/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see 1) { if (_G(flags)[kFirstTestPassed]) { ws_demand_location(_G(my_walker), 280, 309); ws_demand_facing(_G(my_walker), 8); player_set_commands_allowed(false); } kernel_timing_trigger(60, 6); } break; } digi_play_loop("101_001", 3, 200, -1); } void Room101::daemon() { if (player_commands_allowed() && _G(player).walker_visible && INTERFACE_VISIBLE) { player_update_info(_G(my_walker), &_G(player_info)); if (_G(player_info).y > 374 && player_said("old bridge")) { // Changing to Old Bridge player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, GOTO_OLD_BRIDGE); _G(kernel).call_daemon_every_loop = false; } else if (_G(player_info.y < 205) && player_said("town hall")) { // Changing to Town Hall player_set_commands_allowed(false); pal_fade_init(_G(master_palette), 16, 255, 0, 30, GOTO_TOWN_HALL); _G(kernel).call_daemon_every_loop = false; } } switch (_G(kernel).trigger) { case 1: if (_val2 == 12) { const int frame = imath_ranged_rand(8, 10); series_play("101ha01", 3840, 0, 1, 6, 0, 100, 0, 0, frame, frame); } else { digi_preload("101_002"); series_play("101ha01", 3840, 0, 21, 6, 0, 100, 0, 0, 11, 13); } break; case 2: // Finished gathering items from past tests digi_stop(2); unloadSounds(); player_set_commands_allowed(true); ws_unhide_walker(_G(my_walker)); break; case 4: digi_play(Common::String::format("101_0%d", imath_ranged_rand(10, 17)).c_str(), 2, 255, -1); break; case 5: digi_play("101_017", 2, 255, -1); break; case 6: if (!_G(flags)[kFirstTestPassed]) { // No tests passed yet const uint idx = _G(flags)[kNEURO_TEST_COUNTER]; assert(idx < 8); static const char *const NAMES[8] = { "101w500", "101w500", "101w501", "101w502", "101w503", "101w504", "101w505", "101w506" }; _G(walker).wilbur_speech(NAMES[idx], 23); } else if (!_G(flags)[kSecondTestPassed]) { // Second test failed if (_G(flags)[V242] <= 1) { // Oh well, at least I passed the first test _G(walker).wilbur_speech("101w520", 7); } else if (_G(flags)[V249] && !_G(flags)[kKnowHowToNukeGerbils]) { // I know how to nuke those mutant gerbils _G(walker).wilbur_speech("101w522", 7); _G(flags)[kKnowHowToNukeGerbils] = 1; } else if (_G(flags)[V248] && !_G(flags)[kGerbilsAreNasty]) { // Those mutant gerbils are nasty _G(walker).wilbur_speech("101w521", 7); _G(flags)[kGerbilsAreNasty] = 1; } else { // Sigh... _G(walker).wilbur_speech("101w524", 7); } } else if (!_G(flags)[kThirdTestPassed]) { // Third test failed if (_G(flags)[V100] <= 1) { _G(walker).wilbur_speech("101w530", 7); } else if (!_G(flags)[V113] && !_G(flags)[kGetRidOfPerkins]) { // Need to get rid of Perkins _G(walker).wilbur_speech("101w531", 7); _G(flags)[kGetRidOfPerkins] = 1; } else if (_G(flags)[V113] && !_G(flags)[kNeedToFindBurger]) { // Gotten rid of Perkins, need to find burger _G(walker).wilbur_speech("101w533", 7); _G(flags)[kNeedToFindBurger] = 1; } else if (_G(flags)[V113] && _G(flags)[V100] >= 5 && !_G(flags)[kAmplifyMySenses]) { // Amplify my senses? Hmmm.. _G(walker).wilbur_speech("101w534", 7); _G(flags)[kAmplifyMySenses] = 1; } else { _G(walker).wilbur_speech("101w532", 7); } } else if (!_G(flags)[kFourthTestPassed]) { // Fourth test failed switch (_G(flags)[V185]) { case 0: case 1: _G(walker).wilbur_speech("101w550", 7); break; case 2: _G(walker).wilbur_speech("101w552", 7); break; default: if (_G(flags)[V194] && !_G(flags)[ROOM101_FLAG19]) { _G(walker).wilbur_speech("101w551", 7); _G(flags)[ROOM101_FLAG19] = 1; } else { kernel_timing_trigger(60, 7); } break; } } else if (!_G(flags)[kFifthTestPassed]) { // Fifth test failed switch (_G(flags)[V153]) { case 0: case 1: _G(walker).wilbur_speech("101w570", 7); break; case 2: _G(walker).wilbur_speech("101w571", 7); break; default: kernel_timing_trigger(60, 7); break; } } else { kernel_trigger_dispatch_now(7); } break; case 7: loadSounds(); ws_hide_walker(_G(my_walker)); if (_G(flags)[kSecondTestPassed] || _G(flags)[kFourthTestPassed]) series_load("101wi13s", -1, nullptr); if (_G(flags)[kThirdTestPassed]) series_load("101wi12s", -1, nullptr); if (_G(flags)[kFifthTestPassed]) series_load("101wi11s", -1, nullptr); _machine1 = series_play("101wi14s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1); _machine2 = series_stream_with_breaks(STREAM_BREAKS6, "101wi14", 6, 0x100, 2); break; case 8: kernel_timing_trigger(1, 9); break; case 9: daemon9(); if (_G(flags)[kSecondTestPassed] || _G(flags)[V250] || _G(flags)[V280] || _G(flags)[V002]) { terminateMachineAndNull(_machine1); terminateMachineAndNull(_machine2); kernel_trigger_dispatch_now(10); } break; case 10: _machine1 = series_play("101wi13s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1); _machine2 = series_stream_with_breaks(STREAM_BREAKS1, "101wi13", 6, 0x100, 2); break; case 11: kernel_timing_trigger(1, 12); break; case 12: daemon12(); if (_G(flags)[kSecondTestPassed]) { if (_G(flags)[kThirdTestPassed] || _G(flags)[kPerkinsLostIsland] || _G(flags)[V080] || _G(flags)[V126]) { terminateMachineAndNull(_machine1); terminateMachineAndNull(_machine2); kernel_timing_trigger(1, 13); } } break; case 13: _machine1 = series_play("101wi12s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1); _machine2 = series_stream_with_breaks(STREAM_BREAKS2, "101wi12", 6, 0x100, 2); break; case 14: kernel_timing_trigger(1, 15); break; case 15: daemon15(); if (_G(flags)[kThirdTestPassed] && (_G(flags)[kFourthTestPassed] || _G(flags)[V220])) { terminateMachineAndNull(_machine1); terminateMachineAndNull(_machine2); kernel_timing_trigger(1, 16); } break; case 16: _machine1 = series_play("101wi13s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1); _machine2 = series_stream_with_breaks(STREAM_BREAKS3, "101wi13", 6, 0x100, 2); break; case 17: kernel_timing_trigger(1, 18); break; case 18: daemon18(); if (_G(flags)[kFourthTestPassed]) { if (_G(flags)[kFifthTestPassed] || _G(flags)[V220]) { terminateMachineAndNull(_machine1); terminateMachineAndNull(_machine2); kernel_timing_trigger(1, 19); } } break; case 19: _machine1 = series_play("101wi11s", 0x101, 0, -1, 6, 0, 100, 0, 0, 0, -1); _machine2 = series_stream_with_breaks(STREAM_BREAKS4, "101wi11", 6, 0x100, 2); break; case 20: daemon20(); break; case 21: digi_play("101_002", 2, 255, -1); _G(wilbur_should) = 18; series_play("101ha01", 3840, 0, kCHANGE_WILBUR_ANIMATION, 6, 0, 100, 0, 0, 14, -1); break; case 23: player_set_commands_allowed(true); break; case 24: if (_G(player_info).x < 218 || (_G(player_info).x < 349 && _G(player_info).y > 277)) { kernel_trigger_dispatch_now(27); } else { digi_preload_stream_breaks(STREAM_BREAKS5); series_stream_with_breaks(STREAM_BREAKS5, "101dt01", 6, 1024, 25); } break; case 25: _val1 -= 10; if (_val1 > 0) { digi_change_volume(2, _val1); kernel_timing_trigger(3, 25); } else { digi_stop(1); digi_unload_stream_breaks(STREAM_BREAKS5); digi_stop(2); digi_unload("100_013"); player_set_commands_allowed(true); _val1 = 255; } break; case 26: door(); _G(walker).reset_walker_sprites(); digi_preload_stream_breaks(STREAM_BREAKS5); series_stream_with_breaks(STREAM_BREAKS5, "101dt01", 6, 1, 25); break; case 27: terminateMachineAndNull(_doorMachine); Section1::updateWalker(226, 281, 8, 26); break; case kCHANGE_WILBUR_ANIMATION: switch (_G(wilbur_should)) { case 2: player_set_commands_allowed(true); ws_demand_location(_G(my_walker), 336, 184); ws_demand_facing(_G(my_walker), 5); ws_walk(_G(my_walker), 335, 195, nullptr, -1, 5); break; case 3: player_set_commands_allowed(true); ws_demand_location(_G(my_walker), 482, 208); ws_demand_facing(_G(my_walker), 9); ws_walk(_G(my_walker), 410, 218, nullptr, -1, 9); break; case 4: player_set_commands_allowed(true); ws_demand_location(_G(my_walker), 224, 373); ws_demand_facing(_G(my_walker), 2); ws_walk(_G(my_walker), 282, 342, nullptr, -1, 2); break; case 5: player_set_commands_allowed(true); ws_demand_location(_G(my_walker), 0, 288); ws_demand_facing(_G(my_walker), 3); ws_walk(_G(my_walker), 30, 288, nullptr, -1, 3); break; case 6: _G(wilbur_should) = 7; series_play_with_breaks(PLAY_BREAKS1, "101wi05", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53); break; case 7: ws_unhide_walker(_G(my_walker)); player_set_commands_allowed(true); break; case 8: // Barbershop door open _G(wilbur_should) = 9; terminateMachineAndNull(_doorMachine); series_play_with_breaks(PLAY_BREAKS2, "101wi01", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0); break; case 9: // Fade out for switching to Barbershop pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1002); break; case 10: _G(wilbur_should) = 11; series_play_with_breaks(PLAY_BREAKS3, "101wi02", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53); break; case 11: case 18: door(); ws_unhide_walker(_G(my_walker)); player_set_commands_allowed(true); break; case 14: terminateMachineAndNull(_doorMachine); _G(wilbur_should) = 15; series_play_with_breaks(PLAY_BREAKS2, "101wi01", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0); break; case 15: _G(wilbur_should) = 16; digi_play("101h001", 1, 255, kCHANGE_WILBUR_ANIMATION); break; case 16: _G(wilbur_should) = 17; series_play_with_breaks(PLAY_BREAKS2, "101wi03", 3072, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0); break; case 17: _G(wilbur_should) = 19; _val2 = 12; if (_G(flags)[V005]) { const Common::String name = Common::String::format("101h003%c", 'a' + imath_ranged_rand(0, 5)); digi_play(name.c_str(), 1, 255, kCHANGE_WILBUR_ANIMATION); } else { digi_play("101h002", 1, 255, kCHANGE_WILBUR_ANIMATION); _G(flags)[V005] = 1; } series_play("101ha01", 3840, 0, 1, 6, 0, 100, 0, 0, 0, 7); break; case 19: _val2 = 13; break; case 20: _G(wilbur_should) = 21; series_play_with_breaks(PLAY_BREAKS4, "101wi04", 0x100, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, -53); break; case 21: _G(wilbur_should) = 22; pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1003); break; case 22: series_play("101wi04", 0x100, 0, -1, 10, -1, 100, 0, -53, 16, 16); series_play("101wi04s", 0x100, 0, -1, 10, -1, 100, 0, -53, 16, 16); break; default: _G(kernel).continue_handling_trigger = true; break; } break; case kBurlEntersTown: if (_G(flags)[kRoadOpened]) { _G(kernel).continue_handling_trigger = true; } else if (player_commands_allowed() && _G(player).walker_visible && INTERFACE_VISIBLE && !digi_play_state(1)) { Section1::updateDisablePlayer(); digi_preload("100_013"); digi_play("100_013", 2, 255, -1); kernel_timing_trigger(240, 24); } else { kernel_timing_trigger(60, kBurlEntersTown); } break; default: _G(kernel).continue_handling_trigger = true; break; } } void Room101::pre_parser() { const bool lookAt = player_said_any("look", "look at"); if (player_said("vera's diner") && !player_said_any("enter", "gear", "look", "look at")) player_hotspot_walk_override_just_face(9); if (player_said("alley") && !player_said_any("enter", "gear", "look", "look at")) player_hotspot_walk_override_just_face(3); _G(kernel).call_daemon_every_loop = player_said("ENTER", "OLD BRIDGE") || player_said("gear", "old bridge") || player_said("old bridge") || player_said("ENTER", "TOWN HALL") || player_said("gear", "town hall") || (lookAt && player_said("town hall")); } void Room101::parser() { const bool lookFlag = player_said_any("look", "look at"); _G(kernel).trigger_mode = KT_DAEMON; if (_G(walker).wilbur_said(SAID1)) { // Nothing } else if (player_said("ENTER", "DOOR") || player_said("gear", "door")) { if (_G(flags)[V012] == 2) { player_set_commands_allowed(false); ws_hide_walker(_G(my_walker)); _G(wilbur_should) = 8; kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION); } else if (_G(flags)[V013]) { ws_demand_location(_G(my_walker), 338, 265); ws_demand_facing(_G(my_walker), 10); ws_hide_walker(_G(my_walker)); player_set_commands_allowed(false); _G(wilbur_should) = 14; kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION); } else { player_set_commands_allowed(false); ws_hide_walker(_G(my_walker)); _G(wilbur_should) = 8; kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION); } } else if (player_said("ENTER", "FIRE ESCAPE") || player_said("gear", "fire escape")) { player_set_commands_allowed(false); _G(wilbur_should) = 20; ws_hide_walker(_G(my_walker)); kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION); } else if (player_said("ENTER", "TOWN HALL") || player_said("gear", "town hall") || (lookFlag && player_said("town hall"))) { player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1004); } else if (player_said("ENTER", "ALLEY") || player_said("gear", "alley") || (lookFlag && player_said("alley"))) { player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1006); } else if (player_said("ENTER", "OLD BRIDGE") || player_said("gear", "old bridge") || (lookFlag && player_said("old bridge"))) { player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1008); } else if (player_said("ENTER", "VERA'S DINER") || player_said("gear", "vera's diner") || (lookFlag && player_said("vera's diner"))) { player_set_commands_allowed(false); pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, 1014); } else if (inv_player_has(_G(player).verb) && player_said_any("alley", "town hall", "vera's diner", "old bridge")) { _G(walker).wilbur_speech("101w003"); } else if (inv_player_has(_G(player).verb) && player_said("fire hydrant")) { _G(walker).wilbur_speech("101w014"); } else if (lookFlag && player_said("barbershop")) { _G(walker).wilbur_speech(_G(flags)[V013] ? "101w002" : "101w001"); } else { return; } _G(player).command_ready = false; } void Room101::door() { _doorMachine = series_play("101door", 3840, 0, -1, 10, -1, 100, 0, -53, 0, 0); } void Room101::loadSounds() { digi_preload("101_010"); digi_preload("101_011"); digi_preload("101_012"); digi_preload("101_013"); digi_preload("101_014"); digi_preload("101_015"); digi_preload("101_016"); digi_preload("101_017"); } void Room101::unloadSounds() { digi_unload("101_010"); digi_unload("101_011"); digi_unload("101_012"); digi_unload("101_013"); digi_unload("101_014"); digi_unload("101_015"); digi_unload("101_016"); digi_unload("101_017"); } void Room101::daemon9() { _G(flags)[V019] = 1; _G(flags)[V017] = 1; if (_G(flags)[V021] == 10032) _G(flags)[V001] = 12; if (_G(flags)[V021] == 10033) _G(flags)[V013] = 1; _G(flags).set_boonsville_time(600); } void Room101::daemon12() { if (_G(flags)[V250] || _G(flags)[kSecondTestPassed]) inv_give_to_player("BLOCK OF ICE"); if (_G(flags)[V280] || _G(flags)[kSecondTestPassed]) inv_give_to_player("PANTYHOSE"); if (_G(flags)[V002]) { inv_give_to_player("PHONE BILL"); inv_give_to_player("WHISTLE"); _G(flags)[V079] = 0; _G(flags)[V080] = 1; } _G(flags).set_boonsville_time(2400); } void Room101::daemon15() { if (_G(flags)[V002] || !_G(flags)[V126] || _G(flags)[kThirdTestPassed]) { inv_give_to_player("PHONE BILL"); inv_give_to_player("WHISTLE"); _G(flags)[V079] = 0; _G(flags)[V080] = 1; } else { _G(flags)[V079] = 1; _G(flags)[V080] = 0; } if (_G(flags)[V126] || _G(flags)[kThirdTestPassed]) { inv_give_to_player("CARROT JUICE"); _G(flags)[V088] = 1; _G(flags)[V091] = 1; } else { _G(flags)[V088] = 0; _G(flags)[V091] = 0; } if (_G(flags)[V113] || _G(flags)[kThirdTestPassed]) { _G(flags).set_boonsville_time(6001); _G(flags)[V000] = 1002; _G(flags)[V001] = 0; inv_move_object("MONEY", NOWHERE); _G(flags)[V039] = 1; _G(flags)[kRoadOpened] = 1; inv_give_to_player("DEED"); _G(flags)[kPerkinsLostIsland] = 1; } else { _G(flags)[V000] = 1000; if (_G(flags)[V021] == 10032) _G(flags)[V001] = 12; _G(flags)[V039] = 0; _G(flags)[kRoadOpened] = 0; _G(flags)[kTourBusAtDiner] = 0; } _G(flags)[V063] = 0; _G(flags)[V092] = 0; if (_G(flags)[kThirdTestPassed]) _G(flags).set_boonsville_time(6600); } void Room101::daemon18() { if (_G(flags)[V220] || _G(flags)[kFourthTestPassed]) { inv_give_to_player("laxative"); inv_give_to_player("amplifier"); _G(flags)[kDrumzFled] = 1; _G(flags)[kTourBusAtDiner] = 1; _G(flags).set_boonsville_time(19200); } } void Room101::daemon20() { if (_G(flags)[V177] || _G(flags)[kFifthTestPassed]) { inv_move_object("KEYS", 138); inv_give_to_player("JAWZ O' LIFE"); _G(flags)[V046] = 0; } _G(flags)[kPoliceState] = 0; _G(flags)[kPoliceCheckCtr] = 0; _G(flags).set_boonsville_time(22800); } } // namespace Rooms } // namespace Burger } // namespace M4