/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #include "mm/mm1/views_enh/button_container.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { namespace ViewsEnh { void UIButton::draw(bool pressed) { _sprites->draw(g_events->getScreen(), pressed ? _selectedFrame : _frameNum, Common::Point(_bounds.left, _bounds.top)); } ButtonContainer::ButtonContainer(const Common::String &name, UIElement *owner) : Views::TextView(name, owner) { } void ButtonContainer::saveButtons() { _savedButtons.push(_buttons); clearButtons(); } void ButtonContainer::clearButtons() { _buttons.clear(); } void ButtonContainer::restoreButtons() { _buttons = _savedButtons.pop(); } void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action, Shared::Xeen::SpriteResource *sprites) { _buttons.push_back(UIButton(this, bounds, action, _buttons.size() * 2, sprites, sprites != nullptr)); } void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action, int frameNum, Shared::Xeen::SpriteResource *sprites) { _buttons.push_back(UIButton(this, bounds, action, frameNum, sprites, sprites != nullptr)); } bool ButtonContainer::msgMouseDown(const MouseDownMessage &msg) { _selectedAction = KEYBIND_NONE; if (msg._button == MouseMessage::MB_LEFT) { // Check whether any button is selected for (uint i = 0; i < _buttons.size(); ++i) { if (_buttons[i]._bounds.contains(msg._pos) && _buttons[i]._action != KEYBIND_NONE) { _selectedAction = _buttons[i]._action; g_events->redraw(); g_events->drawElements(); return true; } } } return false; } bool ButtonContainer::msgMouseUp(const MouseUpMessage &msg) { KeybindingAction action = _selectedAction; _selectedAction = KEYBIND_NONE; if (msg._button == MouseMessage::MB_LEFT && action != KEYBIND_NONE) { for (uint i = 0; i < _buttons.size(); ++i) { if (_buttons[i]._action == action) { if (_buttons[i]._action == action) g_events->send(ActionMessage(action)); g_events->redraw(); g_events->drawElements(); return true; } } } return false; } void ButtonContainer::draw() { TextView::draw(); for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) { UIButton &btn = _buttons[btnIndex]; if (btn._draw && btn._sprites) btn.draw(btn._action != KEYBIND_NONE && btn._action == _selectedAction); } } bool ButtonContainer::doScroll(bool fadeIn) { // TODO return false; } } // namespace ViewsEnh } // End of namespace MM1 } // End of namespace MM