83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ULTIMA4_GAME_PORTAL_H
|
|
#define ULTIMA4_GAME_PORTAL_H
|
|
|
|
#include "ultima/ultima4/game/context.h"
|
|
#include "ultima/ultima4/map/map.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima4 {
|
|
|
|
class Map;
|
|
class Location;
|
|
struct Portal;
|
|
|
|
typedef enum {
|
|
ACTION_NONE = 0x0,
|
|
ACTION_ENTER = 0x1,
|
|
ACTION_KLIMB = 0x2,
|
|
ACTION_DESCEND = 0x4,
|
|
ACTION_EXIT_NORTH = 0x8,
|
|
ACTION_EXIT_EAST = 0x10,
|
|
ACTION_EXIT_SOUTH = 0x20,
|
|
ACTION_EXIT_WEST = 0x40
|
|
} PortalTriggerAction;
|
|
|
|
typedef bool (*PortalConditionsMet)(const Portal *p);
|
|
|
|
struct PortalDestination {
|
|
MapCoords _coords;
|
|
MapId _mapid;
|
|
};
|
|
|
|
struct Portal {
|
|
MapCoords _coords;
|
|
MapId _destid;
|
|
MapCoords _start;
|
|
PortalTriggerAction _triggerAction;
|
|
PortalConditionsMet _portalConditionsMet;
|
|
PortalDestination *_retroActiveDest;
|
|
bool _saveLocation;
|
|
Common::String _message;
|
|
TransportContext _portalTransportRequisites;
|
|
bool _exitPortal;
|
|
int _tile;
|
|
};
|
|
|
|
/**
|
|
* Creates a dungeon ladder portal based on the action given
|
|
*/
|
|
void createDngLadder(Location *location, PortalTriggerAction action, Portal *p);
|
|
|
|
/**
|
|
* Finds a portal at the given (x,y,z) coords that will work with the action given
|
|
* and uses it. If in a dungeon and trying to use a ladder, it creates a portal
|
|
* based on the ladder and uses it.
|
|
*/
|
|
int usePortalAt(Location *location, MapCoords coords, PortalTriggerAction action);
|
|
|
|
} // End of namespace Ultima4
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|