/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima4/sound/sound.h"
#include "ultima/ultima4/core/config.h"
#include "ultima/ultima4/sound/music.h"
#include "ultima/ultima4/core/settings.h"
#include "ultima/ultima4/core/utils.h"
#include "audio/audiostream.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/voc.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
#include "common/file.h"
namespace Ultima {
namespace Ultima4 {
SoundManager *g_sound;
void soundPlay(Sound sound, bool onlyOnce, int specificDurationInTicks) {
g_sound->play(sound, onlyOnce, specificDurationInTicks);
}
void soundStop(int channel) {
g_sound->stop(channel);
}
/*-------------------------------------------------------------------*/
SoundManager::SoundManager(Audio::Mixer *mixer) : _mixer(mixer) {
g_sound = this;
// Load sound track filenames from xml config file
const Config *config = Config::getInstance();
_soundFilenames.reserve(SOUND_MAX);
_sounds.resize(SOUND_MAX);
Std::vector soundConfs = config->getElement("sound").getChildren();
for (const auto &s : soundConfs) {
if (s.getName() != "track")
continue;
_soundFilenames.push_back(Common::Path(s.getString("file")));
}
}
SoundManager::~SoundManager() {
g_sound = nullptr;
_mixer->stopHandle(_soundHandle);
for (uint idx = 0; idx < _sounds.size(); ++idx)
delete _sounds[idx];
}
bool SoundManager::load(Sound sound) {
assertMsg(sound < SOUND_MAX, "Attempted to load an invalid sound");
if (_sounds[sound] == nullptr) {
Common::Path pathname("data/sound/");
pathname.joinInPlace(_soundFilenames[sound]);
Common::String basename = pathname.baseName();
if (!basename.empty() && !basename.hasSuffix("/"))
return load_sys(sound, pathname);
}
return true;
}
void SoundManager::play(Sound sound, bool onlyOnce, int specificDurationInTicks) {
assertMsg(sound < SOUND_MAX, "Attempted to play an invalid sound");
if (_sounds[sound] == nullptr) {
if (!load(sound)) {
return;
}
}
play_sys(sound, onlyOnce, specificDurationInTicks);
}
void SoundManager::stop(int channel) {
stop_sys(channel);
}
bool SoundManager::load_sys(Sound sound, const Common::Path &filename) {
Common::File f;
if (!f.open(filename))
return false;
Audio::SeekableAudioStream *audioStream = nullptr;
Common::String baseName(filename.baseName());
#ifdef USE_FLAC
if (baseName.hasSuffixIgnoreCase(".fla"))
audioStream = Audio::makeFLACStream(f.readStream(f.size()), DisposeAfterUse::YES);
#endif
#ifdef USE_VORBIS
if (baseName.hasSuffixIgnoreCase(".ogg"))
audioStream = Audio::makeVorbisStream(f.readStream(f.size()), DisposeAfterUse::YES);
#endif
#ifdef USE_MAD
if (baseName.hasSuffixIgnoreCase(".mp3"))
audioStream = Audio::makeMP3Stream(f.readStream(f.size()), DisposeAfterUse::YES);
#endif
if (baseName.hasSuffixIgnoreCase(".wav"))
audioStream = Audio::makeWAVStream(f.readStream(f.size()), DisposeAfterUse::YES);
if (baseName.hasSuffixIgnoreCase(".voc"))
audioStream = Audio::makeVOCStream(f.readStream(f.size()), DisposeAfterUse::YES);
_sounds[sound] = audioStream;
return audioStream != nullptr;
}
void SoundManager::play_sys(Sound sound, bool onlyOnce, int specificDurationMilli) {
// Don't allow once only sounds if another sound is already playing
if (onlyOnce && _mixer->isSoundHandleActive(_soundHandle))
return;
// Ensure sound is stopped, and rewinded
_mixer->stopHandle(_soundHandle);
_sounds[sound]->rewind();
if (specificDurationMilli == -1) {
// Play a single sound effect
_mixer->playStream(Audio::Mixer::kSFXSoundType,
&_soundHandle, _sounds[sound], -1, Audio::Mixer::kMaxChannelVolume,
0, DisposeAfterUse::NO);
} else {
// Play a sound effect, looping if necessary, for a given duration
// TODO: Better handle cases where a number of loops won't fit
// exactly to give a desired duration
int duration = _sounds[sound]->getLength().msecs();
int loops = (specificDurationMilli + duration - 1) / duration;
assert(loops >= 0);
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(
_sounds[sound], loops, DisposeAfterUse::NO);
_mixer->playStream(Audio::Mixer::kSFXSoundType,
&_soundHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume,
0, DisposeAfterUse::NO);
}
}
void SoundManager::stop_sys(int channel) {
// Channel 1 is the dummy channel number used for sound effects
if (channel == 1)
_mixer->stopHandle(_soundHandle);
}
} // End of namespace Ultima4
} // End of namespace Ultima