67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_PICK_MESH2_H
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#define TETRAEDGE_TE_TE_PICK_MESH2_H
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#include "common/array.h"
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#include "tetraedge/te/te_3d_object2.h"
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#include "tetraedge/te/te_vector2f32.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class TePickMesh2 : public Te3DObject2 {
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public:
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TePickMesh2();
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void draw() override;
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bool intersect(const TeVector3f32 &v1, const TeVector3f32 &v2, TeVector3f32 &v3, float &fout, bool useLastHit, uint *triangleHitOut);
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bool intersect2D(const TeVector2f32 &pt);
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uint lastTriangleHit() const;
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bool pointInTriangle(const TeVector2f32 &p1, const TeVector2f32 &p2, const TeVector2f32 &p3, const TeVector2f32 &p4) const;
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void setLastTriangleHit(uint lastHit) { _lastTriangleHit = lastHit; }
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void setNbTriangles(uint num);
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void setTriangle(uint num, const TeVector3f32 &v1, const TeVector3f32 &v2, const TeVector3f32 &v3);
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void triangle(uint num, TeVector3f32 &v1out, TeVector3f32 &v2out, TeVector3f32 &v3out) const;
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TeVector3f32 slide(const TeVector3f32 &pos);
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static void serialize(Common::WriteStream &stream, const TePickMesh2 &mesh);
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static void deserialize(Common::ReadStream &stream, TePickMesh2 &mesh);
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Common::Array<TeVector3f32> &verticies() { return _verticies; }
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const Common::Array<TeVector3f32> &verticies() const { return _verticies; }
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protected:
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Common::Array<TeVector3f32> _verticies;
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uint _lastTriangleHit;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_PICK_MESH2_H
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