99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room79.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room79::entry() {
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_G(det)->playSound(0, 0);
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_G(gameState).ScrollxStep = 2;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(gameState)._personHide[P_NICHELLE] = false;
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_G(gameState)._personRoomNr[P_HOWARD] = 79;
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_G(gameState)._personRoomNr[P_NICHELLE] = 79;
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if (!_G(flags).LoadGame) {
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setPersonPos(459, 114, P_CHEWY, P_LEFT);
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setPersonPos(568, 65, P_HOWARD, P_LEFT);
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setPersonPos(534, 75, P_NICHELLE, P_LEFT);
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_G(gameState).scrollx = 300;
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hideCur();
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startAadWait(484);
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_G(gameState).PersonGlobalDia[P_HOWARD] = 10026;
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_G(gameState).PersonDiaRoom[P_HOWARD] = true;
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showCur();
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}
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_G(SetUpScreenFunc) = setup_func;
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}
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void Room79::xit() {
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_G(gameState).R79Val[P_CHEWY] = 1;
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_G(gameState).R79Val[P_HOWARD] = 1;
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_G(gameState)._personRoomNr[P_HOWARD] = 80;
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_G(gameState).R79Val[P_NICHELLE] = 1;
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_G(gameState)._personRoomNr[P_NICHELLE] = 80;
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}
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void Room79::setup_func() {
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calc_person_look();
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const int posX = _G(moveState)[P_CHEWY].Xypos[0];
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int howDestX, howDestY, nicDestX, nicDestY;
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if (posX < 160) {
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howDestX = 228;
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howDestY = 102;
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nicDestX = 191;
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nicDestY = 97;
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} else if (posX < 280) {
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howDestX = 346;
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howDestY = 98;
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nicDestX = 307;
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nicDestY = 100;
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} else if (posX < 390) {
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howDestX = 463;
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howDestY = 96;
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nicDestX = 424;
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nicDestY = 94;
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} else {
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howDestX = 568;
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howDestY = 65;
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nicDestX = 534;
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nicDestY = 75;
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}
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goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
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goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
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}
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} // namespace Rooms
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} // namespace Chewy
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