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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_ASSEMBLYPUZZLE_H
#define NANCY_ACTION_ASSEMBLYPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
#include "engines/nancy/misc/mousefollow.h"
namespace Nancy {
struct AssemblyPuzzleData;
namespace Action {
// Minigame where the player is provided with the broken pieces of something
// (a piece of pottery in nancy6), and has to assemble it.
class AssemblyPuzzle : public RenderActionRecord {
public:
AssemblyPuzzle() : RenderActionRecord(7) {}
virtual ~AssemblyPuzzle() {}
void init() override;
void registerGraphics() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "AssemblyPuzzle"; }
bool isViewportRelative() const override { return true; }
void rotateBase(bool ccw);
struct Piece : Misc::MouseFollowObject {
Common::Array<Common::Rect> srcRects;
Common::Array<Common::Rect> destRects;
Common::Rect startRect;
uint16 correctRotation = 0;
uint16 layer = 0;
bool placed = false;
int curRotation = 0;
};
Common::Path _imageName;
uint16 _height = 0;
Common::Rect _cwCursorDest;
Common::Rect _ccwCursorDest;
Common::Array<Piece> _pieces;
SoundDescription _rotateSound;
SoundDescription _pickUpSound;
SoundDescription _placeDownSound;
bool _allowWrongPieceHotspot = false;
Common::Array<SoundDescription> _wrongPieceSounds;
Common::Array<Common::String> _wrongPieceTexts;
SceneChangeWithFlag _solveScene; // has 9999 in nancy6, so the puzzle doesn't auto-exit
SoundDescription _solveSound;
Common::String _solveText;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image;
int _pickedUpPiece = -1;
int _curRotation = 0;
uint _layersAssembled = 0;
bool _completed = false;
AssemblyPuzzleData *_puzzleState = nullptr;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_ASSEMBLYPUZZLE_H