/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SCREEN_SCREEN_H #define NUVIE_SCREEN_SCREEN_H #include "ultima/shared/std/string.h" #include "ultima/nuvie/core/game.h" #include "ultima/nuvie/screen/surface.h" #include "graphics/screen.h" namespace Ultima { namespace Nuvie { class Configuration; enum LightingStyle { LightingNone, LightingSmooth, LightingOriginal }; class Screen { private: const Configuration *config; Graphics::Screen *_rawSurface; RenderSurface *_renderSurface; bool is_no_darkness; bool non_square_pixels; uint16 width; uint16 height; Common::Rect shading_rect; uint8 *shading_data; uint8 *shading_globe[6]; uint8 shading_ambient; uint8 *shading_tile[4]; public: Screen(const Configuration *cfg); ~Screen(); bool init(); bool is_fullscreen() const; bool is_non_square_pixels() const { return non_square_pixels; } bool toggle_darkness_cheat(); bool toggle_fullscreen(); bool set_fullscreen(bool value); bool set_palette(const uint8 *palette); bool set_palette_entry(uint8 idx, uint8 r, uint8 g, uint8 b); bool rotate_palette(uint8 pos, uint8 length); bool clear(sint16 x, sint16 y, sint16 w, sint16 h, Common::Rect *clip_rect = nullptr); Graphics::ManagedSurface *create_sdl_surface_from(const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch); Graphics::ManagedSurface *create_sdl_surface_8(const byte *src_buf, uint16 src_w, uint16 src_h); Graphics::ManagedSurface *get_sdl_surface(); uint16 get_width() const { return width; } uint16 get_height() const { return height; } bool fill(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h); void fade(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color = 0); void stipple_8bit(uint8 color_num); void stipple_8bit(uint8 color_num, uint16 x, uint16 y, uint16 w, uint16 h); void put_pixel(uint8 colour_num, uint16 x, uint16 y); bool blit(int32 dest_x, int32 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans = false, const Common::Rect *clip_rect = nullptr, uint8 opacity = 255); void blitbitmap(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color); void buildalphamap8(); void clearalphamap8(uint16 x, uint16 y, uint16 w, uint16 h, uint8 opacity, bool party_light_source); void drawalphamap8globe(sint16 x, sint16 y, uint16 radius); void blitalphamap8(sint16 x, sint16 y, Common::Rect *clip_rect); LightingStyle get_lighting_style() const { return lighting_style; } LightingStyle get_old_lighting_style() const { return old_lighting_style; // return the lighting_style before cheats applied } uint8 get_ambient() const { return shading_ambient; } void set_ambient(uint8 ambient) { shading_ambient = ambient; } void update(); void update(int x, int y, uint16 w, uint16 h); void performUpdate(); byte *copy_area(const Common::Rect *area = nullptr, byte *buf = nullptr); byte *copy_area(const Common::Rect *area, uint16 down_scale); void restore_area(byte *pixels, const Common::Rect *area = nullptr, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true); void draw_line(int sx, int sy, int ex, int ey, uint8 color); void get_mouse_location(int *x, int *y) const; void set_non_square_pixels(bool value); protected: LightingStyle lighting_style, old_lighting_style; bool fill16(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h); bool fill32(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h); void fade16(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color); void fade32(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color); inline uint16 blendpixel16(uint16 p, uint16 p1, uint8 opacity); inline uint32 blendpixel32(uint32 p, uint32 p1, uint8 opacity); inline bool blit16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans); inline bool blit16WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity); inline bool blit32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans); inline bool blit32WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity); inline void blitbitmap16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color); inline void blitbitmap32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color); byte *copy_area16(const Common::Rect *area, uint16 down_scale); byte *copy_area32(const Common::Rect *area, uint16 down_scale); byte *copy_area16(const Common::Rect *area, byte *buf); byte *copy_area32(const Common::Rect *area, byte *buf); void restore_area16(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true); void restore_area32(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true); void set_screen_mode(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif