/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_PICK_MESH2_H #define TETRAEDGE_TE_TE_PICK_MESH2_H #include "common/array.h" #include "tetraedge/te/te_3d_object2.h" #include "tetraedge/te/te_vector2f32.h" #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { class TePickMesh2 : public Te3DObject2 { public: TePickMesh2(); void draw() override; bool intersect(const TeVector3f32 &v1, const TeVector3f32 &v2, TeVector3f32 &v3, float &fout, bool useLastHit, uint *triangleHitOut); bool intersect2D(const TeVector2f32 &pt); uint lastTriangleHit() const; bool pointInTriangle(const TeVector2f32 &p1, const TeVector2f32 &p2, const TeVector2f32 &p3, const TeVector2f32 &p4) const; void setLastTriangleHit(uint lastHit) { _lastTriangleHit = lastHit; } void setNbTriangles(uint num); void setTriangle(uint num, const TeVector3f32 &v1, const TeVector3f32 &v2, const TeVector3f32 &v3); void triangle(uint num, TeVector3f32 &v1out, TeVector3f32 &v2out, TeVector3f32 &v3out) const; TeVector3f32 slide(const TeVector3f32 &pos); static void serialize(Common::WriteStream &stream, const TePickMesh2 &mesh); static void deserialize(Common::ReadStream &stream, TePickMesh2 &mesh); Common::Array &verticies() { return _verticies; } const Common::Array &verticies() const { return _verticies; } protected: Common::Array _verticies; uint _lastTriangleHit; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_PICK_MESH2_H