {
|
||||
Views::GameView::draw();
|
||||
} else {
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
_anim->draw(s);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameView::tick() {
|
||||
if (_anim != nullptr) {
|
||||
if (++_timerCtr >= TICKS_PER_FRAME) {
|
||||
_timerCtr = 0;
|
||||
_anim->tick();
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameView::drawDialogMessage() {
|
||||
Common::String msg = _dialogMessage;
|
||||
msg.trim();
|
||||
msg.setChar(toupper(msg[0]), 0); // Capitalize
|
||||
|
||||
ScrollText view("GameViewMessage", nullptr);
|
||||
view.setBounds(Common::Rect(9 * 8, 8 * 8, 23 * 8, 11 * 8));
|
||||
view.addLine(msg, MM1::ALIGN_MIDDLE);
|
||||
view.draw();
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
85
engines/mm/mm1/views_enh/game_view.h
Normal file
85
engines/mm/mm1/views_enh/game_view.h
Normal file
@@ -0,0 +1,85 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_GAME_VIEW_H
|
||||
#define MM1_VIEWS_ENH_GAME_VIEW_H
|
||||
|
||||
#include "mm/mm1/views/game_view.h"
|
||||
#include "mm/shared/xeen/sprites.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
namespace Animations {
|
||||
|
||||
class ViewAnimation {
|
||||
private:
|
||||
Common::Array<Shared::Xeen::SpriteResource> _backgrounds;
|
||||
uint _frameIndex = 0;
|
||||
uint _frameCount = 0;
|
||||
protected:
|
||||
Sound &_sound;
|
||||
public:
|
||||
ViewAnimation(const char *prefix, uint count, uint frameCount);
|
||||
virtual ~ViewAnimation() {}
|
||||
|
||||
virtual void enter() {}
|
||||
void tick();
|
||||
void draw(Graphics::ManagedSurface &s);
|
||||
virtual void leave();
|
||||
};
|
||||
|
||||
} // namespace Animations
|
||||
|
||||
class GameView : public Views::GameView {
|
||||
private:
|
||||
Animations::ViewAnimation *_anim = nullptr;
|
||||
uint _timerCtr = 0;
|
||||
|
||||
/**
|
||||
* Start location animation
|
||||
*/
|
||||
void showLocation(int locationId);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Draws the dialog message
|
||||
*/
|
||||
void drawDialogMessage() override;
|
||||
|
||||
public:
|
||||
GameView(UIElement *owner) : Views::GameView(owner) {}
|
||||
virtual ~GameView() {
|
||||
delete _anim;
|
||||
}
|
||||
|
||||
void draw() override;
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
bool tick() override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
44
engines/mm/mm1/views_enh/interactions/access_code.cpp
Normal file
44
engines/mm/mm1/views_enh/interactions/access_code.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/access_code.h"
|
||||
#include "mm/mm1/maps/map08.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
AccessCode::AccessCode() : InteractionQuery("AccessCode", 8) {
|
||||
_title = STRING["maps.emap08.access_code"];
|
||||
addText(STRING["maps.map08.enter_code"]);
|
||||
}
|
||||
|
||||
void AccessCode::answerEntered() {
|
||||
MM1::Maps::Map08 &map = *static_cast<MM1::Maps::Map08 *>(g_maps->_currentMap);
|
||||
map.codeEntered(_answer);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
48
engines/mm/mm1/views_enh/interactions/access_code.h
Normal file
48
engines/mm/mm1/views_enh/interactions/access_code.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_ACCESS_CODE_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_ACCESS_CODE_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class AccessCode : public InteractionQuery {
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
AccessCode();
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
98
engines/mm/mm1/views_enh/interactions/alamar.cpp
Normal file
98
engines/mm/mm1/views_enh/interactions/alamar.cpp
Normal file
@@ -0,0 +1,98 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/alamar.h"
|
||||
#include "mm/mm1/maps/map49.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
#define VAL1 952
|
||||
#define HAS_EYE 154
|
||||
|
||||
Alamar::Alamar() : Interaction("Alamar", 22) {
|
||||
}
|
||||
|
||||
bool Alamar::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
clearButtons();
|
||||
|
||||
MM1::Maps::Map49 &map = *static_cast<MM1::Maps::Map49 *>(g_maps->_currentMap);
|
||||
_succeeded = false;
|
||||
for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i)
|
||||
_succeeded = (g_globals->_party[i]._flags[13] & CHARFLAG13_ALAMAR) != 0;
|
||||
map[HAS_EYE] = g_globals->_party.hasItem(EYE_OF_GOROS_ID) ? 1 : 0;
|
||||
|
||||
if (!_succeeded && !map[HAS_EYE]) {
|
||||
for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i)
|
||||
g_globals->_party[i]._quest = 255;
|
||||
}
|
||||
|
||||
_title = STRING["maps.emap49.king_alamar"];
|
||||
|
||||
if (_succeeded) {
|
||||
addText(Common::String::format("%s%s",
|
||||
STRING["maps.map49.alamar1"].c_str(),
|
||||
STRING["maps.map49.alamar3"].c_str()
|
||||
));
|
||||
|
||||
} else if (map[HAS_EYE]) {
|
||||
_title = STRING["maps.emap49.sheltem"];
|
||||
addText(Common::String::format("%s%s",
|
||||
STRING["maps.map49.alamar1"].c_str(),
|
||||
STRING["maps.map49.alamar4"].c_str()
|
||||
));
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
Sound::sound(SOUND_2);
|
||||
|
||||
} else {
|
||||
addText(Common::String::format("%s%s",
|
||||
STRING["maps.map49.alamar1"].c_str(),
|
||||
STRING["maps.map49.alamar2"].c_str()
|
||||
));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Alamar::viewAction() {
|
||||
MM1::Maps::Map49 &map = *static_cast<MM1::Maps::Map49 *>(g_maps->_currentMap);
|
||||
close();
|
||||
|
||||
if (map[HAS_EYE]) {
|
||||
map[VAL1]++;
|
||||
map.updateGame();
|
||||
|
||||
} else {
|
||||
g_maps->_mapPos.x = 8;
|
||||
map.updateGame();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
52
engines/mm/mm1/views_enh/interactions/alamar.h
Normal file
52
engines/mm/mm1/views_enh/interactions/alamar.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_ALAMAR_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_ALAMAR_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Alamar : public Interaction {
|
||||
private:
|
||||
bool _succeeded = false;
|
||||
|
||||
protected:
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
Alamar();
|
||||
virtual ~Alamar() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
67
engines/mm/mm1/views_enh/interactions/alien.cpp
Normal file
67
engines/mm/mm1/views_enh/interactions/alien.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/alien.h"
|
||||
#include "mm/mm1/maps/map31.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Alien::Alien() : Interaction("Alien", 37) {
|
||||
_title = STRING["maps.emap31.alien_title"];
|
||||
addText(STRING["maps.emap31.alien"]);
|
||||
addButton(STRING["maps.emap31.option_a"], 'A');
|
||||
addButton(STRING["maps.emap31.option_b"], 'B');
|
||||
addButton(STRING["maps.emap31.option_c"], 'C');
|
||||
}
|
||||
|
||||
bool Alien::msgKeypress(const KeypressMessage &msg) {
|
||||
MM1::Maps::Map31 &map = *static_cast<MM1::Maps::Map31 *>(
|
||||
g_maps->_currentMap);
|
||||
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_a:
|
||||
close();
|
||||
map.hostile();
|
||||
break;
|
||||
case Common::KEYCODE_b:
|
||||
close();
|
||||
map.neutral();
|
||||
break;
|
||||
case Common::KEYCODE_c:
|
||||
close();
|
||||
map.friendly();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
44
engines/mm/mm1/views_enh/interactions/alien.h
Normal file
44
engines/mm/mm1/views_enh/interactions/alien.h
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_ALIEN_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_ALIEN_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Alien : public Interaction {
|
||||
public:
|
||||
Alien();
|
||||
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
97
engines/mm/mm1/views_enh/interactions/arenko.cpp
Normal file
97
engines/mm/mm1/views_enh/interactions/arenko.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/arenko.h"
|
||||
#include "mm/mm1/maps/map28.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
#define VAL1 63
|
||||
#define VAL2 64
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Arenko::Arenko() : Interaction("Arenko", 9) {
|
||||
_title = STRING["maps.emap28.arenko_title"];
|
||||
}
|
||||
|
||||
bool Arenko::msgFocus(const FocusMessage &msg) {
|
||||
Maps::Map28 &map = *static_cast<Maps::Map28 *>(g_maps->_currentMap);
|
||||
clearButtons();
|
||||
|
||||
if (!map[VAL1]) {
|
||||
addText(STRING["maps.map28.arenko"]);
|
||||
map[VAL2] = 1;
|
||||
|
||||
} else if (map[VAL1] < 19) {
|
||||
addText(STRING["maps.map28.keep_climbing"]);
|
||||
|
||||
} else {
|
||||
addText(STRING["maps.map28.well_done"]);
|
||||
addButton(STRING["maps.emap28.gold"], 'A');
|
||||
addButton(STRING["maps.emap28.gems"], 'B');
|
||||
addButton(STRING["maps.emap28.item"], 'C');
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Arenko::viewAction() {
|
||||
if (_buttons.empty()) {
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
bool Arenko::msgKeypress(const KeypressMessage &msg) {
|
||||
if (!_buttons.empty()) {
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_a:
|
||||
close();
|
||||
giveGold();
|
||||
return true;
|
||||
case Common::KEYCODE_b:
|
||||
close();
|
||||
giveGems();
|
||||
return true;
|
||||
case Common::KEYCODE_c:
|
||||
close();
|
||||
giveItem();
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Interaction::msgKeypress(msg);
|
||||
}
|
||||
|
||||
bool Arenko::msgAction(const ActionMessage &msg) {
|
||||
if (_buttons.empty())
|
||||
return Interaction::msgAction(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
50
engines/mm/mm1/views_enh/interactions/arenko.h
Normal file
50
engines/mm/mm1/views_enh/interactions/arenko.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_ARENKO_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_ARENKO_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/game/arenko.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Arenko : public Interaction, public MM1::Game::Arenko {
|
||||
protected:
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
Arenko();
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
82
engines/mm/mm1/views_enh/interactions/arrested.cpp
Normal file
82
engines/mm/mm1/views_enh/interactions/arrested.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/arrested.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Arrested::Arrested() : Interaction("Arrested", 26), Game::Arrested() {
|
||||
_title = STRING["maps.emap04.town_guards"];
|
||||
}
|
||||
|
||||
bool Arrested::msgFocus(const FocusMessage &msg) {
|
||||
addText(STRING["maps.emap04.guards"]);
|
||||
clearButtons();
|
||||
addButton(STRING["maps.emap04.attack"], 'A');
|
||||
addButton(STRING["maps.emap04.bribe"], 'B');
|
||||
addButton(STRING["maps.emap04.run"], 'R');
|
||||
addButton(STRING["maps.emap04.surrender"], 'S');
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Arrested::msgKeypress(const KeypressMessage &msg) {
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_a:
|
||||
attack();
|
||||
break;
|
||||
case Common::KEYCODE_b:
|
||||
bribe();
|
||||
break;
|
||||
case Common::KEYCODE_r:
|
||||
run();
|
||||
break;
|
||||
case Common::KEYCODE_s:
|
||||
surrender();
|
||||
break;
|
||||
default:
|
||||
return Interaction::msgKeypress(msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Arrested::surrender(int numYears) {
|
||||
Game::Arrested::surrender(numYears);
|
||||
|
||||
// Display sentence
|
||||
Common::String str = Common::String::format(
|
||||
STRING["maps.emap04.sentence"].c_str(), numYears);
|
||||
|
||||
SoundMessage msg(str);
|
||||
msg._delaySeconds = 3;
|
||||
send(msg);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
53
engines/mm/mm1/views_enh/interactions/arrested.h
Normal file
53
engines/mm/mm1/views_enh/interactions/arrested.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_ARRESTED_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_ARRESTED_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/game/arrested.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Arrested : public Interaction, public MM1::Game::Arrested {
|
||||
protected:
|
||||
void surrender(int numYears = 2);
|
||||
|
||||
public:
|
||||
Arrested();
|
||||
|
||||
/**
|
||||
* Handles focus
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
44
engines/mm/mm1/views_enh/interactions/chess.cpp
Normal file
44
engines/mm/mm1/views_enh/interactions/chess.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/chess.h"
|
||||
#include "mm/mm1/maps/map29.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Chess::Chess() : InteractionQuery("Chess", 23, 13) {
|
||||
_title = STRING["maps.emap29.og_title"];
|
||||
addText(STRING["maps.map29.og"]);
|
||||
}
|
||||
|
||||
void Chess::answerEntered() {
|
||||
MM1::Maps::Map29 &map = *static_cast<MM1::Maps::Map29 *>(g_maps->_currentMap);
|
||||
map.chessAnswer(_answer);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
49
engines/mm/mm1/views_enh/interactions/chess.h
Normal file
49
engines/mm/mm1/views_enh/interactions/chess.h
Normal file
@@ -0,0 +1,49 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_CHESS_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_CHESS_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Chess : public InteractionQuery {
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
Chess();
|
||||
virtual ~Chess() {}
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
97
engines/mm/mm1/views_enh/interactions/dog_statue.cpp
Normal file
97
engines/mm/mm1/views_enh/interactions/dog_statue.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/dog_statue.h"
|
||||
#include "mm/mm1/maps/map42.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
DogStatue::DogStatue() : Interaction("DogStatue") {
|
||||
_title = STRING["maps.emap42.title"];
|
||||
}
|
||||
|
||||
bool DogStatue::msgFocus(const FocusMessage &msg) {
|
||||
Sound::sound(SOUND_2);
|
||||
|
||||
_completedQuests = false;
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
if ((g_globals->_party[i]._flags[0] &
|
||||
(CHARFLAG0_COURIER3 | CHARFLAG0_FOUND_CHEST | CHARFLAG0_40)) ==
|
||||
(CHARFLAG0_COURIER3 | CHARFLAG0_FOUND_CHEST | CHARFLAG0_40)) {
|
||||
_completedQuests = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
clearButtons();
|
||||
|
||||
if (_completedQuests) {
|
||||
addText(Common::String::format("%s%s",
|
||||
STRING["maps.map42.statue1"].c_str(),
|
||||
STRING["maps.map42.statue2"].c_str()
|
||||
));
|
||||
} else {
|
||||
addText(Common::String::format("%s%s",
|
||||
STRING["maps.map42.statue1"].c_str(),
|
||||
STRING["maps.map42.statue3"].c_str()
|
||||
));
|
||||
|
||||
addButton(STRING["maps.yes"], 'Y');
|
||||
addButton(STRING["maps.no"], 'N');
|
||||
}
|
||||
|
||||
return TextView::msgFocus(msg);
|
||||
}
|
||||
|
||||
bool DogStatue::msgKeypress(const KeypressMessage &msg) {
|
||||
MM1::Maps::Map42 &map = *static_cast<MM1::Maps::Map42 *>(g_maps->_currentMap);
|
||||
|
||||
if (_completedQuests) {
|
||||
close();
|
||||
map.dogSuccess();
|
||||
|
||||
} else if (msg.keycode == Common::KEYCODE_y || msg.keycode == Common::KEYCODE_n) {
|
||||
close();
|
||||
|
||||
if (msg.keycode == Common::KEYCODE_y)
|
||||
map.dogDesecrate();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DogStatue::viewAction() {
|
||||
MM1::Maps::Map42 &map = *static_cast<MM1::Maps::Map42 *>(g_maps->_currentMap);
|
||||
|
||||
close();
|
||||
if (_completedQuests)
|
||||
map.dogSuccess();
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
54
engines/mm/mm1/views_enh/interactions/dog_statue.h
Normal file
54
engines/mm/mm1/views_enh/interactions/dog_statue.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_DOG_STATUE_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_DOG_STATUE_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class DogStatue : public Interaction {
|
||||
private:
|
||||
bool _completedQuests = false;
|
||||
protected:
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
DogStatue();
|
||||
virtual ~DogStatue() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
78
engines/mm/mm1/views_enh/interactions/ghost.cpp
Normal file
78
engines/mm/mm1/views_enh/interactions/ghost.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/ghost.h"
|
||||
#include "mm/mm1/maps/map37.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Ghost::Ghost() : Interaction("Ghost", 33) {
|
||||
_title = STRING["maps.emap37.okrim"];
|
||||
}
|
||||
|
||||
bool Ghost::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
addText(STRING["maps.map37.okrim1"]);
|
||||
|
||||
clearButtons();
|
||||
addButton(STRING["maps.accept"], 'Y');
|
||||
addButton(STRING["maps.decline"], 'N');
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Ghost::msgKeypress(const KeypressMessage &msg) {
|
||||
if (!_buttons.empty()) {
|
||||
MM1::Maps::Map37 &map = *static_cast<MM1::Maps::Map37 *>(g_maps->_currentMap);
|
||||
|
||||
if (msg.keycode == Common::KEYCODE_y) {
|
||||
g_globals->_party[0]._condition = ERADICATED;
|
||||
close();
|
||||
return true;
|
||||
|
||||
} else if (msg.keycode == Common::KEYCODE_n) {
|
||||
map[MM1::Maps::MAP_29] = 32;
|
||||
map[MM1::Maps::MAP_47] = 8;
|
||||
|
||||
addText(STRING["maps.map37.okrim2"]);
|
||||
clearButtons();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Ghost::viewAction() {
|
||||
if (_buttons.empty()) {
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
58
engines/mm/mm1/views_enh/interactions/ghost.h
Normal file
58
engines/mm/mm1/views_enh/interactions/ghost.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_GHOST_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_GHOST_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Ghost : public Interaction {
|
||||
protected:
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
Ghost();
|
||||
|
||||
/**
|
||||
* Handles focus
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Handle keypresses
|
||||
*/
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
68
engines/mm/mm1/views_enh/interactions/giant.cpp
Normal file
68
engines/mm/mm1/views_enh/interactions/giant.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/giant.h"
|
||||
#include "mm/mm1/maps/map30.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Giant::Giant() : Interaction("Giant", 8) {
|
||||
_title = STRING["maps.emap30.giant_title"];
|
||||
_animated = false;
|
||||
}
|
||||
|
||||
bool Giant::msgFocus(const FocusMessage &msg) {
|
||||
PartyView::msgFocus(msg);
|
||||
|
||||
_charSelected = false;
|
||||
addText(STRING["maps.map30.giant"]);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Giant::charSwitched(Character *priorChar) {
|
||||
Interaction::charSwitched(priorChar);
|
||||
if (_charSelected)
|
||||
return;
|
||||
_charSelected = true;
|
||||
|
||||
MM1::Maps::Map30 &map = *static_cast<MM1::Maps::Map30 *>(g_maps->_currentMap);
|
||||
Common::String line = map.worthiness();
|
||||
addText(line);
|
||||
Sound::sound(SOUND_2);
|
||||
|
||||
delaySeconds(5);
|
||||
redraw();
|
||||
}
|
||||
|
||||
void Giant::timeout() {
|
||||
close();
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
65
engines/mm/mm1/views_enh/interactions/giant.h
Normal file
65
engines/mm/mm1/views_enh/interactions/giant.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_GIANT_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_GIANT_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Giant : public Interaction {
|
||||
private:
|
||||
bool _charSelected = false;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Called when the selected character has been switched
|
||||
*/
|
||||
void charSwitched(Character *priorChar) override;
|
||||
|
||||
/**
|
||||
* Only allow a character to be selected once
|
||||
*/
|
||||
bool canSwitchToChar(Character *dst) override {
|
||||
return !_charSelected;
|
||||
}
|
||||
|
||||
public:
|
||||
Giant();
|
||||
|
||||
/**
|
||||
* Handles focus
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
|
||||
void timeout() override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
72
engines/mm/mm1/views_enh/interactions/gypsy.cpp
Normal file
72
engines/mm/mm1/views_enh/interactions/gypsy.cpp
Normal file
@@ -0,0 +1,72 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/gypsy.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Gypsy::Gypsy() : Interaction("Gypsy", 9) {
|
||||
_title = STRING["maps.emap23.gypsy_title"];
|
||||
}
|
||||
|
||||
bool Gypsy::msgFocus(const FocusMessage &msg) {
|
||||
PartyView::msgFocus(msg);
|
||||
|
||||
_charSelected = false;
|
||||
addText(STRING["maps.map23.gypsy"]);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Gypsy::viewAction() {
|
||||
// When already showing Gypsy, any click/key will close view
|
||||
if (_charSelected)
|
||||
close();
|
||||
}
|
||||
|
||||
void Gypsy::charSwitched(Character *priorChar) {
|
||||
Interaction::charSwitched(priorChar);
|
||||
|
||||
Character &c = *g_globals->_currCharacter;
|
||||
if (!(c._flags[4] & CHARFLAG4_ASSIGNED)) {
|
||||
c._flags[4] = CHARFLAG4_ASSIGNED |
|
||||
(getRandomNumber(8) - 1);
|
||||
}
|
||||
|
||||
Common::String line = Common::String::format(
|
||||
STRING["maps.map23.your_sign_is"].c_str(),
|
||||
STRING[Common::String::format("colors.%d",
|
||||
c._flags[4] & CHARFLAG4_SIGN)].c_str()
|
||||
);
|
||||
addText(line);
|
||||
|
||||
_charSelected = true;
|
||||
redraw();
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
61
engines/mm/mm1/views_enh/interactions/gypsy.h
Normal file
61
engines/mm/mm1/views_enh/interactions/gypsy.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_GYPSY_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_GYPSY_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Gypsy : public Interaction {
|
||||
private:
|
||||
bool _charSelected = false;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
void viewAction() override;
|
||||
|
||||
/**
|
||||
* Called when the selected character has been switched
|
||||
*/
|
||||
void charSwitched(Character *priorChar) override;
|
||||
|
||||
public:
|
||||
Gypsy();
|
||||
|
||||
/**
|
||||
* Handles focus
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
110
engines/mm/mm1/views_enh/interactions/hacker.cpp
Normal file
110
engines/mm/mm1/views_enh/interactions/hacker.cpp
Normal file
@@ -0,0 +1,110 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/hacker.h"
|
||||
#include "mm/mm1/maps/map36.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Hacker::Hacker() : Interaction("Hacker", 35) {
|
||||
_title = STRING["maps.emap36.hacker_title"];
|
||||
}
|
||||
|
||||
bool Hacker::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Hacker::msgGame(const GameMessage &msg) {
|
||||
if (msg._name != "DISPLAY")
|
||||
return false;
|
||||
|
||||
g_globals->_currCharacter = &g_globals->_party[0];
|
||||
_mode = g_globals->_currCharacter->_quest ? ACTIVE_QUEST : CAN_ACCEPT;
|
||||
|
||||
if (_mode == CAN_ACCEPT)
|
||||
Sound::sound(SOUND_2);
|
||||
addView();
|
||||
clearButtons();
|
||||
|
||||
if (_mode == CAN_ACCEPT) {
|
||||
addText(STRING["maps.map36.hacker2"]);
|
||||
addButton(STRING["maps.accept"], 'Y');
|
||||
addButton(STRING["maps.decline"], 'N');
|
||||
|
||||
} else {
|
||||
// There's an active quest, so check for completion
|
||||
MM1::Maps::Map36 &map = *static_cast<MM1::Maps::Map36 *>(g_maps->_currentMap);
|
||||
int questNum = g_globals->_party[0]._quest;
|
||||
Common::String line;
|
||||
|
||||
if (questNum >= 8 && questNum <= 14)
|
||||
line = map.checkQuestComplete();
|
||||
else
|
||||
line = STRING["maps.map36.hacker4"];
|
||||
|
||||
g_maps->_mapPos.y++;
|
||||
map.redrawGame();
|
||||
|
||||
addText(line);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Hacker::msgKeypress(const KeypressMessage &msg) {
|
||||
MM1::Maps::Map36 &map = *static_cast<MM1::Maps::Map36 *>(g_maps->_currentMap);
|
||||
|
||||
if (_mode == CAN_ACCEPT) {
|
||||
if (msg.keycode == Common::KEYCODE_y) {
|
||||
map.acceptQuest();
|
||||
_mode = ACCEPTED_QUEST;
|
||||
|
||||
clearButtons();
|
||||
Common::String line = Common::String::format("%s %s",
|
||||
STRING["maps.map36.hacker3"].c_str(),
|
||||
STRING[Common::String::format(
|
||||
"maps.map36.ingredients.%d",
|
||||
g_globals->_party[0]._quest - 15)].c_str()
|
||||
);
|
||||
addText(line);
|
||||
|
||||
redraw();
|
||||
return true;
|
||||
|
||||
} else if (msg.keycode == Common::KEYCODE_n) {
|
||||
close();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
52
engines/mm/mm1/views_enh/interactions/hacker.h
Normal file
52
engines/mm/mm1/views_enh/interactions/hacker.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_HACKER_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_HACKER_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Hacker : public Interaction {
|
||||
private:
|
||||
enum Mode { CAN_ACCEPT, ACTIVE_QUEST, ACCEPTED_QUEST };
|
||||
Mode _mode = CAN_ACCEPT;
|
||||
|
||||
public:
|
||||
Hacker();
|
||||
virtual ~Hacker() {}
|
||||
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
44
engines/mm/mm1/views_enh/interactions/ice_princess.cpp
Normal file
44
engines/mm/mm1/views_enh/interactions/ice_princess.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/ice_princess.h"
|
||||
#include "mm/mm1/maps/map19.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
IcePrincess::IcePrincess() : InteractionQuery("IcePrincess", 10, 19) {
|
||||
_title = STRING["maps.emap19.title"];
|
||||
addText(STRING["maps.emap19.ice_princess"]);
|
||||
}
|
||||
|
||||
void IcePrincess::answerEntered() {
|
||||
MM1::Maps::Map19 &map = *static_cast<MM1::Maps::Map19 *>(g_maps->_currentMap);
|
||||
map.riddleAnswer(_answer);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
50
engines/mm/mm1/views_enh/interactions/ice_princess.h
Normal file
50
engines/mm/mm1/views_enh/interactions/ice_princess.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_ICE_PRINCESS_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_ICE_PRINCESS_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class IcePrincess : public InteractionQuery {
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
IcePrincess();
|
||||
virtual ~IcePrincess() {}
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
107
engines/mm/mm1/views_enh/interactions/inspectron.cpp
Normal file
107
engines/mm/mm1/views_enh/interactions/inspectron.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/inspectron.h"
|
||||
#include "mm/mm1/maps/map35.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Inspectron::Inspectron() : Interaction("Inspectron", 18) {
|
||||
_title = STRING["maps.emap35.inspectron_title"];
|
||||
}
|
||||
|
||||
bool Inspectron::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Inspectron::msgGame(const GameMessage &msg) {
|
||||
if (msg._name != "DISPLAY")
|
||||
return false;
|
||||
|
||||
g_globals->_currCharacter = &g_globals->_party[0];
|
||||
_mode = g_globals->_currCharacter->_quest ? ACTIVE_QUEST : CAN_ACCEPT;
|
||||
|
||||
if (_mode == CAN_ACCEPT)
|
||||
Sound::sound(SOUND_2);
|
||||
addView();
|
||||
clearButtons();
|
||||
|
||||
if (_mode == CAN_ACCEPT) {
|
||||
addText(STRING["maps.map35.inspectron2"]);
|
||||
addButton(STRING["maps.accept"], 'Y');
|
||||
addButton(STRING["maps.decline"], 'N');
|
||||
|
||||
} else {
|
||||
// There's an active quest, so check for completion
|
||||
MM1::Maps::Map35 &map = *static_cast<MM1::Maps::Map35 *>(g_maps->_currentMap);
|
||||
int questNum = g_globals->_party[0]._quest;
|
||||
Common::String line;
|
||||
|
||||
if (questNum >= 8 && questNum <= 14)
|
||||
line = map.checkQuestComplete();
|
||||
else
|
||||
line = STRING["maps.map35.inspectron4"];
|
||||
|
||||
g_maps->_mapPos.y++;
|
||||
map.redrawGame();
|
||||
|
||||
addText(line);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Inspectron::msgKeypress(const KeypressMessage &msg) {
|
||||
MM1::Maps::Map35 &map = *static_cast<MM1::Maps::Map35 *>(g_maps->_currentMap);
|
||||
|
||||
if (_mode == CAN_ACCEPT) {
|
||||
if (msg.keycode == Common::KEYCODE_y) {
|
||||
map.acceptQuest();
|
||||
_mode = ACCEPTED_QUEST;
|
||||
|
||||
clearButtons();
|
||||
addText(STRING[Common::String::format(
|
||||
"maps.map35.quests.%d",
|
||||
g_globals->_party[0]._quest - 8
|
||||
)]);
|
||||
|
||||
redraw();
|
||||
return true;
|
||||
|
||||
} else if (msg.keycode == Common::KEYCODE_n) {
|
||||
close();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
52
engines/mm/mm1/views_enh/interactions/inspectron.h
Normal file
52
engines/mm/mm1/views_enh/interactions/inspectron.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_INSPECTRON_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_INSPECTRON_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Inspectron : public Interaction {
|
||||
private:
|
||||
enum Mode { CAN_ACCEPT, ACTIVE_QUEST, ACCEPTED_QUEST };
|
||||
Mode _mode = CAN_ACCEPT;
|
||||
|
||||
public:
|
||||
Inspectron();
|
||||
virtual ~Inspectron() {}
|
||||
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
179
engines/mm/mm1/views_enh/interactions/interaction.cpp
Normal file
179
engines/mm/mm1/views_enh/interactions/interaction.cpp
Normal file
@@ -0,0 +1,179 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/mm1.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
#include "mm/shared/utils/strings.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
#define BTN_SIZE 10
|
||||
|
||||
Interaction::Interaction(const Common::String &name, int portrait) : PartyView(name) {
|
||||
_bounds = Common::Rect(8, 8, 224, 140);
|
||||
|
||||
if (portrait != -1) {
|
||||
_frame.load("frame.fac");
|
||||
_portrait.load(Common::Path(Common::String::format("face%02d.fac", portrait)));
|
||||
}
|
||||
}
|
||||
|
||||
void Interaction::addText(const Common::String &str) {
|
||||
setReduced(false);
|
||||
_lines = splitLines(searchAndReplace(str, "\n", " "));
|
||||
}
|
||||
|
||||
bool Interaction::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "DISPLAY") {
|
||||
addView(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return PartyView::msgGame(msg);
|
||||
}
|
||||
|
||||
bool Interaction::msgUnfocus(const UnfocusMessage &msg) {
|
||||
PartyView::msgUnfocus(msg);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Interaction::draw() {
|
||||
PartyView::draw();
|
||||
|
||||
Graphics::ManagedSurface s = getSurface();
|
||||
|
||||
if (!_frame.empty()) {
|
||||
_frame.draw(&s, 0, Common::Point(8, 8));
|
||||
_portrait.draw(&s, _portraitFrameNum, Common::Point(15, 14));
|
||||
}
|
||||
|
||||
setReduced(false);
|
||||
if (!_title.empty()) {
|
||||
size_t strWidth = getStringWidth(_title);
|
||||
writeString(125 - strWidth / 2, 20, _title);
|
||||
}
|
||||
|
||||
// Write any text lines
|
||||
for (uint i = 0; i < _lines.size(); ++i) {
|
||||
writeString(0, (6 + i) * 9 - 5, _lines[i], ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
// Write out any buttons
|
||||
if (!_buttons.empty()) {
|
||||
_textPos = Common::Point(0, (6 + _lines.size()) * 9);
|
||||
setReduced(true);
|
||||
|
||||
// Create a blank button
|
||||
Graphics::ManagedSurface btnSmall(BTN_SIZE, BTN_SIZE);
|
||||
btnSmall.blitFrom(g_globals->_blankButton, Common::Rect(0, 0, 20, 20),
|
||||
Common::Rect(0, 0, BTN_SIZE, BTN_SIZE));
|
||||
|
||||
for (uint i = 0; i < _buttons.size(); ++i, _textPos.x += 10) {
|
||||
InteractionButton &btn = _buttons[i];
|
||||
|
||||
int itemWidth = BTN_SIZE + 5 + getStringWidth(_buttons[i]._text);
|
||||
if ((_textPos.x + itemWidth) > _innerBounds.width()) {
|
||||
_textPos.x = 0;
|
||||
_textPos.y += BTN_SIZE + 2;
|
||||
}
|
||||
Common::Point pt = _textPos;
|
||||
|
||||
// Display button and write character in the middle
|
||||
s.blitFrom(btnSmall, Common::Point(pt.x + _bounds.borderSize(),
|
||||
pt.y + _bounds.borderSize()));
|
||||
|
||||
writeString(pt.x + (BTN_SIZE / 2) + 1, pt.y,
|
||||
Common::String::format("%c", _buttons[i]._c), ALIGN_MIDDLE);
|
||||
|
||||
// Write text to the right of the button
|
||||
writeString(pt.x + BTN_SIZE + 5, pt.y, _buttons[i]._text);
|
||||
|
||||
// Set up bounds for the area covered by the button & text
|
||||
btn._bounds = Common::Rect(pt.x, pt.y,
|
||||
pt.x + BTN_SIZE + 5 + itemWidth, pt.y + BTN_SIZE);
|
||||
btn._bounds.translate(_innerBounds.left, _innerBounds.top);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Interaction::tick() {
|
||||
if (_animated && ++_tickCtr >= 10) {
|
||||
_tickCtr = 0;
|
||||
_portraitFrameNum = g_engine->getRandomNumber(0, 2);
|
||||
redraw();
|
||||
}
|
||||
|
||||
return PartyView::tick();
|
||||
}
|
||||
|
||||
void Interaction::leave() {
|
||||
if (g_events->focusedView() == this)
|
||||
close();
|
||||
|
||||
g_maps->turnAround();
|
||||
g_events->redraw();
|
||||
}
|
||||
|
||||
bool Interaction::msgKeypress(const KeypressMessage &msg) {
|
||||
viewAction();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Interaction::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
leave();
|
||||
|
||||
} else if (!PartyView::msgAction(msg)) {
|
||||
viewAction();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Interaction::msgMouseDown(const MouseDownMessage &msg) {
|
||||
if (!PartyView::msgMouseDown(msg)) {
|
||||
// Check if a button was pressed
|
||||
for (uint i = 0; i < _buttons.size(); ++i) {
|
||||
const auto &btn = _buttons[i];
|
||||
if (_buttons[i]._bounds.contains(msg._pos)) {
|
||||
msgKeypress(KeypressMessage(Common::KeyState(
|
||||
(Common::KeyCode)(Common::KEYCODE_a + btn._c - 'A'), btn._c
|
||||
)));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Fall back on treating click as a standard acknowledgement
|
||||
viewAction();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
149
engines/mm/mm1/views_enh/interactions/interaction.h
Normal file
149
engines/mm/mm1/views_enh/interactions/interaction.h
Normal file
@@ -0,0 +1,149 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
|
||||
|
||||
#include "mm/mm1/views_enh/party_view.h"
|
||||
#include "mm/shared/xeen/sprites.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Interaction : public PartyView {
|
||||
struct InteractionButton {
|
||||
Common::String _text;
|
||||
char _c = '\0';
|
||||
Common::Rect _bounds;
|
||||
InteractionButton() {}
|
||||
InteractionButton(const Common::String &text, char c) :
|
||||
_text(text), _c(toupper(c)) {}
|
||||
};
|
||||
private:
|
||||
Shared::Xeen::SpriteResource _frame;
|
||||
Shared::Xeen::SpriteResource _portrait;
|
||||
int _tickCtr = 0;
|
||||
int _portraitFrameNum = 0;
|
||||
protected:
|
||||
Common::String _title;
|
||||
Common::StringArray _lines;
|
||||
Common::Array<InteractionButton> _buttons;
|
||||
|
||||
bool _animated = true;
|
||||
int _portraitNum = 0;
|
||||
protected:
|
||||
bool selectCharByDefault() const override {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
virtual void viewAction() {}
|
||||
|
||||
/**
|
||||
* Adds text for display
|
||||
*/
|
||||
void addText(const Common::String &str);
|
||||
|
||||
/**
|
||||
* Clear the buttons
|
||||
*/
|
||||
void clearButtons() {
|
||||
_buttons.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a button
|
||||
*/
|
||||
void addButton(const Common::String &str, char c) {
|
||||
_buttons.push_back(InteractionButton(str, c));
|
||||
}
|
||||
|
||||
/**
|
||||
* Write out a line
|
||||
*/
|
||||
void writeLine(int lineNum, const Common::String &str,
|
||||
TextAlign align = ALIGN_LEFT, int xp = 0) {
|
||||
PartyView::writeLine(6 + lineNum, str, align, xp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write out a line
|
||||
*/
|
||||
void writeLine(int lineNum, int value,
|
||||
TextAlign align = ALIGN_LEFT, int xp = 0) {
|
||||
PartyView::writeLine(6 + lineNum,
|
||||
Common::String::format("%d", value), align, xp);
|
||||
}
|
||||
|
||||
public:
|
||||
Interaction(const Common::String &name, int portrait = -1);
|
||||
|
||||
/**
|
||||
* Handles game messages
|
||||
*/
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Unfocuses the view
|
||||
*/
|
||||
bool msgUnfocus(const UnfocusMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Draw the location
|
||||
*/
|
||||
void draw() override;
|
||||
|
||||
/**
|
||||
* Tick handler
|
||||
*/
|
||||
bool tick() override;
|
||||
|
||||
/**
|
||||
* Leave the location, turning around
|
||||
*/
|
||||
void leave();
|
||||
|
||||
/**
|
||||
* Keypress handler
|
||||
*/
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Action handler
|
||||
*/
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Mouse click handler
|
||||
*/
|
||||
bool msgMouseDown(const MouseDownMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
74
engines/mm/mm1/views_enh/interactions/interaction_query.cpp
Normal file
74
engines/mm/mm1/views_enh/interactions/interaction_query.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
#include "mm/mm1/views_enh/text_entry.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
InteractionQuery::InteractionQuery(const Common::String &name,
|
||||
int maxChars, int portrait) : Interaction(name, portrait),
|
||||
_maxChars(maxChars) {
|
||||
}
|
||||
|
||||
void InteractionQuery::abortFunc() {
|
||||
auto *view = static_cast<InteractionQuery *>(g_events->focusedView());
|
||||
view->answerEntry("");
|
||||
}
|
||||
|
||||
void InteractionQuery::enterFunc(const Common::String &answer) {
|
||||
auto *view = static_cast<InteractionQuery *>(g_events->focusedView());
|
||||
view->answerEntry(answer);
|
||||
}
|
||||
|
||||
bool InteractionQuery::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
_showEntry = dynamic_cast<TextEntry *>(msg._priorView) == nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
void InteractionQuery::draw() {
|
||||
Interaction::draw();
|
||||
if (!_showEntry)
|
||||
return;
|
||||
|
||||
assert(_buttons.empty());
|
||||
int xp = 30; // (_innerBounds.width() / 2) - (_maxChars * 8 / 2);
|
||||
int yp = (8 + _lines.size()) * 9 - 5;
|
||||
|
||||
_textEntry.display(xp, yp, _maxChars, false, abortFunc, enterFunc);
|
||||
}
|
||||
|
||||
void InteractionQuery::answerEntry(const Common::String &answer) {
|
||||
close();
|
||||
|
||||
_answer = answer;
|
||||
answerEntered();
|
||||
}
|
||||
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
67
engines/mm/mm1/views_enh/interactions/interaction_query.h
Normal file
67
engines/mm/mm1/views_enh/interactions/interaction_query.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_QUERY_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_QUERY_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/views_enh/text_entry.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class InteractionQuery : public Interaction {
|
||||
private:
|
||||
TextEntry _textEntry;
|
||||
static void abortFunc();
|
||||
static void enterFunc(const Common::String &answer);
|
||||
int _maxChars = 0;
|
||||
|
||||
protected:
|
||||
bool _showEntry = false;
|
||||
Common::String _answer;
|
||||
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
virtual void answerEntered() = 0;
|
||||
|
||||
public:
|
||||
InteractionQuery(const Common::String &name,
|
||||
int maxChars, int portrait = -1);
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
void draw() override;
|
||||
|
||||
/**
|
||||
* Passed the entered text
|
||||
*/
|
||||
void answerEntry(const Common::String &answer);
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
88
engines/mm/mm1/views_enh/interactions/keeper.cpp
Normal file
88
engines/mm/mm1/views_enh/interactions/keeper.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/keeper.h"
|
||||
#include "mm/mm1/maps/map54.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Keeper::Keeper() : Interaction("Keeper", 10) {
|
||||
_title = STRING["maps.emap54.keeper"];
|
||||
_animated = false;
|
||||
}
|
||||
|
||||
bool Keeper::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
|
||||
_pageNum = 0;
|
||||
addText(STRING["maps.map54.keeper1"]);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Keeper::viewAction() {
|
||||
MM1::Maps::Map54 &map = *static_cast<MM1::Maps::Map54 *>(g_maps->_currentMap);
|
||||
|
||||
switch (++_pageNum) {
|
||||
case 1:
|
||||
addText(STRING["maps.emap54.keeper2"]);
|
||||
redraw();
|
||||
break;
|
||||
|
||||
case 2: {
|
||||
uint32 perfTotal;
|
||||
_isWorthy = map.isWorthy(perfTotal);
|
||||
|
||||
addText(Common::String::format(
|
||||
STRING["maps.emap54.keeper3"].c_str(), perfTotal));
|
||||
redraw();
|
||||
break;
|
||||
}
|
||||
|
||||
case 3:
|
||||
addText(STRING[_isWorthy ? "maps.emap54.keeper5" :
|
||||
"maps.emap54.keeper4"].c_str());
|
||||
redraw();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (!_isWorthy) {
|
||||
leave();
|
||||
} else {
|
||||
addText(STRING["maps.map54.keeper6"]);
|
||||
redraw();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
leave();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
56
engines/mm/mm1/views_enh/interactions/keeper.h
Normal file
56
engines/mm/mm1/views_enh/interactions/keeper.h
Normal file
@@ -0,0 +1,56 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_KEEPER_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_KEEPER_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Keeper : public Interaction {
|
||||
private:
|
||||
int _pageNum = 0;
|
||||
bool _isWorthy = false;
|
||||
protected:
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
Keeper();
|
||||
|
||||
/**
|
||||
* Handles focus
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
62
engines/mm/mm1/views_enh/interactions/leprechaun.cpp
Normal file
62
engines/mm/mm1/views_enh/interactions/leprechaun.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/leprechaun.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Leprechaun::Leprechaun() : Interaction("Leprechaun", 15) {
|
||||
_title = STRING["maps.emap00.leprechaun_title"];
|
||||
addText(STRING["maps.emap00.leprechaun"]);
|
||||
addButton(STRING["stats.towns.1"], '1');
|
||||
addButton(STRING["stats.towns.2"], '2');
|
||||
addButton(STRING["stats.towns.3"], '3');
|
||||
addButton(STRING["stats.towns.4"], '4');
|
||||
addButton(STRING["stats.towns.5"], '5');
|
||||
}
|
||||
|
||||
bool Leprechaun::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Leprechaun::msgKeypress(const KeypressMessage &msg) {
|
||||
if (msg.keycode >= Common::KEYCODE_1 && msg.keycode <= Common::KEYCODE_5) {
|
||||
teleportToTown(msg.ascii);
|
||||
return true;
|
||||
} else if (msg.keycode == Common::KEYCODE_6) {
|
||||
g_maps->turnRight();
|
||||
g_maps->_mapPos = Common::Point(8, 3);
|
||||
g_maps->changeMap(0x4242, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
46
engines/mm/mm1/views_enh/interactions/leprechaun.h
Normal file
46
engines/mm/mm1/views_enh/interactions/leprechaun.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_LEPRECHAUN_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_LEPRECHAUN_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/game/leprechaun.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Leprechaun : public Interaction, MM1::Game::Leprechaun {
|
||||
public:
|
||||
Leprechaun();
|
||||
virtual ~Leprechaun() {}
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
44
engines/mm/mm1/views_enh/interactions/lion.cpp
Normal file
44
engines/mm/mm1/views_enh/interactions/lion.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/lion.h"
|
||||
#include "mm/mm1/maps/map32.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Lion::Lion() : InteractionQuery("Lion", 10) {
|
||||
_title = STRING["maps.emap32.statue_title"];
|
||||
addText(STRING["maps.emap32.statue"]);
|
||||
}
|
||||
|
||||
void Lion::answerEntered() {
|
||||
MM1::Maps::Map32 &map = *static_cast<MM1::Maps::Map32 *>(g_maps->_currentMap);
|
||||
map.passwordEntered(_answer);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
50
engines/mm/mm1/views_enh/interactions/lion.h
Normal file
50
engines/mm/mm1/views_enh/interactions/lion.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_LION_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_LION_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Lion : public InteractionQuery {
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
Lion();
|
||||
virtual ~Lion() {}
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
57
engines/mm/mm1/views_enh/interactions/lord_archer.cpp
Normal file
57
engines/mm/mm1/views_enh/interactions/lord_archer.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/lord_archer.h"
|
||||
#include "mm/mm1/maps/map40.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
LordArcher::LordArcher() : Interaction("LordArcher", 33) {
|
||||
_title = STRING["maps.emap40.title"];
|
||||
addText(STRING["maps.emap40.archer"]);
|
||||
addButton(STRING["maps.yes"], 'Y');
|
||||
addButton(STRING["maps.no"], 'N');
|
||||
}
|
||||
|
||||
bool LordArcher::msgKeypress(const KeypressMessage &msg) {
|
||||
if (msg.keycode == Common::KEYCODE_y || msg.keycode == Common::KEYCODE_n) {
|
||||
MM1::Maps::Map40 &map = *static_cast<MM1::Maps::Map40 *>(g_maps->_currentMap);
|
||||
close();
|
||||
|
||||
if (msg.keycode == Common::KEYCODE_y) {
|
||||
map.archerSubmit();
|
||||
} else {
|
||||
map.archerResist();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
45
engines/mm/mm1/views_enh/interactions/lord_archer.h
Normal file
45
engines/mm/mm1/views_enh/interactions/lord_archer.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_LORD_ARCHER_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_LORD_ARCHER_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class LordArcher : public Interaction {
|
||||
public:
|
||||
LordArcher();
|
||||
virtual ~LordArcher() {}
|
||||
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
118
engines/mm/mm1/views_enh/interactions/lord_ironfist.cpp
Normal file
118
engines/mm/mm1/views_enh/interactions/lord_ironfist.cpp
Normal file
@@ -0,0 +1,118 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/lord_ironfist.h"
|
||||
#include "mm/mm1/maps/map43.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
LordIronfist::LordIronfist() : Interaction("LordIronfist", 18) {
|
||||
_title = STRING["maps.emap43.title"];
|
||||
}
|
||||
|
||||
bool LordIronfist::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
clearButtons();
|
||||
|
||||
if (_mode == ACCEPTING) {
|
||||
_mode = ACCEPTED_QUEST;
|
||||
|
||||
addText(STRING[Common::String::format(
|
||||
"maps.map43.quests.%d",
|
||||
g_globals->_party[0]._quest
|
||||
)]);
|
||||
|
||||
} else {
|
||||
const Character &c = g_globals->_party[0];
|
||||
_mode = c._quest ? ACTIVE_QUEST : CAN_ACCEPT;
|
||||
|
||||
|
||||
if (_mode == CAN_ACCEPT) {
|
||||
Sound::sound(SOUND_2);
|
||||
|
||||
addText(Common::String::format("%s%s",
|
||||
STRING["maps.map43.ironfist1"].c_str(),
|
||||
STRING["maps.map43.ironfist2"].c_str()
|
||||
));
|
||||
|
||||
addButton(STRING["maps.accept"], 'Y');
|
||||
addButton(STRING["maps.decline"], 'N');
|
||||
|
||||
} else {
|
||||
// There's an active quest, so check for completion
|
||||
MM1::Maps::Map43 &map = *static_cast<MM1::Maps::Map43 *>(g_maps->_currentMap);
|
||||
int questNum = g_globals->_party[0]._quest;
|
||||
Common::String line;
|
||||
|
||||
if (questNum < 8)
|
||||
line = map.checkQuestComplete();
|
||||
else
|
||||
line = STRING["maps.map43.ironfist4"];
|
||||
|
||||
g_maps->_mapPos.x++;
|
||||
|
||||
addText(Common::String::format("%s%s",
|
||||
STRING["maps.map43.ironfist1"].c_str(),
|
||||
line.c_str()
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LordIronfist::msgKeypress(const KeypressMessage &msg) {
|
||||
MM1::Maps::Map43 &map = *static_cast<MM1::Maps::Map43 *>(g_maps->_currentMap);
|
||||
|
||||
if (_mode == CAN_ACCEPT) {
|
||||
if (msg.keycode == Common::KEYCODE_y) {
|
||||
// Accept the quest
|
||||
close();
|
||||
map.acceptQuest();
|
||||
|
||||
// Reshow the view to display what the quest is
|
||||
_mode = ACCEPTING;
|
||||
addView();
|
||||
|
||||
} else if (msg.keycode == Common::KEYCODE_n) {
|
||||
close();
|
||||
}
|
||||
} else {
|
||||
close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void LordIronfist::viewAction() {
|
||||
if (_mode != CAN_ACCEPT)
|
||||
close();
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
54
engines/mm/mm1/views_enh/interactions/lord_ironfist.h
Normal file
54
engines/mm/mm1/views_enh/interactions/lord_ironfist.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_LORD_IRONFIST_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_LORD_IRONFIST_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class LordIronfist : public Interaction {
|
||||
private:
|
||||
enum Mode { CAN_ACCEPT, ACCEPTING, ACTIVE_QUEST, ACCEPTED_QUEST };
|
||||
Mode _mode = CAN_ACCEPT;
|
||||
|
||||
protected:
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
LordIronfist();
|
||||
virtual ~LordIronfist() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
45
engines/mm/mm1/views_enh/interactions/orango.cpp
Normal file
45
engines/mm/mm1/views_enh/interactions/orango.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/orango.h"
|
||||
#include "mm/mm1/maps/map48.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Orango::Orango() : InteractionQuery("Orango", 15, 13) {
|
||||
_title = STRING["maps.emap48.title"];
|
||||
addText(STRING["maps.emap48.orango1"]);
|
||||
}
|
||||
|
||||
void Orango::answerEntered() {
|
||||
MM1::Maps::Map48 &map = *static_cast<MM1::Maps::Map48 *>(g_maps->_currentMap);
|
||||
map.orangoAnswer(_answer);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
48
engines/mm/mm1/views_enh/interactions/orango.h
Normal file
48
engines/mm/mm1/views_enh/interactions/orango.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_ORANGO_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_ORANGO_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Orango : public InteractionQuery {
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
Orango();
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
188
engines/mm/mm1/views_enh/interactions/prisoners.cpp
Normal file
188
engines/mm/mm1/views_enh/interactions/prisoners.cpp
Normal file
@@ -0,0 +1,188 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/prisoners.h"
|
||||
#include "mm/mm1/maps/map11.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Prisoner::Prisoner(const Common::String &name, int portrait, const Common::String &line1,
|
||||
byte flag, Alignment freeAlignment, Alignment leaveAlignment) :
|
||||
Interaction(name, portrait), _line(line1), _flag(flag),
|
||||
_freeAlignment(freeAlignment), _leaveAlignment(leaveAlignment) {
|
||||
_title = STRING["maps.eprisoners.title"];
|
||||
}
|
||||
|
||||
bool Prisoner::msgFocus(const FocusMessage &msg) {
|
||||
Interaction::msgFocus(msg);
|
||||
|
||||
addText(_line);
|
||||
clearButtons();
|
||||
addButton(STRING["maps.eprisoners.options1"], '1');
|
||||
addButton(STRING["maps.eprisoners.options2"], '2');
|
||||
addButton(STRING["maps.eprisoners.options3"], '3');
|
||||
|
||||
// Since the prisoner options are 1 to 3, disable party bindings
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Prisoner::msgKeypress(const KeypressMessage &msg) {
|
||||
if (endDelay())
|
||||
return true;
|
||||
|
||||
if (msg.keycode < Common::KEYCODE_1 || msg.keycode > Common::KEYCODE_3)
|
||||
return true;
|
||||
|
||||
Common::String line;
|
||||
int align;
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_1:
|
||||
line = STRING["maps.prisoners.flees"];
|
||||
align = _freeAlignment;
|
||||
g_maps->clearSpecial();
|
||||
flee();
|
||||
break;
|
||||
|
||||
case Common::KEYCODE_2:
|
||||
line = STRING["maps.prisoners.cowers"];
|
||||
align = _leaveAlignment;
|
||||
break;
|
||||
|
||||
default:
|
||||
align = NEUTRAL;
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
Character &c = g_globals->_party[i];
|
||||
|
||||
if (!(c._flags[1] & _flag)) {
|
||||
c._flags[1] |= _flag;
|
||||
if (align == c._alignment)
|
||||
c._worthiness += 32;
|
||||
}
|
||||
}
|
||||
|
||||
if (align != NEUTRAL) {
|
||||
clearButtons();
|
||||
addText(line);
|
||||
redraw();
|
||||
|
||||
delaySeconds(3);
|
||||
Sound::sound(SOUND_2);
|
||||
|
||||
} else {
|
||||
close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Prisoner::timeout() {
|
||||
close();
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
ChildPrisoner::ChildPrisoner() :
|
||||
Prisoner("ChildPrisoner", 34, STRING["maps.prisoners.child"],
|
||||
CHARFLAG1_4, GOOD, EVIL) {
|
||||
}
|
||||
|
||||
ManPrisoner::ManPrisoner() :
|
||||
Prisoner("ManPrisoner", 23, STRING["maps.prisoners.man"],
|
||||
CHARFLAG1_20, EVIL, GOOD) {
|
||||
}
|
||||
|
||||
CloakedPrisoner::CloakedPrisoner() :
|
||||
Prisoner("CloakedPrisoner", 16, STRING["maps.prisoners.cloaked"],
|
||||
CHARFLAG1_40, EVIL, GOOD) {
|
||||
_animated = false;
|
||||
}
|
||||
|
||||
DemonPrisoner::DemonPrisoner() :
|
||||
Prisoner("DemonPrisoner", 41, STRING["maps.prisoners.demon"],
|
||||
CHARFLAG1_10, EVIL, GOOD) {
|
||||
}
|
||||
|
||||
MutatedPrisoner::MutatedPrisoner() :
|
||||
Prisoner("MutatedPrisoner", 1, STRING["maps.prisoners.mutated"],
|
||||
CHARFLAG1_2, GOOD, EVIL) {
|
||||
}
|
||||
|
||||
MaidenPrisoner::MaidenPrisoner() :
|
||||
Prisoner("MaidenPrisoner", 2, STRING["maps.prisoners.maiden"],
|
||||
CHARFLAG1_8, GOOD, EVIL) {
|
||||
}
|
||||
|
||||
void MaidenPrisoner::flee() {
|
||||
MM1::Maps::Map &map = *g_maps->_currentMap;
|
||||
map._walls[48] &= 0x7f;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
VirginPrisoner::VirginPrisoner() : Interaction("VirginPrisoner", 2) {
|
||||
addText(STRING["maps.emap11.virgin"]);
|
||||
addButton(STRING["maps.emap11.virgin_a"], 'A');
|
||||
addButton(STRING["maps.emap11.virgin_b"], 'B');
|
||||
addButton(STRING["maps.emap11.virgin_c"], 'C');
|
||||
}
|
||||
|
||||
bool VirginPrisoner::msgKeypress(const KeypressMessage &msg) {
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_a:
|
||||
g_events->close();
|
||||
g_events->send(SoundMessage(STRING["maps.map11.tip1"]));
|
||||
break;
|
||||
case Common::KEYCODE_b:
|
||||
g_events->close();
|
||||
static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap)->challenge();
|
||||
break;
|
||||
case Common::KEYCODE_c:
|
||||
g_events->close();
|
||||
break;
|
||||
default:
|
||||
return Interaction::msgKeypress(msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VirginPrisoner::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
g_events->close();
|
||||
return true;
|
||||
} else {
|
||||
return Interaction::msgAction(msg);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
115
engines/mm/mm1/views_enh/interactions/prisoners.h
Normal file
115
engines/mm/mm1/views_enh/interactions/prisoners.h
Normal file
@@ -0,0 +1,115 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_PRISONERS_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_PRISONERS_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Prisoner : public Interaction {
|
||||
private:
|
||||
Common::String _line;
|
||||
byte _flag;
|
||||
Alignment _freeAlignment;
|
||||
Alignment _leaveAlignment;
|
||||
protected:
|
||||
virtual void flee() {}
|
||||
|
||||
/**
|
||||
* Return true if the selected character can be switched
|
||||
*/
|
||||
bool canSwitchChar() override {
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
Prisoner(const Common::String &name, int portrait, const Common::String &line1,
|
||||
byte flag, Alignment freeAlignment, Alignment leaveAlignment);
|
||||
virtual ~Prisoner() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
void timeout() override;
|
||||
};
|
||||
|
||||
class ChildPrisoner : public Prisoner {
|
||||
public:
|
||||
ChildPrisoner();
|
||||
virtual ~ChildPrisoner() {}
|
||||
};
|
||||
|
||||
class ManPrisoner : public Prisoner {
|
||||
public:
|
||||
ManPrisoner();
|
||||
virtual ~ManPrisoner() {}
|
||||
};
|
||||
|
||||
class CloakedPrisoner : public Prisoner {
|
||||
public:
|
||||
CloakedPrisoner();
|
||||
virtual ~CloakedPrisoner() {
|
||||
}
|
||||
};
|
||||
|
||||
class DemonPrisoner : public Prisoner {
|
||||
public:
|
||||
DemonPrisoner();
|
||||
virtual ~DemonPrisoner() {
|
||||
}
|
||||
};
|
||||
|
||||
class MutatedPrisoner : public Prisoner {
|
||||
public:
|
||||
MutatedPrisoner();
|
||||
virtual ~MutatedPrisoner() {
|
||||
}
|
||||
};
|
||||
|
||||
class MaidenPrisoner : public Prisoner {
|
||||
protected:
|
||||
void flee() override;
|
||||
public:
|
||||
MaidenPrisoner();
|
||||
virtual ~MaidenPrisoner() {
|
||||
}
|
||||
};
|
||||
|
||||
class VirginPrisoner : public Interaction {
|
||||
public:
|
||||
VirginPrisoner();
|
||||
virtual ~VirginPrisoner() {
|
||||
}
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
84
engines/mm/mm1/views_enh/interactions/resistances.cpp
Normal file
84
engines/mm/mm1/views_enh/interactions/resistances.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/resistances.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Resistances::Resistances() : Interaction("Resistances", 4) {
|
||||
_title = STRING["maps.emap02.resistances"];
|
||||
}
|
||||
|
||||
bool Resistances::msgFocus(const FocusMessage &msg) {
|
||||
PartyView::msgFocus(msg);
|
||||
|
||||
addText(STRING["maps.map02.morango"]);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Resistances::draw() {
|
||||
Interaction::draw();
|
||||
|
||||
if (_lines.empty()) {
|
||||
const Character &c = *g_globals->_currCharacter;
|
||||
|
||||
setReduced(true);
|
||||
writeLine(0, STRING["maps.emap02.magic"], ALIGN_LEFT, 0);
|
||||
writeLine(0, c._resistances._s._magic, ALIGN_RIGHT, 45);
|
||||
writeLine(0, STRING["maps.emap02.fire"], ALIGN_LEFT, 50);
|
||||
writeLine(0, c._resistances._s._fire, ALIGN_RIGHT, 90);
|
||||
writeLine(0, STRING["maps.emap02.cold"], ALIGN_LEFT, 95);
|
||||
writeLine(0, c._resistances._s._cold, ALIGN_RIGHT, 145);
|
||||
writeLine(0, STRING["maps.emap02.electricity"], ALIGN_LEFT, 150);
|
||||
writeLine(0, c._resistances._s._electricity, ALIGN_RIGHT, 195);
|
||||
|
||||
writeLine(1, STRING["maps.emap02.acid"], ALIGN_LEFT, 0);
|
||||
writeLine(1, c._resistances._s._acid, ALIGN_RIGHT, 45);
|
||||
writeLine(1, STRING["maps.emap02.fear"], ALIGN_LEFT, 50);
|
||||
writeLine(1, c._resistances._s._fear, ALIGN_RIGHT, 90);
|
||||
writeLine(1, STRING["maps.emap02.poison"], ALIGN_LEFT, 95);
|
||||
writeLine(1, c._resistances._s._poison, ALIGN_RIGHT, 145);
|
||||
writeLine(1, STRING["maps.emap02.sleep"], ALIGN_LEFT, 150);
|
||||
writeLine(1, c._resistances._s._psychic, ALIGN_RIGHT, 195);
|
||||
}
|
||||
}
|
||||
|
||||
void Resistances::viewAction() {
|
||||
// When already showing resistances, any click/key will close view
|
||||
if (_lines.empty())
|
||||
close();
|
||||
}
|
||||
|
||||
void Resistances::charSwitched(Character *priorChar) {
|
||||
Interaction::charSwitched(priorChar);
|
||||
_lines.clear();
|
||||
redraw();
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
63
engines/mm/mm1/views_enh/interactions/resistances.h
Normal file
63
engines/mm/mm1/views_enh/interactions/resistances.h
Normal file
@@ -0,0 +1,63 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_RESISTANCES_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_RESISTANCES_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Resistances : public Interaction {
|
||||
protected:
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
void viewAction() override;
|
||||
|
||||
/**
|
||||
* Called when the selected character has been switched
|
||||
*/
|
||||
void charSwitched(Character *priorChar) override;
|
||||
|
||||
public:
|
||||
Resistances();
|
||||
|
||||
/**
|
||||
* Handles focus
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Draw the location
|
||||
*/
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
44
engines/mm/mm1/views_enh/interactions/ruby.cpp
Normal file
44
engines/mm/mm1/views_enh/interactions/ruby.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/ruby.h"
|
||||
#include "mm/mm1/maps/map39.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Ruby::Ruby() : InteractionQuery("Ruby", 12) {
|
||||
_title = STRING["maps.emap39.title"];
|
||||
addText(STRING["maps.emap39.ruby1"]);
|
||||
}
|
||||
|
||||
void Ruby::answerEntered() {
|
||||
MM1::Maps::Map39 &map = *static_cast<MM1::Maps::Map39 *>(g_maps->_currentMap);
|
||||
map.riddleAnswered(_answer);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
50
engines/mm/mm1/views_enh/interactions/ruby.h
Normal file
50
engines/mm/mm1/views_enh/interactions/ruby.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_RUBY_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_RUBY_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Ruby : public InteractionQuery {
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
Ruby();
|
||||
virtual ~Ruby() {}
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
50
engines/mm/mm1/views_enh/interactions/scummvm.cpp
Normal file
50
engines/mm/mm1/views_enh/interactions/scummvm.cpp
Normal file
@@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/scummvm.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
ScummVM::ScummVM() : Interaction("ScummVM", 38) {
|
||||
_title = STRING["maps.map55.title"];
|
||||
addText(STRING["maps.map55.message"]);
|
||||
}
|
||||
|
||||
void ScummVM::viewAction() {
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
Character &c = g_globals->_party[i];
|
||||
c._gold += 10000;
|
||||
c._gems = MIN((int)c._gems + 1000, 0xffff);
|
||||
}
|
||||
|
||||
g_maps->_mapPos = Common::Point(8, 3);
|
||||
g_maps->changeMap(0x604, 1);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
48
engines/mm/mm1/views_enh/interactions/scummvm.h
Normal file
48
engines/mm/mm1/views_enh/interactions/scummvm.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_SCUMMVM_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_SCUMMVM_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class ScummVM : public Interaction {
|
||||
protected:
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
ScummVM();
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
76
engines/mm/mm1/views_enh/interactions/statue.cpp
Normal file
76
engines/mm/mm1/views_enh/interactions/statue.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/statue.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Statue::Statue() : Interaction("Statue", 33) {
|
||||
_title = STRING["dialogs.statues.statue"];
|
||||
_animated = false;
|
||||
}
|
||||
|
||||
bool Statue::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "STATUE") {
|
||||
_pageNum = 0;
|
||||
_statueNum = msg._value;
|
||||
addView(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Statue::msgFocus(const FocusMessage &msg) {
|
||||
Common::String statueType = STRING[Common::String::format(
|
||||
"dialogs.statues.names.%d", _statueNum)];
|
||||
Common::String str = Common::String::format("%s%s. %s",
|
||||
STRING["dialogs.statues.stone"].c_str(),
|
||||
statueType.c_str(),
|
||||
STRING["dialogs.statues.plaque"].c_str()
|
||||
);
|
||||
|
||||
addText(str);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Statue::viewAction() {
|
||||
switch (++_pageNum) {
|
||||
case 1:
|
||||
addText(STRING[Common::String::format(
|
||||
"dialogs.statues.messages.%d", _statueNum)]);
|
||||
redraw();
|
||||
break;
|
||||
default:
|
||||
leave();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
61
engines/mm/mm1/views_enh/interactions/statue.h
Normal file
61
engines/mm/mm1/views_enh/interactions/statue.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_STATUE_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_STATUE_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Statue : public Interaction {
|
||||
private:
|
||||
int _statueNum = 0;
|
||||
int _pageNum = 0;
|
||||
protected:
|
||||
/**
|
||||
* Handles any action/press
|
||||
*/
|
||||
void viewAction() override;
|
||||
|
||||
public:
|
||||
Statue();
|
||||
|
||||
/**
|
||||
* Handles game message
|
||||
*/
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
|
||||
/**
|
||||
* Handles focus
|
||||
*/
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
67
engines/mm/mm1/views_enh/interactions/trivia.cpp
Normal file
67
engines/mm/mm1/views_enh/interactions/trivia.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/trivia.h"
|
||||
#include "mm/mm1/maps/map21.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
Trivia::Trivia() : InteractionQuery("Trivia", 14) {
|
||||
_title = STRING["maps.emap21.title"];
|
||||
}
|
||||
|
||||
bool Trivia::msgGame(const GameMessage &msg) {
|
||||
if (msg._name == "TRIVIA") {
|
||||
_question = STRING[Common::String::format(
|
||||
"maps.map21.questions.%d", msg._value)];
|
||||
_correctAnswer = STRING[Common::String::format(
|
||||
"maps.map21.answers.%d", msg._value)];
|
||||
|
||||
addText(_question);
|
||||
open();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Trivia::answerEntered() {
|
||||
if (_answer.equalsIgnoreCase(_correctAnswer)) {
|
||||
send(InfoMessage(STRING["maps.map21.correct"]));
|
||||
g_globals->_party[0]._gems += 50;
|
||||
Sound::sound(SOUND_3);
|
||||
|
||||
} else {
|
||||
g_maps->_mapPos.x = 15;
|
||||
g_maps->_currentMap->updateGame();
|
||||
send(InfoMessage(STRING["maps.map21.incorrect"]));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
54
engines/mm/mm1/views_enh/interactions/trivia.h
Normal file
54
engines/mm/mm1/views_enh/interactions/trivia.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_TRIVIA_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_TRIVIA_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class Trivia : public InteractionQuery {
|
||||
private:
|
||||
Common::String _question, _correctAnswer;
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
Trivia();
|
||||
virtual ~Trivia() {}
|
||||
|
||||
bool msgGame(const GameMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
117
engines/mm/mm1/views_enh/interactions/volcano_god.cpp
Normal file
117
engines/mm/mm1/views_enh/interactions/volcano_god.cpp
Normal file
@@ -0,0 +1,117 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/volcano_god.h"
|
||||
#include "mm/mm1/maps/map11.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
VolcanoGod::VolcanoGod() : InteractionQuery("VolcanoGod", 8, 10) {
|
||||
_title = STRING["maps.emap11.volcano_god"];
|
||||
}
|
||||
|
||||
bool VolcanoGod::msgFocus(const FocusMessage &msg) {
|
||||
InteractionQuery::msgFocus(msg);
|
||||
_showEntry = false;
|
||||
setMode(CHOOSE_OPTION);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VolcanoGod::msgKeypress(const KeypressMessage &msg) {
|
||||
switch (msg.keycode) {
|
||||
case Common::KEYCODE_a:
|
||||
challenge();
|
||||
break;
|
||||
case Common::KEYCODE_b:
|
||||
riddle();
|
||||
break;
|
||||
case Common::KEYCODE_c:
|
||||
clue();
|
||||
break;
|
||||
default:
|
||||
return InteractionQuery::msgKeypress(msg);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VolcanoGod::msgAction(const ActionMessage &msg) {
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
g_events->close();
|
||||
return true;
|
||||
} else {
|
||||
return InteractionQuery::msgAction(msg);
|
||||
}
|
||||
}
|
||||
|
||||
void VolcanoGod::setMode(Mode newMode) {
|
||||
clearButtons();
|
||||
_mode = newMode;
|
||||
|
||||
switch (_mode) {
|
||||
case CHOOSE_OPTION:
|
||||
addText(STRING["maps.emap11.god_text"]);
|
||||
addButton(STRING["maps.emap11.god_a"], 'A');
|
||||
addButton(STRING["maps.emap11.god_b"], 'B');
|
||||
addButton(STRING["maps.emap11.god_c"], 'C');
|
||||
break;
|
||||
case ENTER_RESPONSE:
|
||||
addText(STRING["maps.emap11.question"]);
|
||||
_showEntry = true;
|
||||
break;
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
|
||||
void VolcanoGod::challenge() {
|
||||
MM1::Maps::Map11 &map = *static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap);
|
||||
close();
|
||||
map.challenge();
|
||||
}
|
||||
|
||||
void VolcanoGod::riddle() {
|
||||
Sound::sound(SOUND_2);
|
||||
setMode(ENTER_RESPONSE);
|
||||
redraw();
|
||||
}
|
||||
|
||||
void VolcanoGod::clue() {
|
||||
MM1::Maps::Map11 &map = *static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap);
|
||||
close();
|
||||
map.clue();
|
||||
}
|
||||
|
||||
void VolcanoGod::answerEntered() {
|
||||
MM1::Maps::Map11 &map = *static_cast<MM1::Maps::Map11 *>(g_maps->_currentMap);
|
||||
map.riddleAnswer(_answer);
|
||||
}
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
65
engines/mm/mm1/views_enh/interactions/volcano_god.h
Normal file
65
engines/mm/mm1/views_enh/interactions/volcano_god.h
Normal file
@@ -0,0 +1,65 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_INTERACTIONS_VOLCANO_GOD_H
|
||||
#define MM1_VIEWS_ENH_INTERACTIONS_VOLCANO_GOD_H
|
||||
|
||||
#include "mm/mm1/views_enh/interactions/interaction_query.h"
|
||||
#include "mm/mm1/data/character.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
namespace Interactions {
|
||||
|
||||
class VolcanoGod : public InteractionQuery {
|
||||
private:
|
||||
enum Mode {
|
||||
CHOOSE_OPTION, ENTER_RESPONSE
|
||||
};
|
||||
Mode _mode = CHOOSE_OPTION;
|
||||
|
||||
void setMode(Mode newMode);
|
||||
void challenge();
|
||||
void riddle();
|
||||
void clue();
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Answer entered
|
||||
*/
|
||||
void answerEntered() override;
|
||||
|
||||
public:
|
||||
VolcanoGod();
|
||||
virtual ~VolcanoGod() {
|
||||
}
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
};
|
||||
|
||||
} // namespace Interactions
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
180
engines/mm/mm1/views_enh/items_view.cpp
Normal file
180
engines/mm/mm1/views_enh/items_view.cpp
Normal file
@@ -0,0 +1,180 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/views_enh/items_view.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
#define BUTTON_WIDTH 35
|
||||
#define EXIT_X 275
|
||||
|
||||
ItemsView::ItemsView(const Common::String &name) : PartyView(name),
|
||||
_buttonsArea(Common::Rect(0, 101, 320, 146)) {
|
||||
_bounds = Common::Rect(0, 0, 320, 146);
|
||||
}
|
||||
|
||||
void ItemsView::addButton(int frame, const Common::String &text,
|
||||
Common::KeyCode keycode) {
|
||||
Common::Point pt(_btnText.size() * BUTTON_WIDTH + 5, 101);
|
||||
if (keycode == Common::KEYCODE_ESCAPE) {
|
||||
pt.x = EXIT_X;
|
||||
PartyView::addButton(&g_globals->_escSprites, pt, 0, KEYBIND_ESCAPE);
|
||||
} else {
|
||||
PartyView::addButton(&_btnSprites, pt, frame, keycode);
|
||||
}
|
||||
|
||||
_btnText.push_back(text);
|
||||
}
|
||||
|
||||
bool ItemsView::msgFocus(const FocusMessage &msg) {
|
||||
PartyView::msgFocus(msg);
|
||||
|
||||
// Disable the normal '1' to '6' character selection keybindings,
|
||||
// since we're using them in this dialog for item selection
|
||||
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
|
||||
|
||||
_selectedItem = -1;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ItemsView::draw() {
|
||||
// Draw the outer frame and buttons
|
||||
PartyView::draw();
|
||||
|
||||
// Draw the frame surrounding the buttons area
|
||||
const Common::Rect r = _bounds;
|
||||
_bounds = _buttonsArea;
|
||||
frame();
|
||||
_bounds = r;
|
||||
|
||||
// Draw button text
|
||||
setReduced(true);
|
||||
for (uint i = 0; i < _btnText.size(); ++i) {
|
||||
if (isButtonEnabled(i)) {
|
||||
Common::Point pt(i * BUTTON_WIDTH + 5, 123);
|
||||
if (i == (_btnText.size() - 1))
|
||||
pt.x = EXIT_X;
|
||||
|
||||
writeString(pt.x + 12, pt.y, _btnText[i], ALIGN_MIDDLE);
|
||||
}
|
||||
}
|
||||
|
||||
// List the items
|
||||
for (int i = 0; i < (int)_items.size(); ++i) {
|
||||
g_globals->_items.getItem(_items[i]);
|
||||
const Item &item = g_globals->_currItem;
|
||||
const Common::String line = Common::String::format(
|
||||
"%d) %s", i + 1,
|
||||
item._name.c_str()
|
||||
);
|
||||
|
||||
setTextColor(i == _selectedItem ? 15 : getLineColor());
|
||||
writeLine(2 + i, line, ALIGN_LEFT, 10);
|
||||
|
||||
if (_costMode != NO_COST) {
|
||||
int cost = (_costMode == SHOW_COST) ? item._cost : item.getSellCost();
|
||||
writeLine(2 + i, Common::String::format("%d", cost),
|
||||
ALIGN_RIGHT);
|
||||
}
|
||||
}
|
||||
if (_items.size() == 0)
|
||||
writeLine(2, STRING["enhdialogs.misc.no_items"], ALIGN_LEFT, 10);
|
||||
setTextColor(0);
|
||||
}
|
||||
|
||||
bool ItemsView::msgKeypress(const KeypressMessage &msg) {
|
||||
if (endDelay())
|
||||
return true;
|
||||
|
||||
if (msg.keycode >= Common::KEYCODE_1 &&
|
||||
msg.keycode <= (int)(Common::KEYCODE_0 + _items.size())) {
|
||||
_selectedItem = msg.keycode - Common::KEYCODE_1;
|
||||
draw();
|
||||
|
||||
itemSelected();
|
||||
return true;
|
||||
}
|
||||
|
||||
return PartyView::msgKeypress(msg);
|
||||
}
|
||||
|
||||
bool ItemsView::msgMouseDown(const MouseDownMessage &msg) {
|
||||
if (msg._pos.x >= (_innerBounds.left + 10) &&
|
||||
msg._pos.x < _innerBounds.right) {
|
||||
int y = msg._pos.y - (_innerBounds.top + 2 * 9);
|
||||
|
||||
if (y >= 0) {
|
||||
int lineNum = y / 9;
|
||||
if (lineNum < (int)_items.size()) {
|
||||
_selectedItem = lineNum;
|
||||
draw();
|
||||
|
||||
itemSelected();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return PartyView::msgMouseDown(msg);
|
||||
}
|
||||
|
||||
bool ItemsView::msgAction(const ActionMessage &msg) {
|
||||
if (endDelay())
|
||||
return true;
|
||||
|
||||
if (msg._action == KEYBIND_ESCAPE) {
|
||||
close();
|
||||
return true;
|
||||
} else {
|
||||
return PartyView::msgAction(msg);
|
||||
}
|
||||
}
|
||||
|
||||
void ItemsView::timeout() {
|
||||
redraw();
|
||||
}
|
||||
|
||||
void ItemsView::backpackFull() {
|
||||
displayMessage(STRING["dialogs.misc.backpack_full"]);
|
||||
}
|
||||
|
||||
void ItemsView::notEnoughGold() {
|
||||
displayMessage(STRING["dialogs.misc.not_enough_gold"]);
|
||||
}
|
||||
|
||||
void ItemsView::displayMessage(const Common::String &msg) {
|
||||
SoundMessage infoMsg(msg, ALIGN_MIDDLE);
|
||||
infoMsg._delaySeconds = 3;
|
||||
infoMsg._callback = []() {
|
||||
ItemsView *view = static_cast<ItemsView *>(g_events->focusedView());
|
||||
view->timeout();
|
||||
};
|
||||
|
||||
send(infoMsg);
|
||||
}
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
98
engines/mm/mm1/views_enh/items_view.h
Normal file
98
engines/mm/mm1/views_enh/items_view.h
Normal file
@@ -0,0 +1,98 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MM1_VIEWS_ENH_ITEMS_VIEW_H
|
||||
#define MM1_VIEWS_ENH_ITEMS_VIEW_H
|
||||
|
||||
#include "mm/mm1/views_enh/party_view.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace ViewsEnh {
|
||||
|
||||
class ItemsView : public PartyView {
|
||||
protected:
|
||||
enum CostMode { SHOW_COST, SHOW_VALUE, NO_COST };
|
||||
int _selectedItem = -1;
|
||||
CostMode _costMode = NO_COST;
|
||||
Common::Array<int> _items;
|
||||
const Common::Rect _buttonsArea;
|
||||
Shared::Xeen::SpriteResource _btnSprites;
|
||||
Common::StringArray _btnText;
|
||||
|
||||
/**
|
||||
* Add a button to the buttons bar
|
||||
*/
|
||||
void addButton(int frame, const Common::String &text,
|
||||
Common::KeyCode keycode);
|
||||
|
||||
/**
|
||||
* Display a message that the inventory is full
|
||||
*/
|
||||
void backpackFull();
|
||||
|
||||
/**
|
||||
* Display a message the character doesn't have enough gold
|
||||
*/
|
||||
void notEnoughGold();
|
||||
|
||||
/**
|
||||
* Display an arbitrary message
|
||||
*/
|
||||
void displayMessage(const Common::String &msg);
|
||||
|
||||
/**
|
||||
* Get the text color for a line
|
||||
*/
|
||||
virtual int getLineColor() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when an item is selected
|
||||
*/
|
||||
virtual void itemSelected() = 0;
|
||||
|
||||
/**
|
||||
* Clear the buttons list
|
||||
*/
|
||||
void clearButtons() {
|
||||
_btnText.clear();
|
||||
PartyView::clearButtons();
|
||||
}
|
||||
|
||||
public:
|
||||
ItemsView(const Common::String &name);
|
||||
virtual ~ItemsView() {}
|
||||
|
||||
bool msgFocus(const FocusMessage &msg) override;
|
||||
void draw() override;
|
||||
bool msgKeypress(const KeypressMessage &msg) override;
|
||||
bool msgMouseDown(const MouseDownMessage &msg) override;
|
||||
bool msgAction(const ActionMessage &msg) override;
|
||||
void timeout() override;
|
||||
};
|
||||
|
||||
} // namespace ViewsEnh
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user