174 lines
5.3 KiB
C++
174 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima4/sound/sound.h"
|
|
#include "ultima/ultima4/core/config.h"
|
|
#include "ultima/ultima4/sound/music.h"
|
|
#include "ultima/ultima4/core/settings.h"
|
|
#include "ultima/ultima4/core/utils.h"
|
|
#include "audio/audiostream.h"
|
|
#include "audio/decoders/flac.h"
|
|
#include "audio/decoders/mp3.h"
|
|
#include "audio/decoders/voc.h"
|
|
#include "audio/decoders/vorbis.h"
|
|
#include "audio/decoders/wave.h"
|
|
#include "common/file.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima4 {
|
|
|
|
SoundManager *g_sound;
|
|
|
|
void soundPlay(Sound sound, bool onlyOnce, int specificDurationInTicks) {
|
|
g_sound->play(sound, onlyOnce, specificDurationInTicks);
|
|
}
|
|
|
|
void soundStop(int channel) {
|
|
g_sound->stop(channel);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------*/
|
|
|
|
SoundManager::SoundManager(Audio::Mixer *mixer) : _mixer(mixer) {
|
|
g_sound = this;
|
|
|
|
// Load sound track filenames from xml config file
|
|
const Config *config = Config::getInstance();
|
|
_soundFilenames.reserve(SOUND_MAX);
|
|
_sounds.resize(SOUND_MAX);
|
|
|
|
Std::vector<ConfigElement> soundConfs = config->getElement("sound").getChildren();
|
|
for (const auto &s : soundConfs) {
|
|
if (s.getName() != "track")
|
|
continue;
|
|
|
|
_soundFilenames.push_back(Common::Path(s.getString("file")));
|
|
}
|
|
}
|
|
|
|
SoundManager::~SoundManager() {
|
|
g_sound = nullptr;
|
|
_mixer->stopHandle(_soundHandle);
|
|
|
|
for (uint idx = 0; idx < _sounds.size(); ++idx)
|
|
delete _sounds[idx];
|
|
}
|
|
|
|
bool SoundManager::load(Sound sound) {
|
|
assertMsg(sound < SOUND_MAX, "Attempted to load an invalid sound");
|
|
|
|
if (_sounds[sound] == nullptr) {
|
|
Common::Path pathname("data/sound/");
|
|
pathname.joinInPlace(_soundFilenames[sound]);
|
|
Common::String basename = pathname.baseName();
|
|
if (!basename.empty() && !basename.hasSuffix("/"))
|
|
return load_sys(sound, pathname);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SoundManager::play(Sound sound, bool onlyOnce, int specificDurationInTicks) {
|
|
assertMsg(sound < SOUND_MAX, "Attempted to play an invalid sound");
|
|
|
|
if (_sounds[sound] == nullptr) {
|
|
if (!load(sound)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
play_sys(sound, onlyOnce, specificDurationInTicks);
|
|
}
|
|
|
|
void SoundManager::stop(int channel) {
|
|
stop_sys(channel);
|
|
}
|
|
|
|
bool SoundManager::load_sys(Sound sound, const Common::Path &filename) {
|
|
Common::File f;
|
|
if (!f.open(filename))
|
|
return false;
|
|
|
|
Audio::SeekableAudioStream *audioStream = nullptr;
|
|
|
|
Common::String baseName(filename.baseName());
|
|
|
|
#ifdef USE_FLAC
|
|
if (baseName.hasSuffixIgnoreCase(".fla"))
|
|
audioStream = Audio::makeFLACStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
|
#endif
|
|
#ifdef USE_VORBIS
|
|
if (baseName.hasSuffixIgnoreCase(".ogg"))
|
|
audioStream = Audio::makeVorbisStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
|
#endif
|
|
#ifdef USE_MAD
|
|
if (baseName.hasSuffixIgnoreCase(".mp3"))
|
|
audioStream = Audio::makeMP3Stream(f.readStream(f.size()), DisposeAfterUse::YES);
|
|
#endif
|
|
if (baseName.hasSuffixIgnoreCase(".wav"))
|
|
audioStream = Audio::makeWAVStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
|
if (baseName.hasSuffixIgnoreCase(".voc"))
|
|
audioStream = Audio::makeVOCStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
|
|
|
_sounds[sound] = audioStream;
|
|
return audioStream != nullptr;
|
|
}
|
|
|
|
void SoundManager::play_sys(Sound sound, bool onlyOnce, int specificDurationMilli) {
|
|
// Don't allow once only sounds if another sound is already playing
|
|
if (onlyOnce && _mixer->isSoundHandleActive(_soundHandle))
|
|
return;
|
|
|
|
// Ensure sound is stopped, and rewinded
|
|
_mixer->stopHandle(_soundHandle);
|
|
_sounds[sound]->rewind();
|
|
|
|
if (specificDurationMilli == -1) {
|
|
// Play a single sound effect
|
|
_mixer->playStream(Audio::Mixer::kSFXSoundType,
|
|
&_soundHandle, _sounds[sound], -1, Audio::Mixer::kMaxChannelVolume,
|
|
0, DisposeAfterUse::NO);
|
|
} else {
|
|
// Play a sound effect, looping if necessary, for a given duration
|
|
// TODO: Better handle cases where a number of loops won't fit
|
|
// exactly to give a desired duration
|
|
int duration = _sounds[sound]->getLength().msecs();
|
|
int loops = (specificDurationMilli + duration - 1) / duration;
|
|
assert(loops >= 0);
|
|
|
|
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(
|
|
_sounds[sound], loops, DisposeAfterUse::NO);
|
|
|
|
_mixer->playStream(Audio::Mixer::kSFXSoundType,
|
|
&_soundHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume,
|
|
0, DisposeAfterUse::NO);
|
|
}
|
|
}
|
|
|
|
void SoundManager::stop_sys(int channel) {
|
|
// Channel 1 is the dummy channel number used for sound effects
|
|
if (channel == 1)
|
|
_mixer->stopHandle(_soundHandle);
|
|
}
|
|
|
|
} // End of namespace Ultima4
|
|
} // End of namespace Ultima
|