189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#include "engines/wintermute/base/base_game.h"
|
|
#include "engines/wintermute/ad/ad_node_state.h"
|
|
#include "engines/wintermute/ad/ad_entity.h"
|
|
#include "engines/wintermute/base/base_sprite.h"
|
|
#include "engines/wintermute/utils/utils.h"
|
|
#include "engines/wintermute/platform_osystem.h"
|
|
#include "engines/wintermute/dcgf.h"
|
|
|
|
#include "common/str.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
IMPLEMENT_PERSISTENT(AdNodeState, false)
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
|
|
_name = nullptr;
|
|
_active = false;
|
|
for (int i = 0; i < 7; i++) {
|
|
_caption[i] = nullptr;
|
|
}
|
|
_alphaColor = 0;
|
|
_filename = nullptr;
|
|
_cursor = nullptr;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AdNodeState::~AdNodeState() {
|
|
SAFE_DELETE_ARRAY(_name);
|
|
SAFE_DELETE_ARRAY(_filename);
|
|
SAFE_DELETE_ARRAY(_cursor);
|
|
for (int i = 0; i < 7; i++) {
|
|
SAFE_DELETE_ARRAY(_caption[i]);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdNodeState::setName(const char *name) {
|
|
SAFE_DELETE_ARRAY(_name);
|
|
BaseUtils::setString(&_name, name);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdNodeState::setFilename(const char *filename) {
|
|
SAFE_DELETE_ARRAY(_filename);
|
|
BaseUtils::setString(&_filename, filename);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdNodeState::setCursor(const char *filename) {
|
|
SAFE_DELETE_ARRAY(_cursor);
|
|
BaseUtils::setString(&_cursor, filename);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
|
|
persistMgr->transferPtr(TMEMBER_PTR(_game));
|
|
|
|
persistMgr->transferBool(TMEMBER(_active));
|
|
persistMgr->transferCharPtr(TMEMBER(_name));
|
|
persistMgr->transferCharPtr(TMEMBER(_filename));
|
|
persistMgr->transferCharPtr(TMEMBER(_cursor));
|
|
persistMgr->transferUint32(TMEMBER(_alphaColor));
|
|
for (int i = 0; i < 7; i++) {
|
|
persistMgr->transferCharPtr(TMEMBER(_caption[i]));
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdNodeState::setCaption(const char *caption, int caseVal) {
|
|
if (caseVal == 0) {
|
|
caseVal = 1;
|
|
}
|
|
if (caseVal < 1 || caseVal > 7) {
|
|
return;
|
|
}
|
|
|
|
SAFE_DELETE_ARRAY(_caption[caseVal - 1]);
|
|
size_t captionSize = strlen(caption) + 1;
|
|
_caption[caseVal - 1] = new char[captionSize];
|
|
Common::strcpy_s(_caption[caseVal - 1], captionSize, caption);
|
|
_game->_stringTable->expand(&_caption[caseVal - 1]);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *AdNodeState::getCaption(int caseVal) {
|
|
if (caseVal == 0) {
|
|
caseVal = 1;
|
|
}
|
|
if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
|
|
return "";
|
|
} else {
|
|
return _caption[caseVal - 1];
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
|
|
if (!entity) {
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
// HACK!
|
|
if (this->_game != entity->_game) {
|
|
this->_game = entity->_game;
|
|
}
|
|
|
|
if (saving) {
|
|
for (int i = 0; i < 7; i++) {
|
|
if (entity->_caption[i]) {
|
|
setCaption(entity->_caption[i], i);
|
|
}
|
|
}
|
|
if (!entity->_region && entity->_sprite && entity->_sprite->_filename && entity->_sprite->_filename[0]) {
|
|
if (includingSprites) {
|
|
setFilename(entity->_sprite->_filename);
|
|
} else {
|
|
setFilename("");
|
|
}
|
|
}
|
|
if (entity->_cursor && entity->_cursor->_filename && entity->_cursor->_filename[0]) {
|
|
setCursor(entity->_cursor->_filename);
|
|
}
|
|
_alphaColor = entity->_alphaColor;
|
|
_active = entity->_active;
|
|
} else {
|
|
for (int i = 0; i < 7; i++) {
|
|
if (_caption[i] && _caption[i][0]) {
|
|
entity->setCaption(_caption[i], i);
|
|
}
|
|
}
|
|
if (_filename && _filename[0] && !entity->_region && includingSprites) {
|
|
if (!entity->_sprite || !entity->_sprite->_filename || scumm_stricmp(entity->_sprite->_filename, _filename) != 0) {
|
|
entity->setSprite(_filename);
|
|
}
|
|
}
|
|
if (_cursor && _cursor[0]) {
|
|
if (!entity->_cursor || !entity->_cursor->_filename || scumm_stricmp(entity->_cursor->_filename, _cursor) != 0) {
|
|
entity->setCursor(_cursor);
|
|
}
|
|
}
|
|
|
|
entity->_active = _active;
|
|
entity->_alphaColor = _alphaColor;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
} // End of namespace Wintermute
|