/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room79.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room79::entry() { _G(det)->playSound(0, 0); _G(gameState).ScrollxStep = 2; _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; _G(gameState)._personHide[P_CHEWY] = false; _G(gameState)._personHide[P_HOWARD] = false; _G(gameState)._personHide[P_NICHELLE] = false; _G(gameState)._personRoomNr[P_HOWARD] = 79; _G(gameState)._personRoomNr[P_NICHELLE] = 79; if (!_G(flags).LoadGame) { setPersonPos(459, 114, P_CHEWY, P_LEFT); setPersonPos(568, 65, P_HOWARD, P_LEFT); setPersonPos(534, 75, P_NICHELLE, P_LEFT); _G(gameState).scrollx = 300; hideCur(); startAadWait(484); _G(gameState).PersonGlobalDia[P_HOWARD] = 10026; _G(gameState).PersonDiaRoom[P_HOWARD] = true; showCur(); } _G(SetUpScreenFunc) = setup_func; } void Room79::xit() { _G(gameState).R79Val[P_CHEWY] = 1; _G(gameState).R79Val[P_HOWARD] = 1; _G(gameState)._personRoomNr[P_HOWARD] = 80; _G(gameState).R79Val[P_NICHELLE] = 1; _G(gameState)._personRoomNr[P_NICHELLE] = 80; } void Room79::setup_func() { calc_person_look(); const int posX = _G(moveState)[P_CHEWY].Xypos[0]; int howDestX, howDestY, nicDestX, nicDestY; if (posX < 160) { howDestX = 228; howDestY = 102; nicDestX = 191; nicDestY = 97; } else if (posX < 280) { howDestX = 346; howDestY = 98; nicDestX = 307; nicDestY = 100; } else if (posX < 390) { howDestX = 463; howDestY = 96; nicDestX = 424; nicDestY = 94; } else { howDestX = 568; howDestY = 65; nicDestX = 534; nicDestY = 75; } goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO); goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO); } } // namespace Rooms } // namespace Chewy