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2026-02-02 04:50:13 +01:00

63 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/aura.h"
namespace Ultima {
namespace Ultima4 {
Aura::Aura() : _type(NONE), _duration(0) {}
void Aura::setDuration(int d) {
_duration = d;
setChanged();
notifyObservers(nullptr);
}
void Aura::set(Type t, int d) {
_type = t;
_duration = d;
setChanged();
notifyObservers(nullptr);
}
void Aura::setType(Type t) {
_type = t;
setChanged();
notifyObservers(nullptr);
}
void Aura::passTurn() {
if (_duration > 0) {
_duration--;
if (_duration == 0) {
_type = NONE;
setChanged();
notifyObservers(nullptr);
}
}
}
} // End of namespace Ultima4
} // End of namespace Ultima