122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "mm/mm1/views_enh/button_container.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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void UIButton::draw(bool pressed) {
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_sprites->draw(g_events->getScreen(),
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pressed ? _selectedFrame : _frameNum,
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Common::Point(_bounds.left, _bounds.top));
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}
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ButtonContainer::ButtonContainer(const Common::String &name,
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UIElement *owner) : Views::TextView(name, owner) {
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}
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void ButtonContainer::saveButtons() {
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_savedButtons.push(_buttons);
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clearButtons();
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}
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void ButtonContainer::clearButtons() {
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_buttons.clear();
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}
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void ButtonContainer::restoreButtons() {
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_buttons = _savedButtons.pop();
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
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Shared::Xeen::SpriteResource *sprites) {
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_buttons.push_back(UIButton(this, bounds, action, _buttons.size() * 2, sprites, sprites != nullptr));
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
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int frameNum, Shared::Xeen::SpriteResource *sprites) {
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_buttons.push_back(UIButton(this, bounds, action, frameNum, sprites, sprites != nullptr));
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}
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bool ButtonContainer::msgMouseDown(const MouseDownMessage &msg) {
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_selectedAction = KEYBIND_NONE;
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if (msg._button == MouseMessage::MB_LEFT) {
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// Check whether any button is selected
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._bounds.contains(msg._pos) &&
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_buttons[i]._action != KEYBIND_NONE) {
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_selectedAction = _buttons[i]._action;
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g_events->redraw();
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g_events->drawElements();
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return true;
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}
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}
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}
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return false;
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}
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bool ButtonContainer::msgMouseUp(const MouseUpMessage &msg) {
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KeybindingAction action = _selectedAction;
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_selectedAction = KEYBIND_NONE;
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if (msg._button == MouseMessage::MB_LEFT && action != KEYBIND_NONE) {
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._action == action) {
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if (_buttons[i]._action == action)
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g_events->send(ActionMessage(action));
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g_events->redraw();
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g_events->drawElements();
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return true;
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}
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}
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}
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return false;
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}
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void ButtonContainer::draw() {
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TextView::draw();
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for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
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UIButton &btn = _buttons[btnIndex];
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if (btn._draw && btn._sprites)
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btn.draw(btn._action != KEYBIND_NONE &&
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btn._action == _selectedAction);
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}
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}
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bool ButtonContainer::doScroll(bool fadeIn) {
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// TODO
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return false;
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}
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} // namespace ViewsEnh
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} // End of namespace MM1
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} // End of namespace MM
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