/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_AC_INTERFACE_ELEMENT_H #define AGS_SHARED_AC_INTERFACE_ELEMENT_H #if defined (OBSOLETE) #include "ags/shared/ac/interface_button.h" // InterfaceButton namespace AGS3 { // this struct should go in a Game struct, not the room structure. struct InterfaceElement { int x, y, x2, y2; int bgcol, fgcol, bordercol; int vtextxp, vtextyp, vtextalign; // X & Y relative to topleft of interface char vtext[40]; int numbuttons; InterfaceButton button[MAXBUTTON]; int flags; int reserved_for_future; int popupyp; // pops up when _G(mousey) < this int8 popup; // does it pop up? (like sierra icon bar) int8 on; InterfaceElement(); }; } // namespace AGS3 #endif // OBSOLETE #endif