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scummvm-cursorfix/engines/hpl1/engine/graphics/bitmap2D.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_BITMAP2D_H
#define HPL_BITMAP2D_H
#include "common/ptr.h"
#include "common/rect.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/graphics/LowLevelPicture.h"
#include "hpl1/engine/math/MathTypes.h"
#include "image/image_decoder.h"
namespace hpl {
class Bitmap2D : public LowLevelPicture {
public:
Bitmap2D(const cVector2l &size, const Graphics::PixelFormat &format);
Bitmap2D(const tString &filename, const tString &type, const Graphics::PixelFormat &desiredFormat = {});
~Bitmap2D();
void drawToBitmap(Bitmap2D &dest, const cVector2l &at, Common::Rect srcSubrect = {});
bool create(const cVector2l &size, const Graphics::PixelFormat &format);
void fillRect(const cRect2l &rect, const cColor &color);
const void *getRawData() const;
int getNumChannels();
const Graphics::PixelFormat &format() const;
bool hasAlpha() override;
uint32 getBpp() const override;
void copyRedToAlpha();
private:
void copyDecoder(const Graphics::PixelFormat &format = {});
const Graphics::Surface &activeSurface() const;
Graphics::Surface _surface;
Common::ScopedPtr<Image::ImageDecoder> _decoder;
bool _isSurfaceActive;
};
typedef Common::Array<Bitmap2D *> tBitmap2DVec;
typedef Common::Array<Bitmap2D *>::iterator tBitmap2DVecIt;
} // namespace hpl
#endif // HPL_BITMAP2D_H