/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_VIEWS_SPELL_VIEW_H #define NUVIE_VIEWS_SPELL_VIEW_H #include "ultima/nuvie/views/draggable_view.h" #include "ultima/nuvie/core/obj.h" namespace Ultima { namespace Nuvie { class Configuration; class TileManager; class ObjManager; class Screen; class Actor; class Font; class U6Bmp; class Spell; class SpellView : public DraggableView { U6Bmp *background; bool all_spells_mode; protected: bool event_mode; //this means we are reporting the spell_num back to the event class. Used by the enchant spell. Obj *spell_container; Actor *caster; uint16 caster_reagents[8]; uint8 level; uint8 spell_num; sint16 cur_spells[16]; uint8 num_spells_per_page; public: SpellView(const Configuration *cfg); ~SpellView() override; virtual bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om); void set_spell_caster(Actor *actor, Obj *s_container, bool eventMode); sint16 get_selected_spell() const { if (spell_container) { return spell_container->quality; } else return -1; } void Display(bool full_redraw) override; void PlaceOnScreen(Screen *s, GUI_DragManager *dm, int x, int y) override; void close_look(); GUI_status KeyDown(const Common::KeyState &key) override; GUI_status MouseDown(int x, int y, Events::MouseButton button) override; GUI_status MouseUp(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseMotion(int x, int y, uint8 state) override { return GUI_YUM; } GUI_status MouseEnter(uint8 state) override { return GUI_YUM; } GUI_status MouseLeave(uint8 state) override { return GUI_YUM; } GUI_status MouseClick(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseDouble(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseHeld(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseWheel(sint32 x, sint32 y) override; protected: void event_mode_select_spell(); void add_command_icons(Screen *tmp_screen, void *view_manager); void hide_buttons(); void show_buttons(); void update_buttons(); void move_left(); void move_right(); GUI_status move_up(); GUI_status move_down(); void set_prev_level(); void set_next_level(); virtual uint8 fill_cur_spell_list(); sint8 get_selected_index() const; void display_level_text(); void display_spell_list_text(); void display_spell_text(Spell *spell, uint16 line_num, uint8 selected_spell); void show_spell_description(); GUI_status cancel_spell(); uint16 get_available_spell_count(const Spell *s) const; GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif