134 lines
3.4 KiB
C++
134 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "common/debug.h"
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#include "qdengine/qdengine.h"
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#include "qdengine/system/sound/snd_sound.h"
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#include "qdengine/system/sound/wav_sound.h"
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namespace QDEngine {
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sndSound::~sndSound() {
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release_sound_buffer();
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}
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bool sndSound::create_sound_buffer() {
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if (!sound())
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return false;
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return true;
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}
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bool sndSound::release_sound_buffer() {
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if (!is_stopped())
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stop(false);
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return true;
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}
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bool sndSound::play() {
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debugC(5, kDebugSound, "sndSound::play(). %s", transCyrillic(_sound->_fname.toString()));
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if (!_sound->_audioStream) {
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warning("sndSound::play(): audioStream is null for '%s'", transCyrillic(_sound->_fname.toString()));
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return false;
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}
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_flags &= ~SOUND_FLAG_PAUSED;
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_sound->_audioStream->rewind();
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if (_flags & SOUND_FLAG_LOOPING) {
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Audio::AudioStream *audio = new Audio::LoopingAudioStream(_sound->_audioStream, 0, DisposeAfterUse::NO);
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g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_audHandle, audio, -1, _volume, 0, DisposeAfterUse::NO);
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} else {
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g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_audHandle, _sound->_audioStream, -1, _volume, 0, DisposeAfterUse::NO);
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}
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return true;
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}
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bool sndSound::stop(bool rewind) {
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debugC(5, kDebugSound, "sndSound::stop(). this: %p", (void *)this);
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g_system->getMixer()->stopHandle(_audHandle);
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if (rewind && _sound && _sound->_audioStream)
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_sound->_audioStream->seek(0);
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_isStopped = true;
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return true;
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}
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void sndSound::pause() {
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debugC(5, kDebugSound, "sndSound::pause(). this: %p", (void *)this);
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_flags |= SOUND_FLAG_PAUSED;
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g_system->getMixer()->pauseHandle(_audHandle, true);
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}
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void sndSound::resume() {
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debugC(5, kDebugSound, "sndSound::resume(). this: %p", (void *)this);
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_flags &= ~SOUND_FLAG_PAUSED;
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g_system->getMixer()->pauseHandle(_audHandle, false);
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}
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sndSound::status_t sndSound::status() const {
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if (_isStopped)
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return SOUND_STOPPED;
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if (is_paused())
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return sndSound::SOUND_PAUSED;
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if (g_system->getMixer()->isSoundHandleActive(_audHandle))
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return SOUND_PLAYING;
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return SOUND_STOPPED;
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}
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bool sndSound::is_stopped() const {
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switch (status()) {
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case SOUND_PLAYING:
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case SOUND_PAUSED:
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return false;
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default:
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return true;
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}
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}
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bool sndSound::set_volume(int vol) {
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_volume = vol;
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g_system->getMixer()->setChannelVolume(_audHandle, vol);
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return true;
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}
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bool sndSound::change_frequency(float coeff) {
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if (coeff != 1.0)
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warning("STUB: sndSound::change_frequency(%f) '%s'", coeff, transCyrillic(sound()->_fname.toString()));
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return true;
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}
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} // namespace QDEngine
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