/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_DIALOGS_QUIT_DIALOG_H #define BAGEL_DIALOGS_QUIT_DIALOG_H #include "bagel/spacebar/boflib/gui/dialog.h" #include "bagel/spacebar/boflib/gui/button.h" namespace Bagel { namespace SpaceBar { #define NUM_QUIT_BUTTONS 3 class CBagQuitDialog : public CBofDialog { public: CBagQuitDialog(); virtual void onInitDialog(); protected: virtual void onPaint(CBofRect *pRect); virtual void onClose(); virtual void onBofButton(CBofObject *pObject, int nState); virtual void onKeyHit(uint32 lKey, uint32 lRepCount); // Data CBofBmpButton *_pButtons[NUM_QUIT_BUTTONS]; }; } // namespace SpaceBar } // namespace Bagel #endif