55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_DIALOGS_QUIT_DIALOG_H
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#define BAGEL_DIALOGS_QUIT_DIALOG_H
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#include "bagel/spacebar/boflib/gui/dialog.h"
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#include "bagel/spacebar/boflib/gui/button.h"
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namespace Bagel {
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namespace SpaceBar {
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#define NUM_QUIT_BUTTONS 3
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class CBagQuitDialog : public CBofDialog {
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public:
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CBagQuitDialog();
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virtual void onInitDialog();
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protected:
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virtual void onPaint(CBofRect *pRect);
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virtual void onClose();
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virtual void onBofButton(CBofObject *pObject, int nState);
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virtual void onKeyHit(uint32 lKey, uint32 lRepCount);
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// Data
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CBofBmpButton *_pButtons[NUM_QUIT_BUTTONS];
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};
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} // namespace SpaceBar
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} // namespace Bagel
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#endif
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