849 lines
23 KiB
C++
849 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section1/room101.h"
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#include "m4/burger/rooms/section1/section1.h"
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#include "m4/burger/vars.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/core/imath.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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static const seriesStreamBreak STREAM_BREAKS1[] = {
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{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 5, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 14, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 16, nullptr, 1, 255, 11, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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static const seriesStreamBreak STREAM_BREAKS2[] = {
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{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 6, nullptr, 2, 255, 5, 0, nullptr, 0 },
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{ 17, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 24, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 26, nullptr, 1, 255, 14, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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static const seriesStreamBreak STREAM_BREAKS3[] = {
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{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 5, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 14, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 16, nullptr, 1, 255, 17, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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static const seriesStreamBreak STREAM_BREAKS4[] = {
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{ 0, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 7, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 13, nullptr, 1, 255, 20, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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static const seriesStreamBreak STREAM_BREAKS5[] = {
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{ 0, "100_010", 1, 255, -1, 0, nullptr, 0 },
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{ 19, "100_011", 1, 255, -1, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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static const seriesStreamBreak STREAM_BREAKS6[] = {
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{ 9, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 19, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 28, nullptr, 2, 255, 4, 0, nullptr, 0 },
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{ 32, nullptr, 1, 255, 8, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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static const seriesPlayBreak PLAY_BREAKS1[] = {
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{ 0, 10, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
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{ 11, -1, "101_004", 2, 255, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const seriesPlayBreak PLAY_BREAKS2[] = {
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{ 0, 2, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
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{ 3, -1, "102_038", 1, 100, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const seriesPlayBreak PLAY_BREAKS3[] = {
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{ 0, 8, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
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{ 9, -1, "101_002", 1, 100, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const seriesPlayBreak PLAY_BREAKS4[] = {
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{ 0, 6, nullptr, 1, 255, -1, 0, 0, nullptr, 0 },
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{ 7, 9, "101w005", 1, 255, -1, 0, 0, nullptr, 0 },
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{ 10, -1, nullptr, 1, 255, kCHANGE_WILBUR_ANIMATION, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const char *SAID1[][4] = {
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{ "BARBERSHOP", nullptr, "101W003", "101W003" },
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{ "DOOR", "101W006", nullptr, nullptr },
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{ "FIRE ESCAPE", "101W004", nullptr, nullptr },
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{ "TOWN HALL", nullptr, "101W003", nullptr },
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{ "ALLEY", nullptr, "101W003", nullptr },
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{ "VERA'S DINER", nullptr, "101W003", nullptr },
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{ "OLD BRIDGE", nullptr, "101W003", nullptr },
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{ "HARDWARE STORE", "101W006b", "101W003", "101W003" },
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{ "BANK", "101W007", "101W003", "101W003" },
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{ "THEATRE", "101W008", "101W003", "101W003" },
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{ "POLICE STATION", "101W009", "101W003", "101W003" },
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{ "PET AND FEED STORE", "101W010", "101W003", "101W011" },
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{ "FIRE STATION", "101W012", "101W003", "101W003" },
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{ "FIRE HYDRANT", "101W013", "101W003", nullptr },
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{ "PICKUP TRUCK", "101W015", "101W003", "101W016" },
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{ nullptr, nullptr, nullptr, nullptr }
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};
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void Room101::init() {
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_val1 = 255;
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digi_stop(1);
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digi_preload("101_001");
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_G(kernel).call_daemon_every_loop = true;
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if (_G(game).previous_room != 102)
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door();
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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// Do nothing
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break;
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case 102:
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// Exiting barber shop
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player_set_commands_allowed(false);
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if (_G(flags)[V014]) {
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_G(flags)[V014] = 0;
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ws_demand_facing(_G(my_walker), 10);
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ws_demand_location(_G(my_walker), 338, 265);
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_G(wilbur_should) = 16;
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} else {
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ws_demand_facing(_G(my_walker), 4);
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ws_demand_location(_G(my_walker), 264, 259);
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_G(wilbur_should) = 10;
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}
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ws_hide_walker(_G(my_walker));
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 103:
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// Returning from rooftop
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player_set_commands_allowed(false);
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ws_demand_facing(_G(my_walker), 1);
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ws_demand_location(_G(my_walker), 197, 276);
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ws_hide_walker(_G(my_walker));
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_G(wilbur_should) = 6;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 104:
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// From Town Hall
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_G(wilbur_should) = 2;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 106:
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// Leaving alley
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_G(wilbur_should) = 3;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 134:
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case 135:
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// From Old Bridge
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_G(wilbur_should) = 4;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 142:
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// From Vera's Diner
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_G(wilbur_should) = 5;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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default:
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// Have been beamed down
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ws_demand_location(_G(my_walker), 320, 271);
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ws_demand_facing(_G(my_walker), 5);
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if (_G(game).previous_section > 1) {
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if (_G(flags)[kFirstTestPassed]) {
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ws_demand_location(_G(my_walker), 280, 309);
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ws_demand_facing(_G(my_walker), 8);
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player_set_commands_allowed(false);
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}
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kernel_timing_trigger(60, 6);
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}
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break;
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}
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digi_play_loop("101_001", 3, 200, -1);
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}
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void Room101::daemon() {
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if (player_commands_allowed() && _G(player).walker_visible && INTERFACE_VISIBLE) {
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player_update_info(_G(my_walker), &_G(player_info));
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if (_G(player_info).y > 374 && player_said("old bridge")) {
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// Changing to Old Bridge
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, GOTO_OLD_BRIDGE);
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_G(kernel).call_daemon_every_loop = false;
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} else if (_G(player_info.y < 205) && player_said("town hall")) {
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// Changing to Town Hall
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player_set_commands_allowed(false);
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pal_fade_init(_G(master_palette), 16, 255, 0, 30, GOTO_TOWN_HALL);
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_G(kernel).call_daemon_every_loop = false;
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}
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}
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switch (_G(kernel).trigger) {
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case 1:
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if (_val2 == 12) {
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const int frame = imath_ranged_rand(8, 10);
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series_play("101ha01", 3840, 0, 1, 6, 0, 100, 0, 0, frame, frame);
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} else {
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digi_preload("101_002");
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series_play("101ha01", 3840, 0, 21, 6, 0, 100, 0, 0, 11, 13);
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}
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break;
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case 2:
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// Finished gathering items from past tests
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digi_stop(2);
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unloadSounds();
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player_set_commands_allowed(true);
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ws_unhide_walker(_G(my_walker));
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break;
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case 4:
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digi_play(Common::String::format("101_0%d", imath_ranged_rand(10, 17)).c_str(), 2, 255, -1);
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break;
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case 5:
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digi_play("101_017", 2, 255, -1);
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break;
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case 6:
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if (!_G(flags)[kFirstTestPassed]) {
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// No tests passed yet
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const uint idx = _G(flags)[kNEURO_TEST_COUNTER];
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assert(idx < 8);
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static const char *const NAMES[8] = {
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"101w500", "101w500", "101w501", "101w502",
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"101w503", "101w504", "101w505", "101w506"
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};
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_G(walker).wilbur_speech(NAMES[idx], 23);
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} else if (!_G(flags)[kSecondTestPassed]) {
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// Second test failed
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if (_G(flags)[V242] <= 1) {
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// Oh well, at least I passed the first test
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_G(walker).wilbur_speech("101w520", 7);
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} else if (_G(flags)[V249] && !_G(flags)[kKnowHowToNukeGerbils]) {
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// I know how to nuke those mutant gerbils
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_G(walker).wilbur_speech("101w522", 7);
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_G(flags)[kKnowHowToNukeGerbils] = 1;
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} else if (_G(flags)[V248] && !_G(flags)[kGerbilsAreNasty]) {
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// Those mutant gerbils are nasty
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_G(walker).wilbur_speech("101w521", 7);
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_G(flags)[kGerbilsAreNasty] = 1;
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} else {
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// Sigh...
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_G(walker).wilbur_speech("101w524", 7);
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}
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} else if (!_G(flags)[kThirdTestPassed]) {
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// Third test failed
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if (_G(flags)[V100] <= 1) {
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_G(walker).wilbur_speech("101w530", 7);
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} else if (!_G(flags)[V113] && !_G(flags)[kGetRidOfPerkins]) {
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// Need to get rid of Perkins
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_G(walker).wilbur_speech("101w531", 7);
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_G(flags)[kGetRidOfPerkins] = 1;
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} else if (_G(flags)[V113] && !_G(flags)[kNeedToFindBurger]) {
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// Gotten rid of Perkins, need to find burger
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_G(walker).wilbur_speech("101w533", 7);
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_G(flags)[kNeedToFindBurger] = 1;
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} else if (_G(flags)[V113] && _G(flags)[V100] >= 5 &&
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!_G(flags)[kAmplifyMySenses]) {
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// Amplify my senses? Hmmm..
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_G(walker).wilbur_speech("101w534", 7);
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_G(flags)[kAmplifyMySenses] = 1;
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} else {
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_G(walker).wilbur_speech("101w532", 7);
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}
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} else if (!_G(flags)[kFourthTestPassed]) {
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// Fourth test failed
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switch (_G(flags)[V185]) {
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case 0:
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case 1:
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_G(walker).wilbur_speech("101w550", 7);
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break;
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case 2:
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_G(walker).wilbur_speech("101w552", 7);
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break;
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default:
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if (_G(flags)[V194] && !_G(flags)[ROOM101_FLAG19]) {
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_G(walker).wilbur_speech("101w551", 7);
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_G(flags)[ROOM101_FLAG19] = 1;
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} else {
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kernel_timing_trigger(60, 7);
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}
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break;
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}
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} else if (!_G(flags)[kFifthTestPassed]) {
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// Fifth test failed
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switch (_G(flags)[V153]) {
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case 0:
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case 1:
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_G(walker).wilbur_speech("101w570", 7);
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break;
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case 2:
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_G(walker).wilbur_speech("101w571", 7);
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break;
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default:
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kernel_timing_trigger(60, 7);
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break;
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}
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} else {
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kernel_trigger_dispatch_now(7);
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}
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break;
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case 7:
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loadSounds();
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ws_hide_walker(_G(my_walker));
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if (_G(flags)[kSecondTestPassed] || _G(flags)[kFourthTestPassed])
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series_load("101wi13s", -1, nullptr);
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if (_G(flags)[kThirdTestPassed])
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series_load("101wi12s", -1, nullptr);
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if (_G(flags)[kFifthTestPassed])
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series_load("101wi11s", -1, nullptr);
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_machine1 = series_play("101wi14s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
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_machine2 = series_stream_with_breaks(STREAM_BREAKS6, "101wi14", 6, 0x100, 2);
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break;
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case 8:
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kernel_timing_trigger(1, 9);
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break;
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case 9:
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daemon9();
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if (_G(flags)[kSecondTestPassed] || _G(flags)[V250] ||
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_G(flags)[V280] || _G(flags)[V002]) {
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terminateMachineAndNull(_machine1);
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terminateMachineAndNull(_machine2);
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kernel_trigger_dispatch_now(10);
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}
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break;
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case 10:
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_machine1 = series_play("101wi13s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
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_machine2 = series_stream_with_breaks(STREAM_BREAKS1, "101wi13", 6, 0x100, 2);
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break;
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case 11:
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kernel_timing_trigger(1, 12);
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break;
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case 12:
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daemon12();
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if (_G(flags)[kSecondTestPassed]) {
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if (_G(flags)[kThirdTestPassed] || _G(flags)[kPerkinsLostIsland] ||
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_G(flags)[V080] || _G(flags)[V126]) {
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terminateMachineAndNull(_machine1);
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terminateMachineAndNull(_machine2);
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kernel_timing_trigger(1, 13);
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}
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}
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break;
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case 13:
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_machine1 = series_play("101wi12s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
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_machine2 = series_stream_with_breaks(STREAM_BREAKS2, "101wi12", 6, 0x100, 2);
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break;
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case 14:
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kernel_timing_trigger(1, 15);
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break;
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case 15:
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daemon15();
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if (_G(flags)[kThirdTestPassed] && (_G(flags)[kFourthTestPassed] || _G(flags)[V220])) {
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terminateMachineAndNull(_machine1);
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terminateMachineAndNull(_machine2);
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kernel_timing_trigger(1, 16);
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}
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break;
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case 16:
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_machine1 = series_play("101wi13s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
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_machine2 = series_stream_with_breaks(STREAM_BREAKS3, "101wi13", 6, 0x100, 2);
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break;
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case 17:
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kernel_timing_trigger(1, 18);
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break;
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case 18:
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daemon18();
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if (_G(flags)[kFourthTestPassed]) {
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if (_G(flags)[kFifthTestPassed] || _G(flags)[V220]) {
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terminateMachineAndNull(_machine1);
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terminateMachineAndNull(_machine2);
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kernel_timing_trigger(1, 19);
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}
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}
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break;
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case 19:
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_machine1 = series_play("101wi11s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1);
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_machine2 = series_stream_with_breaks(STREAM_BREAKS4, "101wi11", 6, 0x100, 2);
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break;
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case 20:
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daemon20();
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break;
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case 21:
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digi_play("101_002", 2, 255, -1);
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_G(wilbur_should) = 18;
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series_play("101ha01", 3840, 0, kCHANGE_WILBUR_ANIMATION, 6, 0, 100, 0, 0, 14, -1);
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break;
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case 23:
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player_set_commands_allowed(true);
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break;
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case 24:
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if (_G(player_info).x < 218 || (_G(player_info).x < 349 && _G(player_info).y > 277)) {
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kernel_trigger_dispatch_now(27);
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} else {
|
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digi_preload_stream_breaks(STREAM_BREAKS5);
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series_stream_with_breaks(STREAM_BREAKS5, "101dt01", 6, 1024, 25);
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}
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break;
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case 25:
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_val1 -= 10;
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if (_val1 > 0) {
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digi_change_volume(2, _val1);
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kernel_timing_trigger(3, 25);
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} else {
|
|
digi_stop(1);
|
|
digi_unload_stream_breaks(STREAM_BREAKS5);
|
|
digi_stop(2);
|
|
digi_unload("100_013");
|
|
player_set_commands_allowed(true);
|
|
_val1 = 255;
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
door();
|
|
_G(walker).reset_walker_sprites();
|
|
digi_preload_stream_breaks(STREAM_BREAKS5);
|
|
series_stream_with_breaks(STREAM_BREAKS5, "101dt01", 6, 1, 25);
|
|
break;
|
|
|
|
case 27:
|
|
terminateMachineAndNull(_doorMachine);
|
|
Section1::updateWalker(226, 281, 8, 26);
|
|
break;
|
|
|
|
case kCHANGE_WILBUR_ANIMATION:
|
|
switch (_G(wilbur_should)) {
|
|
case 2:
|
|
player_set_commands_allowed(true);
|
|
ws_demand_location(_G(my_walker), 336, 184);
|
|
ws_demand_facing(_G(my_walker), 5);
|
|
ws_walk(_G(my_walker), 335, 195, nullptr, -1, 5);
|
|
break;
|
|
|
|
case 3:
|
|
player_set_commands_allowed(true);
|
|
ws_demand_location(_G(my_walker), 482, 208);
|
|
ws_demand_facing(_G(my_walker), 9);
|
|
ws_walk(_G(my_walker), 410, 218, nullptr, -1, 9);
|
|
break;
|
|
|
|
case 4:
|
|
player_set_commands_allowed(true);
|
|
ws_demand_location(_G(my_walker), 224, 373);
|
|
ws_demand_facing(_G(my_walker), 2);
|
|
ws_walk(_G(my_walker), 282, 342, nullptr, -1, 2);
|
|
break;
|
|
|
|
case 5:
|
|
player_set_commands_allowed(true);
|
|
ws_demand_location(_G(my_walker), 0, 288);
|
|
ws_demand_facing(_G(my_walker), 3);
|
|
ws_walk(_G(my_walker), 30, 288, nullptr, -1, 3);
|
|
break;
|
|
|
|
case 6:
|
|
_G(wilbur_should) = 7;
|
|
series_play_with_breaks(PLAY_BREAKS1, "101wi05", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53);
|
|
break;
|
|
|
|
case 7:
|
|
ws_unhide_walker(_G(my_walker));
|
|
player_set_commands_allowed(true);
|
|
break;
|
|
|
|
case 8:
|
|
// Barbershop door open
|
|
_G(wilbur_should) = 9;
|
|
terminateMachineAndNull(_doorMachine);
|
|
series_play_with_breaks(PLAY_BREAKS2, "101wi01", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
|
|
break;
|
|
|
|
case 9:
|
|
// Fade out for switching to Barbershop
|
|
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1002);
|
|
break;
|
|
|
|
case 10:
|
|
_G(wilbur_should) = 11;
|
|
series_play_with_breaks(PLAY_BREAKS3, "101wi02", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53);
|
|
break;
|
|
|
|
case 11:
|
|
case 18:
|
|
door();
|
|
ws_unhide_walker(_G(my_walker));
|
|
player_set_commands_allowed(true);
|
|
break;
|
|
|
|
case 14:
|
|
terminateMachineAndNull(_doorMachine);
|
|
_G(wilbur_should) = 15;
|
|
series_play_with_breaks(PLAY_BREAKS2, "101wi01", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
|
|
break;
|
|
|
|
case 15:
|
|
_G(wilbur_should) = 16;
|
|
digi_play("101h001", 1, 255, kCHANGE_WILBUR_ANIMATION);
|
|
break;
|
|
|
|
case 16:
|
|
_G(wilbur_should) = 17;
|
|
series_play_with_breaks(PLAY_BREAKS2, "101wi03", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
|
|
break;
|
|
|
|
case 17:
|
|
_G(wilbur_should) = 19;
|
|
_val2 = 12;
|
|
|
|
if (_G(flags)[V005]) {
|
|
const Common::String name = Common::String::format("101h003%c", 'a' + imath_ranged_rand(0, 5));
|
|
digi_play(name.c_str(), 1, 255, kCHANGE_WILBUR_ANIMATION);
|
|
} else {
|
|
digi_play("101h002", 1, 255, kCHANGE_WILBUR_ANIMATION);
|
|
_G(flags)[V005] = 1;
|
|
}
|
|
|
|
series_play("101ha01", 3840, 0, 1, 6, 0, 100, 0, 0, 0, 7);
|
|
break;
|
|
|
|
case 19:
|
|
_val2 = 13;
|
|
break;
|
|
|
|
case 20:
|
|
_G(wilbur_should) = 21;
|
|
series_play_with_breaks(PLAY_BREAKS4, "101wi04", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53);
|
|
break;
|
|
|
|
case 21:
|
|
_G(wilbur_should) = 22;
|
|
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1003);
|
|
break;
|
|
|
|
case 22:
|
|
series_play("101wi04", 0x100, 0, -1, 10, -1, 100, 0, -53, 16, 16);
|
|
series_play("101wi04s", 0x100, 0, -1, 10, -1, 100, 0, -53, 16, 16);
|
|
break;
|
|
|
|
default:
|
|
_G(kernel).continue_handling_trigger = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kBurlEntersTown:
|
|
if (_G(flags)[kRoadOpened]) {
|
|
_G(kernel).continue_handling_trigger = true;
|
|
|
|
} else if (player_commands_allowed() && _G(player).walker_visible &&
|
|
INTERFACE_VISIBLE && !digi_play_state(1)) {
|
|
Section1::updateDisablePlayer();
|
|
digi_preload("100_013");
|
|
digi_play("100_013", 2, 255, -1);
|
|
kernel_timing_trigger(240, 24);
|
|
} else {
|
|
kernel_timing_trigger(60, kBurlEntersTown);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
_G(kernel).continue_handling_trigger = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Room101::pre_parser() {
|
|
const bool lookAt = player_said_any("look", "look at");
|
|
|
|
if (player_said("vera's diner") && !player_said_any("enter", "gear", "look", "look at"))
|
|
player_hotspot_walk_override_just_face(9);
|
|
|
|
if (player_said("alley") && !player_said_any("enter", "gear", "look", "look at"))
|
|
player_hotspot_walk_override_just_face(3);
|
|
|
|
_G(kernel).call_daemon_every_loop = player_said("ENTER", "OLD BRIDGE") ||
|
|
player_said("gear", "old bridge") ||
|
|
player_said("old bridge") ||
|
|
player_said("ENTER", "TOWN HALL") ||
|
|
player_said("gear", "town hall") ||
|
|
(lookAt && player_said("town hall"));
|
|
}
|
|
|
|
void Room101::parser() {
|
|
const bool lookFlag = player_said_any("look", "look at");
|
|
_G(kernel).trigger_mode = KT_DAEMON;
|
|
|
|
if (_G(walker).wilbur_said(SAID1)) {
|
|
// Nothing
|
|
} else if (player_said("ENTER", "DOOR") || player_said("gear", "door")) {
|
|
if (_G(flags)[V012] == 2) {
|
|
player_set_commands_allowed(false);
|
|
ws_hide_walker(_G(my_walker));
|
|
_G(wilbur_should) = 8;
|
|
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
|
|
} else if (_G(flags)[V013]) {
|
|
ws_demand_location(_G(my_walker), 338, 265);
|
|
ws_demand_facing(_G(my_walker), 10);
|
|
ws_hide_walker(_G(my_walker));
|
|
player_set_commands_allowed(false);
|
|
_G(wilbur_should) = 14;
|
|
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
|
|
} else {
|
|
player_set_commands_allowed(false);
|
|
ws_hide_walker(_G(my_walker));
|
|
_G(wilbur_should) = 8;
|
|
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
|
|
}
|
|
|
|
} else if (player_said("ENTER", "FIRE ESCAPE") || player_said("gear", "fire escape")) {
|
|
player_set_commands_allowed(false);
|
|
_G(wilbur_should) = 20;
|
|
ws_hide_walker(_G(my_walker));
|
|
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
|
|
|
|
} else if (player_said("ENTER", "TOWN HALL") || player_said("gear", "town hall") ||
|
|
(lookFlag && player_said("town hall"))) {
|
|
player_set_commands_allowed(false);
|
|
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1004);
|
|
|
|
} else if (player_said("ENTER", "ALLEY") || player_said("gear", "alley") ||
|
|
(lookFlag && player_said("alley"))) {
|
|
player_set_commands_allowed(false);
|
|
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1006);
|
|
|
|
} else if (player_said("ENTER", "OLD BRIDGE") || player_said("gear", "old bridge") ||
|
|
(lookFlag && player_said("old bridge"))) {
|
|
player_set_commands_allowed(false);
|
|
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1008);
|
|
|
|
} else if (player_said("ENTER", "VERA'S DINER") || player_said("gear", "vera's diner") ||
|
|
(lookFlag && player_said("vera's diner"))) {
|
|
player_set_commands_allowed(false);
|
|
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1014);
|
|
|
|
} else if (inv_player_has(_G(player).verb) &&
|
|
player_said_any("alley", "town hall", "vera's diner", "old bridge")) {
|
|
_G(walker).wilbur_speech("101w003");
|
|
|
|
} else if (inv_player_has(_G(player).verb) && player_said("fire hydrant")) {
|
|
_G(walker).wilbur_speech("101w014");
|
|
|
|
} else if (lookFlag && player_said("barbershop")) {
|
|
_G(walker).wilbur_speech(_G(flags)[V013] ? "101w002" : "101w001");
|
|
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
_G(player).command_ready = false;
|
|
}
|
|
|
|
void Room101::door() {
|
|
_doorMachine = series_play("101door", 3840, 0, -1, 10, -1, 100, 0, -53, 0, 0);
|
|
}
|
|
|
|
void Room101::loadSounds() {
|
|
digi_preload("101_010");
|
|
digi_preload("101_011");
|
|
digi_preload("101_012");
|
|
digi_preload("101_013");
|
|
digi_preload("101_014");
|
|
digi_preload("101_015");
|
|
digi_preload("101_016");
|
|
digi_preload("101_017");
|
|
}
|
|
|
|
void Room101::unloadSounds() {
|
|
digi_unload("101_010");
|
|
digi_unload("101_011");
|
|
digi_unload("101_012");
|
|
digi_unload("101_013");
|
|
digi_unload("101_014");
|
|
digi_unload("101_015");
|
|
digi_unload("101_016");
|
|
digi_unload("101_017");
|
|
}
|
|
|
|
void Room101::daemon9() {
|
|
_G(flags)[V019] = 1;
|
|
_G(flags)[V017] = 1;
|
|
|
|
if (_G(flags)[V021] == 10032)
|
|
_G(flags)[V001] = 12;
|
|
|
|
if (_G(flags)[V021] == 10033)
|
|
_G(flags)[V013] = 1;
|
|
|
|
_G(flags).set_boonsville_time(600);
|
|
}
|
|
|
|
void Room101::daemon12() {
|
|
if (_G(flags)[V250] || _G(flags)[kSecondTestPassed])
|
|
inv_give_to_player("BLOCK OF ICE");
|
|
|
|
if (_G(flags)[V280] || _G(flags)[kSecondTestPassed])
|
|
inv_give_to_player("PANTYHOSE");
|
|
|
|
if (_G(flags)[V002]) {
|
|
inv_give_to_player("PHONE BILL");
|
|
inv_give_to_player("WHISTLE");
|
|
_G(flags)[V079] = 0;
|
|
_G(flags)[V080] = 1;
|
|
}
|
|
|
|
_G(flags).set_boonsville_time(2400);
|
|
}
|
|
|
|
void Room101::daemon15() {
|
|
if (_G(flags)[V002] || !_G(flags)[V126] || _G(flags)[kThirdTestPassed]) {
|
|
inv_give_to_player("PHONE BILL");
|
|
inv_give_to_player("WHISTLE");
|
|
_G(flags)[V079] = 0;
|
|
_G(flags)[V080] = 1;
|
|
} else {
|
|
_G(flags)[V079] = 1;
|
|
_G(flags)[V080] = 0;
|
|
}
|
|
|
|
if (_G(flags)[V126] || _G(flags)[kThirdTestPassed]) {
|
|
inv_give_to_player("CARROT JUICE");
|
|
_G(flags)[V088] = 1;
|
|
_G(flags)[V091] = 1;
|
|
} else {
|
|
_G(flags)[V088] = 0;
|
|
_G(flags)[V091] = 0;
|
|
}
|
|
|
|
if (_G(flags)[V113] || _G(flags)[kThirdTestPassed]) {
|
|
_G(flags).set_boonsville_time(6001);
|
|
_G(flags)[V000] = 1002;
|
|
_G(flags)[V001] = 0;
|
|
inv_move_object("MONEY", NOWHERE);
|
|
_G(flags)[V039] = 1;
|
|
_G(flags)[kRoadOpened] = 1;
|
|
inv_give_to_player("DEED");
|
|
_G(flags)[kPerkinsLostIsland] = 1;
|
|
} else {
|
|
_G(flags)[V000] = 1000;
|
|
if (_G(flags)[V021] == 10032)
|
|
_G(flags)[V001] = 12;
|
|
|
|
_G(flags)[V039] = 0;
|
|
_G(flags)[kRoadOpened] = 0;
|
|
_G(flags)[kTourBusAtDiner] = 0;
|
|
}
|
|
|
|
_G(flags)[V063] = 0;
|
|
_G(flags)[V092] = 0;
|
|
|
|
if (_G(flags)[kThirdTestPassed])
|
|
_G(flags).set_boonsville_time(6600);
|
|
}
|
|
|
|
void Room101::daemon18() {
|
|
if (_G(flags)[V220] || _G(flags)[kFourthTestPassed]) {
|
|
inv_give_to_player("laxative");
|
|
inv_give_to_player("amplifier");
|
|
_G(flags)[kDrumzFled] = 1;
|
|
_G(flags)[kTourBusAtDiner] = 1;
|
|
_G(flags).set_boonsville_time(19200);
|
|
}
|
|
}
|
|
|
|
void Room101::daemon20() {
|
|
if (_G(flags)[V177] || _G(flags)[kFifthTestPassed]) {
|
|
inv_move_object("KEYS", 138);
|
|
inv_give_to_player("JAWZ O' LIFE");
|
|
_G(flags)[V046] = 0;
|
|
}
|
|
|
|
_G(flags)[kPoliceState] = 0;
|
|
_G(flags)[kPoliceCheckCtr] = 0;
|
|
_G(flags).set_boonsville_time(22800);
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Burger
|
|
} // namespace M4
|