Files
scummvm-cursorfix/engines/ultima/ultima4/game/context.cpp
2026-02-02 04:50:13 +01:00

71 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/context.h"
#include "ultima/ultima4/game/player.h"
#include "ultima/ultima4/views/stats.h"
#include "ultima/ultima4/map/location.h"
namespace Ultima {
namespace Ultima4 {
Context *g_context;
Context::Context() : _stats(nullptr), _aura(nullptr),
_party(nullptr), _location(nullptr) {
g_context = this;
reset();
}
Context::~Context() {
g_context = nullptr;
reset();
}
void Context::reset() {
delete _stats;
delete _aura;
delete _party;
while (_location)
locationFree(&_location);
_stats = nullptr;
_aura = nullptr;
_party = nullptr;
_location = nullptr;
_lastShip = nullptr;
_line = 9999;
_col = 0;
_moonPhase = 0;
_windDirection = 0;
_windCounter = 0;
_windLock = false;
_horseSpeed = 0;
_opacity = 0;
_lastCommandTime = 0;
_transportContext = TRANSPORT_ANY;
}
} // End of namespace Ultima4
} // End of namespace Ultima