/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/gui/gui_types.h" #include "ultima/nuvie/gui/gui_button.h" #include "ultima/nuvie/gui/gui_text.h" #include "ultima/nuvie/gui/gui_text_toggle_button.h" #include "ultima/nuvie/gui/gui_callback.h" #include "ultima/nuvie/gui/gui_area.h" #include "ultima/nuvie/gui/gui_dialog.h" #include "ultima/nuvie/menus/input_dialog.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/core/events.h" #include "ultima/nuvie/gui/widgets/map_window.h" #include "ultima/nuvie/views/party_view.h" #include "ultima/nuvie/views/view_manager.h" #include "ultima/nuvie/gui/widgets/command_bar_new_ui.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/keybinding/keys.h" namespace Ultima { namespace Nuvie { static const int ID_WIDTH = 280; static const int ID_HEIGHT = 166; InputDialog::InputDialog(GUI_CallBack *callback) : GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - ID_WIDTH) / 2, Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - ID_HEIGHT) / 2, ID_WIDTH, ID_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) { init(); grab_focus(); } bool InputDialog::init() { uint8 textY = 11; uint8 buttonY = 9; int colX[] = { 9, 239 }; int height = 12; uint8 row_h = 13; int yesno_width = 32; b_index_num = -1; last_index = 0; GUI_Widget *widget; GUI *gui = GUI::get_gui(); GUI_Font *font = gui->get_font(); Game *game = Game::get_game(); MapWindow *map_window = game->get_map_window(); widget = new GUI_Text(colX[0], textY, 0, 0, 0, "Interface:", font); AddWidget(widget); widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Dragging enabled:", font); AddWidget(widget); widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Direction selects target:", font); AddWidget(widget); widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Look on left_click:", font); AddWidget(widget); widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Walk with left button:", font); AddWidget(widget); widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Enable doubleclick:", font); AddWidget(widget); if (game->get_game_type() == NUVIE_GAME_U6) { widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Allow free balloon movement:", font); AddWidget(widget); } if (!game->is_new_style()) { widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Doubleclick opens containers:", font); AddWidget(widget); } widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Use new command bar:", font); AddWidget(widget); if (!game->is_new_style()) { widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Party view targeting:", font); AddWidget(widget); } Configuration *config = game->get_config(); int interface; Std::string interface_str; config->value("config/input/interface", interface_str, "normal"); // get cfg variable because hackmove changes InterfaceType if (interface_str == "ignore_block") interface = 2; else if (interface_str == "fullscreen") interface = 1; else // normal interface = 0; const char *const yesno_text[] = { "no", "yes" }; const char *const interface_text[] = { "Normal", "U7 like", "ignores obstacles" }; interface_button = new GUI_TextToggleButton(this, 129, buttonY, 142, height, interface_text, 3, interface, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(interface_button); button_index[last_index] = interface_button; dragging_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->is_dragging_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(dragging_button); button_index[last_index += 1] = dragging_button; direction_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->get_event()->is_direction_selecting_targets(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(direction_button); button_index[last_index += 1] = direction_button; look_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->will_look_on_left_click(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(look_button); button_index[last_index += 1] = look_button; walk_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->will_walk_with_left_button(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(walk_button); button_index[last_index += 1] = walk_button; doubleclick_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, map_window->is_doubleclick_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(doubleclick_button); button_index[last_index += 1] = doubleclick_button; if (game->get_game_type() == NUVIE_GAME_U6) { balloon_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->has_free_balloon_movement(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(balloon_button); button_index[last_index += 1] = balloon_button; } else balloon_button = nullptr; if (!Game::get_game()->is_new_style()) { open_container_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->doubleclick_opens_containers(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(open_container_button); button_index[last_index += 1] = open_container_button; } command_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, game->get_new_command_bar() != nullptr, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(command_button); button_index[last_index += 1] = command_button; if (!Game::get_game()->is_new_style()) { bool party_view_targeting; config->value("config/input/party_view_targeting", party_view_targeting, false); party_targeting_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, yesno_width, height, yesno_text, 2, party_view_targeting, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(party_targeting_button); button_index[last_index += 1] = party_targeting_button; } else open_container_button = party_targeting_button = nullptr; cancel_button = new GUI_Button(this, 83, ID_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(cancel_button); button_index[last_index += 1] = cancel_button; save_button = new GUI_Button(this, 154, ID_HEIGHT - 20, 40, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(save_button); button_index[last_index += 1] = save_button; return true; } InputDialog::~InputDialog() { } GUI_status InputDialog::close_dialog() { Delete(); // mark dialog as deleted. it will be freed by the GUI object callback_object->callback(0, this, this); return GUI_YUM; } GUI_status InputDialog::KeyDown(const Common::KeyState &key) { KeyBinder *keybinder = Game::get_game()->get_keybinder(); ActionType a = keybinder->get_ActionType(key); switch (keybinder->GetActionKeyType(a)) { case NORTH_KEY: case WEST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num <= 0) b_index_num = last_index; else b_index_num = b_index_num - 1; button_index[b_index_num]->set_highlighted(true); break; case SOUTH_KEY: case EAST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num == last_index) b_index_num = 0; else b_index_num += 1; button_index[b_index_num]->set_highlighted(true); break; case DO_ACTION_KEY: if (b_index_num != -1) return button_index[b_index_num]->Activate_button(); break; case CANCEL_ACTION_KEY: return close_dialog(); default: keybinder->handle_always_available_keys(a); break; } return GUI_YUM; } GUI_status InputDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) { if (caller == cancel_button) { return close_dialog(); } else if (caller == save_button) { Game *game = Game::get_game(); MapWindow *map_window = game->get_map_window(); Configuration *config = Game::get_game()->get_config(); Std::string interface_str; if (interface_button->GetSelection() == 2) interface_str = "ignore_block"; else if (interface_button->GetSelection() == 1) interface_str = "fullscreen"; else // 0 interface_str = "normal"; config->set("config/input/interface", interface_str); map_window->set_interface(); // must come after you set cfg game->set_dragging_enabled(dragging_button->GetSelection()); config->set("config/input/enabled_dragging", dragging_button->GetSelection() ? "yes" : "no"); game->get_event()->set_direction_selects_target(direction_button->GetSelection()); config->set("config/input/direction_selects_target", direction_button->GetSelection() ? "yes" : "no"); map_window->set_look_on_left_click(look_button->GetSelection()); config->set("config/input/look_on_left_click", look_button->GetSelection() ? "yes" : "no"); map_window->set_walk_with_left_button(walk_button->GetSelection()); config->set("config/input/walk_with_left_button", walk_button->GetSelection() ? "yes" : "no"); map_window->set_enable_doubleclick(doubleclick_button->GetSelection()); config->set("config/input/enable_doubleclick", doubleclick_button->GetSelection() ? "yes" : "no"); map_window->set_use_left_clicks(); // allow or disallow left clicks - Must come after look_on_left_click and enable_doubleclick if (game->get_game_type() == NUVIE_GAME_U6) { game->set_free_balloon_movement(balloon_button->GetSelection() == 1); config->set(config_get_game_key(config) + "/free_balloon_movement", balloon_button->GetSelection() ? "yes" : "no"); } if (open_container_button) { game->set_doubleclick_opens_containers(open_container_button->GetSelection()); config->set("config/input/doubleclick_opens_containers", open_container_button->GetSelection() ? "yes" : "no"); } if (command_button->GetSelection()) game->init_new_command_bar(); else game->delete_new_command_bar(); config->set("config/input/new_command_bar", command_button->GetSelection() ? "yes" : "no"); if (party_targeting_button) { game->get_view_manager()->get_party_view()->set_party_view_targeting(party_targeting_button->GetSelection()); config->set("config/input/party_view_targeting", party_targeting_button->GetSelection() ? "yes" : "no"); } config->write(); close_dialog(); return GUI_YUM; } return GUI_PASS; } } // End of namespace Nuvie } // End of namespace Ultima