105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NANCY_ACTION_ASSEMBLYPUZZLE_H
|
|
#define NANCY_ACTION_ASSEMBLYPUZZLE_H
|
|
|
|
#include "engines/nancy/action/actionrecord.h"
|
|
#include "engines/nancy/misc/mousefollow.h"
|
|
|
|
namespace Nancy {
|
|
|
|
struct AssemblyPuzzleData;
|
|
|
|
namespace Action {
|
|
|
|
// Minigame where the player is provided with the broken pieces of something
|
|
// (a piece of pottery in nancy6), and has to assemble it.
|
|
class AssemblyPuzzle : public RenderActionRecord {
|
|
public:
|
|
AssemblyPuzzle() : RenderActionRecord(7) {}
|
|
virtual ~AssemblyPuzzle() {}
|
|
|
|
void init() override;
|
|
void registerGraphics() override;
|
|
|
|
void readData(Common::SeekableReadStream &stream) override;
|
|
void execute() override;
|
|
void handleInput(NancyInput &input) override;
|
|
|
|
protected:
|
|
Common::String getRecordTypeName() const override { return "AssemblyPuzzle"; }
|
|
bool isViewportRelative() const override { return true; }
|
|
|
|
void rotateBase(bool ccw);
|
|
|
|
struct Piece : Misc::MouseFollowObject {
|
|
Common::Array<Common::Rect> srcRects;
|
|
Common::Array<Common::Rect> destRects;
|
|
|
|
Common::Rect startRect;
|
|
uint16 correctRotation = 0;
|
|
uint16 layer = 0;
|
|
bool placed = false;
|
|
|
|
int curRotation = 0;
|
|
};
|
|
|
|
Common::Path _imageName;
|
|
|
|
uint16 _height = 0;
|
|
|
|
Common::Rect _cwCursorDest;
|
|
Common::Rect _ccwCursorDest;
|
|
|
|
Common::Array<Piece> _pieces;
|
|
|
|
SoundDescription _rotateSound;
|
|
SoundDescription _pickUpSound;
|
|
SoundDescription _placeDownSound;
|
|
|
|
bool _allowWrongPieceHotspot = false;
|
|
|
|
Common::Array<SoundDescription> _wrongPieceSounds;
|
|
Common::Array<Common::String> _wrongPieceTexts;
|
|
|
|
SceneChangeWithFlag _solveScene; // has 9999 in nancy6, so the puzzle doesn't auto-exit
|
|
SoundDescription _solveSound;
|
|
Common::String _solveText;
|
|
|
|
SceneChangeWithFlag _exitScene;
|
|
Common::Rect _exitHotspot;
|
|
|
|
Graphics::ManagedSurface _image;
|
|
|
|
int _pickedUpPiece = -1;
|
|
int _curRotation = 0;
|
|
uint _layersAssembled = 0;
|
|
bool _completed = false;
|
|
|
|
AssemblyPuzzleData *_puzzleState = nullptr;
|
|
};
|
|
|
|
} // End of namespace Action
|
|
} // End of namespace Nancy
|
|
|
|
#endif // NANCY_ACTION_ASSEMBLYPUZZLE_H
|