281 lines
11 KiB
C++
281 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/gui/gui_types.h"
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#include "ultima/nuvie/gui/gui_button.h"
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#include "ultima/nuvie/gui/gui_text.h"
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#include "ultima/nuvie/gui/gui_text_toggle_button.h"
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#include "ultima/nuvie/gui/gui_callback.h"
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#include "ultima/nuvie/gui/gui_area.h"
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#include "ultima/nuvie/gui/gui_dialog.h"
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#include "ultima/nuvie/menus/input_dialog.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/core/events.h"
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#include "ultima/nuvie/gui/widgets/map_window.h"
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#include "ultima/nuvie/views/party_view.h"
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#include "ultima/nuvie/views/view_manager.h"
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#include "ultima/nuvie/gui/widgets/command_bar_new_ui.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/keybinding/keys.h"
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namespace Ultima {
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namespace Nuvie {
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static const int ID_WIDTH = 280;
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static const int ID_HEIGHT = 166;
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InputDialog::InputDialog(GUI_CallBack *callback)
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: GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - ID_WIDTH) / 2,
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Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - ID_HEIGHT) / 2,
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ID_WIDTH, ID_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) {
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init();
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grab_focus();
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}
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bool InputDialog::init() {
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uint8 textY = 11;
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uint8 buttonY = 9;
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int colX[] = { 9, 239 };
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int height = 12;
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uint8 row_h = 13;
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int yesno_width = 32;
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b_index_num = -1;
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last_index = 0;
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GUI_Widget *widget;
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GUI *gui = GUI::get_gui();
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GUI_Font *font = gui->get_font();
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Game *game = Game::get_game();
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MapWindow *map_window = game->get_map_window();
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widget = new GUI_Text(colX[0], textY, 0, 0, 0, "Interface:", font);
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AddWidget(widget);
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Dragging enabled:", font);
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AddWidget(widget);
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Direction selects target:", font);
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AddWidget(widget);
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Look on left_click:", font);
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AddWidget(widget);
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Walk with left button:", font);
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AddWidget(widget);
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Enable doubleclick:", font);
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AddWidget(widget);
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if (game->get_game_type() == NUVIE_GAME_U6) {
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Allow free balloon movement:", font);
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AddWidget(widget);
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}
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if (!game->is_new_style()) {
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Doubleclick opens containers:", font);
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AddWidget(widget);
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}
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Use new command bar:", font);
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AddWidget(widget);
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if (!game->is_new_style()) {
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widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Party view targeting:", font);
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AddWidget(widget);
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}
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Configuration *config = game->get_config();
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int interface;
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Std::string interface_str;
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config->value("config/input/interface", interface_str, "normal"); // get cfg variable because hackmove changes InterfaceType
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if (interface_str == "ignore_block")
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interface = 2;
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else if (interface_str == "fullscreen")
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interface = 1;
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else // normal
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interface = 0;
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const char *const yesno_text[] = { "no", "yes" };
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const char *const interface_text[] = { "Normal", "U7 like", "ignores obstacles" };
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interface_button = new GUI_TextToggleButton(this, 129, buttonY, 142, height, interface_text, 3, interface, font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(interface_button);
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button_index[last_index] = interface_button;
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dragging_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->is_dragging_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(dragging_button);
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button_index[last_index += 1] = dragging_button;
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direction_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->get_event()->is_direction_selecting_targets(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(direction_button);
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button_index[last_index += 1] = direction_button;
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look_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->will_look_on_left_click(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(look_button);
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button_index[last_index += 1] = look_button;
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walk_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->will_walk_with_left_button(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(walk_button);
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button_index[last_index += 1] = walk_button;
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doubleclick_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->is_doubleclick_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(doubleclick_button);
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button_index[last_index += 1] = doubleclick_button;
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if (game->get_game_type() == NUVIE_GAME_U6) {
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balloon_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->has_free_balloon_movement(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(balloon_button);
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button_index[last_index += 1] = balloon_button;
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} else
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balloon_button = nullptr;
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if (!Game::get_game()->is_new_style()) {
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open_container_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->doubleclick_opens_containers(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(open_container_button);
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button_index[last_index += 1] = open_container_button;
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}
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command_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->get_new_command_bar() != nullptr, font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(command_button);
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button_index[last_index += 1] = command_button;
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if (!Game::get_game()->is_new_style()) {
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bool party_view_targeting;
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config->value("config/input/party_view_targeting", party_view_targeting, false);
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party_targeting_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, party_view_targeting, font, BUTTON_TEXTALIGN_CENTER, this, 0);
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AddWidget(party_targeting_button);
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button_index[last_index += 1] = party_targeting_button;
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} else
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open_container_button = party_targeting_button = nullptr;
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cancel_button = new GUI_Button(this, 83, ID_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
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AddWidget(cancel_button);
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button_index[last_index += 1] = cancel_button;
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save_button = new GUI_Button(this, 154, ID_HEIGHT - 20, 40, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
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AddWidget(save_button);
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button_index[last_index += 1] = save_button;
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return true;
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}
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InputDialog::~InputDialog() {
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}
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GUI_status InputDialog::close_dialog() {
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Delete(); // mark dialog as deleted. it will be freed by the GUI object
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callback_object->callback(0, this, this);
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return GUI_YUM;
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}
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GUI_status InputDialog::KeyDown(const Common::KeyState &key) {
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KeyBinder *keybinder = Game::get_game()->get_keybinder();
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ActionType a = keybinder->get_ActionType(key);
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switch (keybinder->GetActionKeyType(a)) {
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case NORTH_KEY:
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case WEST_KEY:
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if (b_index_num != -1)
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button_index[b_index_num]->set_highlighted(false);
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if (b_index_num <= 0)
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b_index_num = last_index;
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else
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b_index_num = b_index_num - 1;
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button_index[b_index_num]->set_highlighted(true);
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break;
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case SOUTH_KEY:
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case EAST_KEY:
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if (b_index_num != -1)
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button_index[b_index_num]->set_highlighted(false);
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if (b_index_num == last_index)
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b_index_num = 0;
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else
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b_index_num += 1;
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button_index[b_index_num]->set_highlighted(true);
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break;
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case DO_ACTION_KEY:
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if (b_index_num != -1) return button_index[b_index_num]->Activate_button();
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break;
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case CANCEL_ACTION_KEY:
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return close_dialog();
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default:
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keybinder->handle_always_available_keys(a);
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break;
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}
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return GUI_YUM;
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}
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GUI_status InputDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
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if (caller == cancel_button) {
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return close_dialog();
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} else if (caller == save_button) {
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Game *game = Game::get_game();
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MapWindow *map_window = game->get_map_window();
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Configuration *config = Game::get_game()->get_config();
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Std::string interface_str;
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if (interface_button->GetSelection() == 2)
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interface_str = "ignore_block";
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else if (interface_button->GetSelection() == 1)
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interface_str = "fullscreen";
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else // 0
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interface_str = "normal";
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config->set("config/input/interface", interface_str);
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map_window->set_interface(); // must come after you set cfg
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game->set_dragging_enabled(dragging_button->GetSelection());
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config->set("config/input/enabled_dragging", dragging_button->GetSelection() ? "yes" : "no");
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game->get_event()->set_direction_selects_target(direction_button->GetSelection());
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config->set("config/input/direction_selects_target", direction_button->GetSelection() ? "yes" : "no");
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map_window->set_look_on_left_click(look_button->GetSelection());
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config->set("config/input/look_on_left_click", look_button->GetSelection() ? "yes" : "no");
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map_window->set_walk_with_left_button(walk_button->GetSelection());
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config->set("config/input/walk_with_left_button", walk_button->GetSelection() ? "yes" : "no");
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map_window->set_enable_doubleclick(doubleclick_button->GetSelection());
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config->set("config/input/enable_doubleclick", doubleclick_button->GetSelection() ? "yes" : "no");
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map_window->set_use_left_clicks(); // allow or disallow left clicks - Must come after look_on_left_click and enable_doubleclick
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if (game->get_game_type() == NUVIE_GAME_U6) {
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game->set_free_balloon_movement(balloon_button->GetSelection() == 1);
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config->set(config_get_game_key(config) + "/free_balloon_movement", balloon_button->GetSelection() ? "yes" : "no");
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}
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if (open_container_button) {
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game->set_doubleclick_opens_containers(open_container_button->GetSelection());
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config->set("config/input/doubleclick_opens_containers", open_container_button->GetSelection() ? "yes" : "no");
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}
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if (command_button->GetSelection())
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game->init_new_command_bar();
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else
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game->delete_new_command_bar();
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config->set("config/input/new_command_bar", command_button->GetSelection() ? "yes" : "no");
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if (party_targeting_button) {
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game->get_view_manager()->get_party_view()->set_party_view_targeting(party_targeting_button->GetSelection());
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config->set("config/input/party_view_targeting", party_targeting_button->GetSelection() ? "yes" : "no");
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}
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config->write();
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close_dialog();
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return GUI_YUM;
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}
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return GUI_PASS;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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