/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_NODE2D_H #define HPL_NODE2D_H #include "common/list.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/Node.h" namespace hpl { class cNode2D : public iNode { public: cNode2D(); virtual ~cNode2D(); iNode *CreateChild(); cNode2D *CreateChild2D(); cVector3f &GetPosition() { return mvPosition; } cVector3f &GetRotation() { return mvRotation; } cVector3f &GetScale() { return mvScale; } void SetPosition(cVector3f avPos); void SetRotation(cVector3f avRot); void SetScale(cVector3f avScale); private: cVector3f mvPosition; cVector3f mvRotation; cVector3f mvScale; }; } // namespace hpl #endif // HPL_NODE2D_H