/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/ScreenSettings.h" #include "crab/crab.h" #include "crab/ui/element.h" namespace Crab { using namespace pyrodactyl::ui; using namespace pyrodactyl::image; void Element::init(const int &xCord, const int &yCord, const Align &alignX, const Align &alignY, const ImageKey img, const int &width, const int &height) { x = xCord; y = yCord; _align.x = alignX; _align.y = alignY; if (img == 0) { w = width; h = height; } else { Image dat = g_engine->_imageManager->getTexture(img); w = dat.w(); h = dat.h(); } } void Element::basicload(rapidxml::xml_node *node, const bool &echo) { _raw.load(node, echo); loadAlign(_align.x, node, echo, "align_x"); loadAlign(_align.y, node, echo, "align_y"); } void Element::load(rapidxml::xml_node *node, ImageKey img, const bool &echo) { basicload(node, echo); if (node->first_attribute("w") == nullptr) w = g_engine->_imageManager->getTexture(img).w(); else loadNum(w, "w", node); if (node->first_attribute("h") == nullptr) h = g_engine->_imageManager->getTexture(img).h(); else loadNum(h, "h", node); setUI(); } void Element::load(rapidxml::xml_node *node, Rect *parent, const bool &echo) { basicload(node, echo); loadNum(w, "w", node, false); loadNum(h, "h", node, false); setUI(parent); } void Element::setUI(Rect *parent) { if (parent == nullptr) { switch (_align.x) { case ALIGN_CENTER: x = g_engine->_screenSettings->_cur.w / 2 - w / 2 + _raw.x; break; case ALIGN_RIGHT: x = g_engine->_screenSettings->_cur.w - w + _raw.x; break; default: x = _raw.x; break; } switch (_align.y) { case ALIGN_CENTER: y = g_engine->_screenSettings->_cur.h / 2 - h / 2 + _raw.y; break; case ALIGN_RIGHT: y = g_engine->_screenSettings->_cur.h - h + _raw.y; break; default: y = _raw.y; break; } } else { switch (_align.x) { case ALIGN_CENTER: x = parent->x + parent->w / 2 - w / 2 + _raw.x; break; case ALIGN_RIGHT: x = parent->x + parent->w - w + _raw.x; break; default: x = parent->x + _raw.x; break; } switch (_align.y) { case ALIGN_CENTER: y = parent->y + parent->h / 2 - h / 2 + _raw.y; break; case ALIGN_RIGHT: y = parent->y + parent->h - h + _raw.y; break; default: y = parent->y + _raw.y; break; } } } } // End of namespace Crab