83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/interactions/arrested.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Interactions {
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Arrested::Arrested() : Interaction("Arrested", 26), Game::Arrested() {
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_title = STRING["maps.emap04.town_guards"];
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}
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bool Arrested::msgFocus(const FocusMessage &msg) {
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addText(STRING["maps.emap04.guards"]);
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clearButtons();
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addButton(STRING["maps.emap04.attack"], 'A');
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addButton(STRING["maps.emap04.bribe"], 'B');
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addButton(STRING["maps.emap04.run"], 'R');
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addButton(STRING["maps.emap04.surrender"], 'S');
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return true;
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}
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bool Arrested::msgKeypress(const KeypressMessage &msg) {
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switch (msg.keycode) {
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case Common::KEYCODE_a:
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attack();
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break;
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case Common::KEYCODE_b:
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bribe();
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break;
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case Common::KEYCODE_r:
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run();
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break;
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case Common::KEYCODE_s:
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surrender();
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break;
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default:
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return Interaction::msgKeypress(msg);
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}
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return true;
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}
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void Arrested::surrender(int numYears) {
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Game::Arrested::surrender(numYears);
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// Display sentence
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Common::String str = Common::String::format(
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STRING["maps.emap04.sentence"].c_str(), numYears);
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SoundMessage msg(str);
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msg._delaySeconds = 3;
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send(msg);
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}
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} // namespace Interactions
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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