/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_PORTAL_H #define ULTIMA4_GAME_PORTAL_H #include "ultima/ultima4/game/context.h" #include "ultima/ultima4/map/map.h" namespace Ultima { namespace Ultima4 { class Map; class Location; struct Portal; typedef enum { ACTION_NONE = 0x0, ACTION_ENTER = 0x1, ACTION_KLIMB = 0x2, ACTION_DESCEND = 0x4, ACTION_EXIT_NORTH = 0x8, ACTION_EXIT_EAST = 0x10, ACTION_EXIT_SOUTH = 0x20, ACTION_EXIT_WEST = 0x40 } PortalTriggerAction; typedef bool (*PortalConditionsMet)(const Portal *p); struct PortalDestination { MapCoords _coords; MapId _mapid; }; struct Portal { MapCoords _coords; MapId _destid; MapCoords _start; PortalTriggerAction _triggerAction; PortalConditionsMet _portalConditionsMet; PortalDestination *_retroActiveDest; bool _saveLocation; Common::String _message; TransportContext _portalTransportRequisites; bool _exitPortal; int _tile; }; /** * Creates a dungeon ladder portal based on the action given */ void createDngLadder(Location *location, PortalTriggerAction action, Portal *p); /** * Finds a portal at the given (x,y,z) coords that will work with the action given * and uses it. If in a dungeon and trying to use a ladder, it creates a portal * based on the ladder and uses it. */ int usePortalAt(Location *location, MapCoords coords, PortalTriggerAction action); } // End of namespace Ultima4 } // End of namespace Ultima #endif