Files
scummvm-cursorfix/engines/hpl1/engine/scene/Node2D.h
2026-02-02 04:50:13 +01:00

62 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_NODE2D_H
#define HPL_NODE2D_H
#include "common/list.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/Node.h"
namespace hpl {
class cNode2D : public iNode {
public:
cNode2D();
virtual ~cNode2D();
iNode *CreateChild();
cNode2D *CreateChild2D();
cVector3f &GetPosition() { return mvPosition; }
cVector3f &GetRotation() { return mvRotation; }
cVector3f &GetScale() { return mvScale; }
void SetPosition(cVector3f avPos);
void SetRotation(cVector3f avRot);
void SetScale(cVector3f avScale);
private:
cVector3f mvPosition;
cVector3f mvRotation;
cVector3f mvScale;
};
} // namespace hpl
#endif // HPL_NODE2D_H