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scummvm-cursorfix/engines/mm/mm1/views_enh/game_view.cpp
2026-02-02 04:50:13 +01:00

215 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/game_view.h"
#include "mm/mm1/views_enh/scroll_text.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
#define TICKS_PER_FRAME 4
namespace Animations {
ViewAnimation::ViewAnimation(const char *prefix, uint count, uint frameCount) :
_sound(*g_engine->_sound), _frameCount(frameCount) {
_backgrounds.resize(count);
for (uint i = 0; i < _backgrounds.size(); ++i) {
Common::Path name(Common::String::format(
"%s%d.twn", prefix, i + 1));
_backgrounds[i].load(name);
}
}
void ViewAnimation::tick() {
_frameIndex = (_frameIndex + 1) % _frameCount;
}
void ViewAnimation::draw(Graphics::ManagedSurface &s) {
_backgrounds[_frameIndex / 8].draw(&s, _frameIndex % 8,
Common::Point(0, 0));
}
void ViewAnimation::leave() {
_sound.stopSound();
_sound.stopSong();
}
/*------------------------------------------------------------------------*/
class Blacksmith : public ViewAnimation {
public:
Blacksmith() : ViewAnimation("blck", 2, 13) {
}
~Blacksmith() override {
}
void enter() override {
_sound.playVoice("whaddayo.voc");
_sound.playSong("smith.m");
}
};
class Market : public ViewAnimation {
public:
Market() : ViewAnimation("gild", 4, 32) {}
~Market() override {}
void enter() override {
_sound.playVoice("hello.voc");
_sound.playSong("guild.m");
}
};
class Tavern : public ViewAnimation {
public:
Tavern() : ViewAnimation("tvrn", 2, 16) {}
~Tavern() override {}
void enter() override {
_sound.playVoice("hello.voc");
_sound.playSong("tavern.m");
}
void leave() override {
ViewAnimation::leave();
_sound.playVoice("goodbye.voc");
}
};
class Temple : public ViewAnimation {
public:
Temple() : ViewAnimation("tmpl", 4, 26) {
}
~Temple() override {
}
void enter() override {
_sound.playVoice("maywe2.voc");
_sound.playSong("temple.m");
}
};
class Training : public ViewAnimation {
public:
Training() : ViewAnimation("trng", 2, 16) {
}
~Training() override {
}
void enter() override {
_sound.playVoice("training.voc");
_sound.playSong("grounds.m");
}
};
} // namespace Animations
/*------------------------------------------------------------------------*/
bool GameView::msgGame(const GameMessage &msg) {
if (msg._name == "LOCATION") {
showLocation(msg._value);
} else if (msg._name == "LOCATION_DRAW") {
UIElement *view = g_events->findView("Game");
view->draw();
} else {
return Views::GameView::msgGame(msg);
}
return true;
}
void GameView::showLocation(int locationId) {
if (locationId == -1) {
_anim->leave();
delete _anim;
_anim = nullptr;
} else {
assert(!_anim);
switch (locationId) {
case LOC_TRAINING:
_anim = new Animations::Training();
break;
case LOC_MARKET:
_anim = new Animations::Market();
break;
case LOC_TEMPLE:
_anim = new Animations::Temple();
break;
case LOC_BLACKSMITH:
_anim = new Animations::Blacksmith();
break;
case LOC_TAVERN:
_anim = new Animations::Tavern();
break;
default:
error("Unknown location type");
break;
}
_anim->enter();
}
}
void GameView::draw() {
if (_anim == nullptr) {
Views::GameView::draw();
} else {
Graphics::ManagedSurface s = getSurface();
_anim->draw(s);
}
}
bool GameView::tick() {
if (_anim != nullptr) {
if (++_timerCtr >= TICKS_PER_FRAME) {
_timerCtr = 0;
_anim->tick();
}
redraw();
}
return true;
}
void GameView::drawDialogMessage() {
Common::String msg = _dialogMessage;
msg.trim();
msg.setChar(toupper(msg[0]), 0); // Capitalize
ScrollText view("GameViewMessage", nullptr);
view.setBounds(Common::Rect(9 * 8, 8 * 8, 23 * 8, 11 * 8));
view.addLine(msg, MM1::ALIGN_MIDDLE);
view.draw();
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM