Files
scummvm-cursorfix/engines/ags/shared/ac/interface_element.h
2026-02-02 04:50:13 +01:00

52 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_AC_INTERFACE_ELEMENT_H
#define AGS_SHARED_AC_INTERFACE_ELEMENT_H
#if defined (OBSOLETE)
#include "ags/shared/ac/interface_button.h" // InterfaceButton
namespace AGS3 {
// this struct should go in a Game struct, not the room structure.
struct InterfaceElement {
int x, y, x2, y2;
int bgcol, fgcol, bordercol;
int vtextxp, vtextyp, vtextalign; // X & Y relative to topleft of interface
char vtext[40];
int numbuttons;
InterfaceButton button[MAXBUTTON];
int flags;
int reserved_for_future;
int popupyp; // pops up when _G(mousey) < this
int8 popup; // does it pop up? (like sierra icon bar)
int8 on;
InterfaceElement();
};
} // namespace AGS3
#endif // OBSOLETE
#endif