/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_ASSEMBLYPUZZLE_H #define NANCY_ACTION_ASSEMBLYPUZZLE_H #include "engines/nancy/action/actionrecord.h" #include "engines/nancy/misc/mousefollow.h" namespace Nancy { struct AssemblyPuzzleData; namespace Action { // Minigame where the player is provided with the broken pieces of something // (a piece of pottery in nancy6), and has to assemble it. class AssemblyPuzzle : public RenderActionRecord { public: AssemblyPuzzle() : RenderActionRecord(7) {} virtual ~AssemblyPuzzle() {} void init() override; void registerGraphics() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "AssemblyPuzzle"; } bool isViewportRelative() const override { return true; } void rotateBase(bool ccw); struct Piece : Misc::MouseFollowObject { Common::Array srcRects; Common::Array destRects; Common::Rect startRect; uint16 correctRotation = 0; uint16 layer = 0; bool placed = false; int curRotation = 0; }; Common::Path _imageName; uint16 _height = 0; Common::Rect _cwCursorDest; Common::Rect _ccwCursorDest; Common::Array _pieces; SoundDescription _rotateSound; SoundDescription _pickUpSound; SoundDescription _placeDownSound; bool _allowWrongPieceHotspot = false; Common::Array _wrongPieceSounds; Common::Array _wrongPieceTexts; SceneChangeWithFlag _solveScene; // has 9999 in nancy6, so the puzzle doesn't auto-exit SoundDescription _solveSound; Common::String _solveText; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Graphics::ManagedSurface _image; int _pickedUpPiece = -1; int _curRotation = 0; uint _layersAssembled = 0; bool _completed = false; AssemblyPuzzleData *_puzzleState = nullptr; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_ASSEMBLYPUZZLE_H