Files
scummvm-cursorfix/engines/crab/ui/element.cpp
2026-02-02 04:50:13 +01:00

139 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ScreenSettings.h"
#include "crab/crab.h"
#include "crab/ui/element.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::image;
void Element::init(const int &xCord, const int &yCord, const Align &alignX, const Align &alignY,
const ImageKey img, const int &width, const int &height) {
x = xCord;
y = yCord;
_align.x = alignX;
_align.y = alignY;
if (img == 0) {
w = width;
h = height;
} else {
Image dat = g_engine->_imageManager->getTexture(img);
w = dat.w();
h = dat.h();
}
}
void Element::basicload(rapidxml::xml_node<char> *node, const bool &echo) {
_raw.load(node, echo);
loadAlign(_align.x, node, echo, "align_x");
loadAlign(_align.y, node, echo, "align_y");
}
void Element::load(rapidxml::xml_node<char> *node, ImageKey img, const bool &echo) {
basicload(node, echo);
if (node->first_attribute("w") == nullptr)
w = g_engine->_imageManager->getTexture(img).w();
else
loadNum(w, "w", node);
if (node->first_attribute("h") == nullptr)
h = g_engine->_imageManager->getTexture(img).h();
else
loadNum(h, "h", node);
setUI();
}
void Element::load(rapidxml::xml_node<char> *node, Rect *parent, const bool &echo) {
basicload(node, echo);
loadNum(w, "w", node, false);
loadNum(h, "h", node, false);
setUI(parent);
}
void Element::setUI(Rect *parent) {
if (parent == nullptr) {
switch (_align.x) {
case ALIGN_CENTER:
x = g_engine->_screenSettings->_cur.w / 2 - w / 2 + _raw.x;
break;
case ALIGN_RIGHT:
x = g_engine->_screenSettings->_cur.w - w + _raw.x;
break;
default:
x = _raw.x;
break;
}
switch (_align.y) {
case ALIGN_CENTER:
y = g_engine->_screenSettings->_cur.h / 2 - h / 2 + _raw.y;
break;
case ALIGN_RIGHT:
y = g_engine->_screenSettings->_cur.h - h + _raw.y;
break;
default:
y = _raw.y;
break;
}
} else {
switch (_align.x) {
case ALIGN_CENTER:
x = parent->x + parent->w / 2 - w / 2 + _raw.x;
break;
case ALIGN_RIGHT:
x = parent->x + parent->w - w + _raw.x;
break;
default:
x = parent->x + _raw.x;
break;
}
switch (_align.y) {
case ALIGN_CENTER:
y = parent->y + parent->h / 2 - h / 2 + _raw.y;
break;
case ALIGN_RIGHT:
y = parent->y + parent->h - h + _raw.y;
break;
default:
y = parent->y + _raw.y;
break;
}
}
}
} // End of namespace Crab