/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/game/aura.h" namespace Ultima { namespace Ultima4 { Aura::Aura() : _type(NONE), _duration(0) {} void Aura::setDuration(int d) { _duration = d; setChanged(); notifyObservers(nullptr); } void Aura::set(Type t, int d) { _type = t; _duration = d; setChanged(); notifyObservers(nullptr); } void Aura::setType(Type t) { _type = t; setChanged(); notifyObservers(nullptr); } void Aura::passTurn() { if (_duration > 0) { _duration--; if (_duration == 0) { _type = NONE; setChanged(); notifyObservers(nullptr); } } } } // End of namespace Ultima4 } // End of namespace Ultima