110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/locations/location.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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#define DISPLAY_SECONDS 5
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Location::Location(const Common::String &name) : TextView(name) {
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_bounds = getLineBounds(17, 24);
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_modeString = STRING["dialogs.location.gather"];
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}
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bool Location::msgGame(const GameMessage &msg) {
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if (msg._name == "DISPLAY") {
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addView();
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return true;
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}
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return TextView::msgGame(msg);
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}
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void Location::draw() {
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clearSurface();
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writeString(0, 0, g_globals->_currCharacter->_name);
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newLine();
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writeString(STRING["dialogs.location.gold"]);
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writeNumber(g_globals->_currCharacter->_gold);
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newLine();
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newLine();
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writeString(_modeString);
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writeString(0, 6, STRING["dialogs.misc.go_back"]);
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}
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void Location::displayMessage(int x, const Common::String &msg) {
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clearLines(3, 7);
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writeString(x, 5, msg);
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delaySeconds(DISPLAY_SECONDS);
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}
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void Location::newLine() {
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_textPos.x = 0;
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if (++_textPos.y >= 24)
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_textPos.y = 0;
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}
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bool Location::subtractGold(uint amount) {
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if (g_globals->_currCharacter->_gold < amount) {
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notEnoughGold();
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return false;
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} else {
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g_globals->_currCharacter->_gold -= amount;
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return true;
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}
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}
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void Location::notEnoughGold() {
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Sound::sound(SOUND_2);
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displayMessage(STRING["dialogs.misc.not_enough_gold"]);
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}
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void Location::backpackFull() {
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Sound::sound(SOUND_2);
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displayMessage(STRING["dialogs.misc.backpack_full"]);
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}
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void Location::changeCharacter(uint index) {
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if (index >= g_globals->_party.size())
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return;
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g_globals->_currCharacter = &g_globals->_party[index];
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redraw();
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}
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void Location::leave() {
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g_maps->turnAround();
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close();
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g_events->redraw();
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}
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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