/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/ad/ad_node_state.h" #include "engines/wintermute/ad/ad_entity.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/dcgf.h" #include "common/str.h" namespace Wintermute { IMPLEMENT_PERSISTENT(AdNodeState, false) ////////////////////////////////////////////////////////////////////////// AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) { _name = nullptr; _active = false; for (int i = 0; i < 7; i++) { _caption[i] = nullptr; } _alphaColor = 0; _filename = nullptr; _cursor = nullptr; } ////////////////////////////////////////////////////////////////////////// AdNodeState::~AdNodeState() { SAFE_DELETE_ARRAY(_name); SAFE_DELETE_ARRAY(_filename); SAFE_DELETE_ARRAY(_cursor); for (int i = 0; i < 7; i++) { SAFE_DELETE_ARRAY(_caption[i]); } } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setName(const char *name) { SAFE_DELETE_ARRAY(_name); BaseUtils::setString(&_name, name); } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setFilename(const char *filename) { SAFE_DELETE_ARRAY(_filename); BaseUtils::setString(&_filename, filename); } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setCursor(const char *filename) { SAFE_DELETE_ARRAY(_cursor); BaseUtils::setString(&_cursor, filename); } ////////////////////////////////////////////////////////////////////////// bool AdNodeState::persist(BasePersistenceManager *persistMgr) { persistMgr->transferPtr(TMEMBER_PTR(_game)); persistMgr->transferBool(TMEMBER(_active)); persistMgr->transferCharPtr(TMEMBER(_name)); persistMgr->transferCharPtr(TMEMBER(_filename)); persistMgr->transferCharPtr(TMEMBER(_cursor)); persistMgr->transferUint32(TMEMBER(_alphaColor)); for (int i = 0; i < 7; i++) { persistMgr->transferCharPtr(TMEMBER(_caption[i])); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void AdNodeState::setCaption(const char *caption, int caseVal) { if (caseVal == 0) { caseVal = 1; } if (caseVal < 1 || caseVal > 7) { return; } SAFE_DELETE_ARRAY(_caption[caseVal - 1]); size_t captionSize = strlen(caption) + 1; _caption[caseVal - 1] = new char[captionSize]; Common::strcpy_s(_caption[caseVal - 1], captionSize, caption); _game->_stringTable->expand(&_caption[caseVal - 1]); } ////////////////////////////////////////////////////////////////////////// const char *AdNodeState::getCaption(int caseVal) { if (caseVal == 0) { caseVal = 1; } if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) { return ""; } else { return _caption[caseVal - 1]; } } ////////////////////////////////////////////////////////////////////////// bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) { if (!entity) { return STATUS_FAILED; } // HACK! if (this->_game != entity->_game) { this->_game = entity->_game; } if (saving) { for (int i = 0; i < 7; i++) { if (entity->_caption[i]) { setCaption(entity->_caption[i], i); } } if (!entity->_region && entity->_sprite && entity->_sprite->_filename && entity->_sprite->_filename[0]) { if (includingSprites) { setFilename(entity->_sprite->_filename); } else { setFilename(""); } } if (entity->_cursor && entity->_cursor->_filename && entity->_cursor->_filename[0]) { setCursor(entity->_cursor->_filename); } _alphaColor = entity->_alphaColor; _active = entity->_active; } else { for (int i = 0; i < 7; i++) { if (_caption[i] && _caption[i][0]) { entity->setCaption(_caption[i], i); } } if (_filename && _filename[0] && !entity->_region && includingSprites) { if (!entity->_sprite || !entity->_sprite->_filename || scumm_stricmp(entity->_sprite->_filename, _filename) != 0) { entity->setSprite(_filename); } } if (_cursor && _cursor[0]) { if (!entity->_cursor || !entity->_cursor->_filename || scumm_stricmp(entity->_cursor->_filename, _cursor) != 0) { entity->setCursor(_cursor); } } entity->_active = _active; entity->_alphaColor = _alphaColor; } return STATUS_OK; } } // End of namespace Wintermute