63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/game/aura.h"
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namespace Ultima {
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namespace Ultima4 {
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Aura::Aura() : _type(NONE), _duration(0) {}
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void Aura::setDuration(int d) {
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_duration = d;
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setChanged();
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notifyObservers(nullptr);
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}
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void Aura::set(Type t, int d) {
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_type = t;
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_duration = d;
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setChanged();
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notifyObservers(nullptr);
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}
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void Aura::setType(Type t) {
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_type = t;
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setChanged();
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notifyObservers(nullptr);
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}
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void Aura::passTurn() {
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if (_duration > 0) {
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_duration--;
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if (_duration == 0) {
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_type = NONE;
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setChanged();
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notifyObservers(nullptr);
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}
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}
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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