166 lines
6.2 KiB
C++
166 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NUVIE_SCREEN_SCREEN_H
|
|
#define NUVIE_SCREEN_SCREEN_H
|
|
|
|
#include "ultima/shared/std/string.h"
|
|
#include "ultima/nuvie/core/game.h"
|
|
#include "ultima/nuvie/screen/surface.h"
|
|
#include "graphics/screen.h"
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
class Configuration;
|
|
|
|
enum LightingStyle {
|
|
LightingNone,
|
|
LightingSmooth,
|
|
LightingOriginal
|
|
};
|
|
|
|
class Screen {
|
|
private:
|
|
const Configuration *config;
|
|
Graphics::Screen *_rawSurface;
|
|
RenderSurface *_renderSurface;
|
|
|
|
bool is_no_darkness;
|
|
bool non_square_pixels;
|
|
|
|
uint16 width;
|
|
uint16 height;
|
|
|
|
Common::Rect shading_rect;
|
|
uint8 *shading_data;
|
|
uint8 *shading_globe[6];
|
|
uint8 shading_ambient;
|
|
uint8 *shading_tile[4];
|
|
|
|
public:
|
|
Screen(const Configuration *cfg);
|
|
~Screen();
|
|
|
|
bool init();
|
|
|
|
bool is_fullscreen() const;
|
|
bool is_non_square_pixels() const {
|
|
return non_square_pixels;
|
|
}
|
|
bool toggle_darkness_cheat();
|
|
bool toggle_fullscreen();
|
|
bool set_fullscreen(bool value);
|
|
bool set_palette(const uint8 *palette);
|
|
bool set_palette_entry(uint8 idx, uint8 r, uint8 g, uint8 b);
|
|
bool rotate_palette(uint8 pos, uint8 length);
|
|
bool clear(sint16 x, sint16 y, sint16 w, sint16 h, Common::Rect *clip_rect = nullptr);
|
|
Graphics::ManagedSurface *create_sdl_surface_from(const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch);
|
|
Graphics::ManagedSurface *create_sdl_surface_8(const byte *src_buf, uint16 src_w, uint16 src_h);
|
|
Graphics::ManagedSurface *get_sdl_surface();
|
|
uint16 get_width() const {
|
|
return width;
|
|
}
|
|
uint16 get_height() const {
|
|
return height;
|
|
}
|
|
|
|
bool fill(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
|
|
void fade(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color = 0);
|
|
void stipple_8bit(uint8 color_num);
|
|
void stipple_8bit(uint8 color_num, uint16 x, uint16 y, uint16 w, uint16 h);
|
|
void put_pixel(uint8 colour_num, uint16 x, uint16 y);
|
|
|
|
bool blit(int32 dest_x, int32 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans = false, const Common::Rect *clip_rect = nullptr, uint8 opacity = 255);
|
|
void blitbitmap(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
|
|
|
|
void buildalphamap8();
|
|
void clearalphamap8(uint16 x, uint16 y, uint16 w, uint16 h, uint8 opacity, bool party_light_source);
|
|
void drawalphamap8globe(sint16 x, sint16 y, uint16 radius);
|
|
void blitalphamap8(sint16 x, sint16 y, Common::Rect *clip_rect);
|
|
|
|
LightingStyle get_lighting_style() const {
|
|
return lighting_style;
|
|
}
|
|
LightingStyle get_old_lighting_style() const {
|
|
return old_lighting_style; // return the lighting_style before cheats applied
|
|
}
|
|
|
|
uint8 get_ambient() const {
|
|
return shading_ambient;
|
|
}
|
|
void set_ambient(uint8 ambient) {
|
|
shading_ambient = ambient;
|
|
}
|
|
|
|
void update();
|
|
void update(int x, int y, uint16 w, uint16 h);
|
|
void performUpdate();
|
|
|
|
byte *copy_area(const Common::Rect *area = nullptr, byte *buf = nullptr);
|
|
byte *copy_area(const Common::Rect *area, uint16 down_scale);
|
|
|
|
void restore_area(byte *pixels, const Common::Rect *area = nullptr, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
|
|
|
|
void draw_line(int sx, int sy, int ex, int ey, uint8 color);
|
|
|
|
void get_mouse_location(int *x, int *y) const;
|
|
|
|
void set_non_square_pixels(bool value);
|
|
|
|
protected:
|
|
LightingStyle lighting_style, old_lighting_style;
|
|
bool fill16(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
|
|
|
|
bool fill32(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
|
|
|
|
void fade16(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color);
|
|
void fade32(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color);
|
|
|
|
inline uint16 blendpixel16(uint16 p, uint16 p1, uint8 opacity);
|
|
inline uint32 blendpixel32(uint32 p, uint32 p1, uint8 opacity);
|
|
|
|
inline bool blit16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans);
|
|
inline bool blit16WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity);
|
|
|
|
inline bool blit32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans);
|
|
inline bool blit32WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity);
|
|
|
|
inline void blitbitmap16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
|
|
|
|
inline void blitbitmap32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
|
|
|
|
byte *copy_area16(const Common::Rect *area, uint16 down_scale);
|
|
byte *copy_area32(const Common::Rect *area, uint16 down_scale);
|
|
|
|
byte *copy_area16(const Common::Rect *area, byte *buf);
|
|
byte *copy_area32(const Common::Rect *area, byte *buf);
|
|
void restore_area16(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
|
|
void restore_area32(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
|
|
|
|
void set_screen_mode();
|
|
};
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|