/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_SONG_H #define NUVIE_SOUND_SONG_H #include "ultima/nuvie/sound/sound.h" namespace Ultima { namespace Nuvie { class Song : public Sound { public: virtual bool Init(const Common::Path &path, const char *fileId) { return false; } virtual bool Init(const Common::Path &path, const char *fileId, uint16 songnum) { return false; } bool Play(bool looping = false) override { return false; } bool Stop() override { return false; } bool SetVolume(uint8 volume) override { return false; } bool FadeOut(float seconds) override { return false; } void SetTitle(const char *title) { if (title) m_Title = title; // SB-X } private: }; } // End of namespace Nuvie } // End of namespace Ultima #endif