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scummvm-cursorfix/engines/ultima/nuvie/views/spell_view.h
2026-02-02 04:50:13 +01:00

137 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_VIEWS_SPELL_VIEW_H
#define NUVIE_VIEWS_SPELL_VIEW_H
#include "ultima/nuvie/views/draggable_view.h"
#include "ultima/nuvie/core/obj.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class TileManager;
class ObjManager;
class Screen;
class Actor;
class Font;
class U6Bmp;
class Spell;
class SpellView : public DraggableView {
U6Bmp *background;
bool all_spells_mode;
protected:
bool event_mode; //this means we are reporting the spell_num back to the event class. Used by the enchant spell.
Obj *spell_container;
Actor *caster;
uint16 caster_reagents[8];
uint8 level;
uint8 spell_num;
sint16 cur_spells[16];
uint8 num_spells_per_page;
public:
SpellView(const Configuration *cfg);
~SpellView() override;
virtual bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om);
void set_spell_caster(Actor *actor, Obj *s_container, bool eventMode);
sint16 get_selected_spell() const {
if (spell_container) {
return spell_container->quality;
} else return -1;
}
void Display(bool full_redraw) override;
void PlaceOnScreen(Screen *s, GUI_DragManager *dm, int x, int y) override;
void close_look();
GUI_status KeyDown(const Common::KeyState &key) override;
GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
GUI_status MouseUp(int x, int y, Events::MouseButton button) override {
return GUI_YUM;
}
GUI_status MouseMotion(int x, int y, uint8 state) override {
return GUI_YUM;
}
GUI_status MouseEnter(uint8 state) override {
return GUI_YUM;
}
GUI_status MouseLeave(uint8 state) override {
return GUI_YUM;
}
GUI_status MouseClick(int x, int y, Events::MouseButton button) override {
return GUI_YUM;
}
GUI_status MouseDouble(int x, int y, Events::MouseButton button) override {
return GUI_YUM;
}
GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override {
return GUI_YUM;
}
GUI_status MouseHeld(int x, int y, Events::MouseButton button) override {
return GUI_YUM;
}
GUI_status MouseWheel(sint32 x, sint32 y) override;
protected:
void event_mode_select_spell();
void add_command_icons(Screen *tmp_screen, void *view_manager);
void hide_buttons();
void show_buttons();
void update_buttons();
void move_left();
void move_right();
GUI_status move_up();
GUI_status move_down();
void set_prev_level();
void set_next_level();
virtual uint8 fill_cur_spell_list();
sint8 get_selected_index() const;
void display_level_text();
void display_spell_list_text();
void display_spell_text(Spell *spell, uint16 line_num, uint8 selected_spell);
void show_spell_description();
GUI_status cancel_spell();
uint16 get_available_spell_count(const Spell *s) const;
GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif