/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/locations/location.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Views { namespace Locations { #define DISPLAY_SECONDS 5 Location::Location(const Common::String &name) : TextView(name) { _bounds = getLineBounds(17, 24); _modeString = STRING["dialogs.location.gather"]; } bool Location::msgGame(const GameMessage &msg) { if (msg._name == "DISPLAY") { addView(); return true; } return TextView::msgGame(msg); } void Location::draw() { clearSurface(); writeString(0, 0, g_globals->_currCharacter->_name); newLine(); writeString(STRING["dialogs.location.gold"]); writeNumber(g_globals->_currCharacter->_gold); newLine(); newLine(); writeString(_modeString); writeString(0, 6, STRING["dialogs.misc.go_back"]); } void Location::displayMessage(int x, const Common::String &msg) { clearLines(3, 7); writeString(x, 5, msg); delaySeconds(DISPLAY_SECONDS); } void Location::newLine() { _textPos.x = 0; if (++_textPos.y >= 24) _textPos.y = 0; } bool Location::subtractGold(uint amount) { if (g_globals->_currCharacter->_gold < amount) { notEnoughGold(); return false; } else { g_globals->_currCharacter->_gold -= amount; return true; } } void Location::notEnoughGold() { Sound::sound(SOUND_2); displayMessage(STRING["dialogs.misc.not_enough_gold"]); } void Location::backpackFull() { Sound::sound(SOUND_2); displayMessage(STRING["dialogs.misc.backpack_full"]); } void Location::changeCharacter(uint index) { if (index >= g_globals->_party.size()) return; g_globals->_currCharacter = &g_globals->_party[index]; redraw(); } void Location::leave() { g_maps->turnAround(); close(); g_events->redraw(); } } // namespace Locations } // namespace Views } // namespace MM1 } // namespace MM