/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #ifndef CRAB_EVENTSTORE_H #define CRAB_EVENTSTORE_H #include "crab/animation/animation.h" #include "crab/event/conversationdata.h" #include "crab/ui/StateButton.h" namespace Crab { namespace pyrodactyl { namespace event { // This structure is responsible for storing the special data structures for events like replies, conversations struct GameEventStore { // Data related to conversation events Common::Array _con; // Data related to animations Common::Array _anim; // Data related to the tones of a character struct ToneData { Common::String _text; }; // This sets the text the player sees as "tone" during the reply menu Common::Array _tone; // We need to change player character images when switching between characters Common::Array _img; // The set of traits for various characters Common::Array _trait; // Steam UserStats interface // ISteamUserStats *m_pSteamUserStats; GameEventStore() { // Huge number to prevent lots of resizing and stuff _con.reserve(9999); _trait.reserve(120); _tone.reserve(120); } void clear() { _con.clear(); _anim.clear(); } void load(const Common::Path &filename); void addConv(rapidxml::xml_node *node, uint &index); void setAchievement(const int &id); }; } // End of namespace event } // End of namespace pyrodactyl } // End of namespace Crab #endif // CRAB_EVENTSTORE_H