/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/audiostream.h" #include "common/debug.h" #include "qdengine/qdengine.h" #include "qdengine/system/sound/snd_sound.h" #include "qdengine/system/sound/wav_sound.h" namespace QDEngine { sndSound::~sndSound() { release_sound_buffer(); } bool sndSound::create_sound_buffer() { if (!sound()) return false; return true; } bool sndSound::release_sound_buffer() { if (!is_stopped()) stop(false); return true; } bool sndSound::play() { debugC(5, kDebugSound, "sndSound::play(). %s", transCyrillic(_sound->_fname.toString())); if (!_sound->_audioStream) { warning("sndSound::play(): audioStream is null for '%s'", transCyrillic(_sound->_fname.toString())); return false; } _flags &= ~SOUND_FLAG_PAUSED; _sound->_audioStream->rewind(); if (_flags & SOUND_FLAG_LOOPING) { Audio::AudioStream *audio = new Audio::LoopingAudioStream(_sound->_audioStream, 0, DisposeAfterUse::NO); g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_audHandle, audio, -1, _volume, 0, DisposeAfterUse::NO); } else { g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_audHandle, _sound->_audioStream, -1, _volume, 0, DisposeAfterUse::NO); } return true; } bool sndSound::stop(bool rewind) { debugC(5, kDebugSound, "sndSound::stop(). this: %p", (void *)this); g_system->getMixer()->stopHandle(_audHandle); if (rewind && _sound && _sound->_audioStream) _sound->_audioStream->seek(0); _isStopped = true; return true; } void sndSound::pause() { debugC(5, kDebugSound, "sndSound::pause(). this: %p", (void *)this); _flags |= SOUND_FLAG_PAUSED; g_system->getMixer()->pauseHandle(_audHandle, true); } void sndSound::resume() { debugC(5, kDebugSound, "sndSound::resume(). this: %p", (void *)this); _flags &= ~SOUND_FLAG_PAUSED; g_system->getMixer()->pauseHandle(_audHandle, false); } sndSound::status_t sndSound::status() const { if (_isStopped) return SOUND_STOPPED; if (is_paused()) return sndSound::SOUND_PAUSED; if (g_system->getMixer()->isSoundHandleActive(_audHandle)) return SOUND_PLAYING; return SOUND_STOPPED; } bool sndSound::is_stopped() const { switch (status()) { case SOUND_PLAYING: case SOUND_PAUSED: return false; default: return true; } } bool sndSound::set_volume(int vol) { _volume = vol; g_system->getMixer()->setChannelVolume(_audHandle, vol); return true; } bool sndSound::change_frequency(float coeff) { if (coeff != 1.0) warning("STUB: sndSound::change_frequency(%f) '%s'", coeff, transCyrillic(sound()->_fname.toString())); return true; } } // namespace QDEngine