Files
scummvm-cursorfix/engines/ultima/nuvie/sound/song.h
2026-02-02 04:50:13 +01:00

63 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_SOUND_SONG_H
#define NUVIE_SOUND_SONG_H
#include "ultima/nuvie/sound/sound.h"
namespace Ultima {
namespace Nuvie {
class Song : public Sound {
public:
virtual bool Init(const Common::Path &path, const char *fileId) {
return false;
}
virtual bool Init(const Common::Path &path, const char *fileId, uint16 songnum) {
return false;
}
bool Play(bool looping = false) override {
return false;
}
bool Stop() override {
return false;
}
bool SetVolume(uint8 volume) override {
return false;
}
bool FadeOut(float seconds) override {
return false;
}
void SetTitle(const char *title) {
if (title) m_Title = title; // SB-X
}
private:
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif