/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/game/context.h" #include "ultima/ultima4/game/player.h" #include "ultima/ultima4/views/stats.h" #include "ultima/ultima4/map/location.h" namespace Ultima { namespace Ultima4 { Context *g_context; Context::Context() : _stats(nullptr), _aura(nullptr), _party(nullptr), _location(nullptr) { g_context = this; reset(); } Context::~Context() { g_context = nullptr; reset(); } void Context::reset() { delete _stats; delete _aura; delete _party; while (_location) locationFree(&_location); _stats = nullptr; _aura = nullptr; _party = nullptr; _location = nullptr; _lastShip = nullptr; _line = 9999; _col = 0; _moonPhase = 0; _windDirection = 0; _windCounter = 0; _windLock = false; _horseSpeed = 0; _opacity = 0; _lastCommandTime = 0; _transportContext = TRANSPORT_ANY; } } // End of namespace Ultima4 } // End of namespace Ultima