92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on the CRAB engine
|
|
*
|
|
* Copyright (c) Arvind Raja Yadav
|
|
*
|
|
* Licensed under MIT
|
|
*
|
|
*/
|
|
|
|
#ifndef CRAB_EVENTSTORE_H
|
|
#define CRAB_EVENTSTORE_H
|
|
|
|
#include "crab/animation/animation.h"
|
|
#include "crab/event/conversationdata.h"
|
|
#include "crab/ui/StateButton.h"
|
|
|
|
namespace Crab {
|
|
|
|
namespace pyrodactyl {
|
|
namespace event {
|
|
// This structure is responsible for storing the special data structures for events like replies, conversations
|
|
struct GameEventStore {
|
|
// Data related to conversation events
|
|
Common::Array<ConversationData> _con;
|
|
|
|
// Data related to animations
|
|
Common::Array<pyrodactyl::anim::Animation> _anim;
|
|
|
|
// Data related to the tones of a character
|
|
struct ToneData {
|
|
Common::String _text;
|
|
};
|
|
|
|
// This sets the text the player sees as "tone" during the reply menu
|
|
Common::Array<ToneData> _tone;
|
|
|
|
// We need to change player character images when switching between characters
|
|
Common::Array<pyrodactyl::ui::StateButtonImage> _img;
|
|
|
|
// The set of traits for various characters
|
|
Common::Array<pyrodactyl::people::Trait> _trait;
|
|
|
|
// Steam UserStats interface
|
|
// ISteamUserStats *m_pSteamUserStats;
|
|
|
|
GameEventStore() {
|
|
// Huge number to prevent lots of resizing and stuff
|
|
_con.reserve(9999);
|
|
|
|
_trait.reserve(120);
|
|
_tone.reserve(120);
|
|
}
|
|
|
|
void clear() {
|
|
_con.clear();
|
|
_anim.clear();
|
|
}
|
|
|
|
void load(const Common::Path &filename);
|
|
|
|
void addConv(rapidxml::xml_node<char> *node, uint &index);
|
|
void setAchievement(const int &id);
|
|
};
|
|
|
|
} // End of namespace event
|
|
} // End of namespace pyrodactyl
|
|
|
|
} // End of namespace Crab
|
|
|
|
#endif // CRAB_EVENTSTORE_H
|