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scummvm-cursorfix/engines/wintermute/ad/ad_node_state.cpp
2026-02-02 04:50:13 +01:00

189 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/ad/ad_node_state.h"
#include "engines/wintermute/ad/ad_entity.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/dcgf.h"
#include "common/str.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdNodeState, false)
//////////////////////////////////////////////////////////////////////////
AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
_name = nullptr;
_active = false;
for (int i = 0; i < 7; i++) {
_caption[i] = nullptr;
}
_alphaColor = 0;
_filename = nullptr;
_cursor = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdNodeState::~AdNodeState() {
SAFE_DELETE_ARRAY(_name);
SAFE_DELETE_ARRAY(_filename);
SAFE_DELETE_ARRAY(_cursor);
for (int i = 0; i < 7; i++) {
SAFE_DELETE_ARRAY(_caption[i]);
}
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setName(const char *name) {
SAFE_DELETE_ARRAY(_name);
BaseUtils::setString(&_name, name);
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setFilename(const char *filename) {
SAFE_DELETE_ARRAY(_filename);
BaseUtils::setString(&_filename, filename);
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setCursor(const char *filename) {
SAFE_DELETE_ARRAY(_cursor);
BaseUtils::setString(&_cursor, filename);
}
//////////////////////////////////////////////////////////////////////////
bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferPtr(TMEMBER_PTR(_game));
persistMgr->transferBool(TMEMBER(_active));
persistMgr->transferCharPtr(TMEMBER(_name));
persistMgr->transferCharPtr(TMEMBER(_filename));
persistMgr->transferCharPtr(TMEMBER(_cursor));
persistMgr->transferUint32(TMEMBER(_alphaColor));
for (int i = 0; i < 7; i++) {
persistMgr->transferCharPtr(TMEMBER(_caption[i]));
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setCaption(const char *caption, int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
if (caseVal < 1 || caseVal > 7) {
return;
}
SAFE_DELETE_ARRAY(_caption[caseVal - 1]);
size_t captionSize = strlen(caption) + 1;
_caption[caseVal - 1] = new char[captionSize];
Common::strcpy_s(_caption[caseVal - 1], captionSize, caption);
_game->_stringTable->expand(&_caption[caseVal - 1]);
}
//////////////////////////////////////////////////////////////////////////
const char *AdNodeState::getCaption(int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
return "";
} else {
return _caption[caseVal - 1];
}
}
//////////////////////////////////////////////////////////////////////////
bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
if (!entity) {
return STATUS_FAILED;
}
// HACK!
if (this->_game != entity->_game) {
this->_game = entity->_game;
}
if (saving) {
for (int i = 0; i < 7; i++) {
if (entity->_caption[i]) {
setCaption(entity->_caption[i], i);
}
}
if (!entity->_region && entity->_sprite && entity->_sprite->_filename && entity->_sprite->_filename[0]) {
if (includingSprites) {
setFilename(entity->_sprite->_filename);
} else {
setFilename("");
}
}
if (entity->_cursor && entity->_cursor->_filename && entity->_cursor->_filename[0]) {
setCursor(entity->_cursor->_filename);
}
_alphaColor = entity->_alphaColor;
_active = entity->_active;
} else {
for (int i = 0; i < 7; i++) {
if (_caption[i] && _caption[i][0]) {
entity->setCaption(_caption[i], i);
}
}
if (_filename && _filename[0] && !entity->_region && includingSprites) {
if (!entity->_sprite || !entity->_sprite->_filename || scumm_stricmp(entity->_sprite->_filename, _filename) != 0) {
entity->setSprite(_filename);
}
}
if (_cursor && _cursor[0]) {
if (!entity->_cursor || !entity->_cursor->_filename || scumm_stricmp(entity->_cursor->_filename, _cursor) != 0) {
entity->setCursor(_cursor);
}
}
entity->_active = _active;
entity->_alphaColor = _alphaColor;
}
return STATUS_OK;
}
} // End of namespace Wintermute