Files
scummvm-cursorfix/engines/ultima/nuvie/screen/screen.h
2026-02-02 04:50:13 +01:00

166 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_SCREEN_SCREEN_H
#define NUVIE_SCREEN_SCREEN_H
#include "ultima/shared/std/string.h"
#include "ultima/nuvie/core/game.h"
#include "ultima/nuvie/screen/surface.h"
#include "graphics/screen.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
enum LightingStyle {
LightingNone,
LightingSmooth,
LightingOriginal
};
class Screen {
private:
const Configuration *config;
Graphics::Screen *_rawSurface;
RenderSurface *_renderSurface;
bool is_no_darkness;
bool non_square_pixels;
uint16 width;
uint16 height;
Common::Rect shading_rect;
uint8 *shading_data;
uint8 *shading_globe[6];
uint8 shading_ambient;
uint8 *shading_tile[4];
public:
Screen(const Configuration *cfg);
~Screen();
bool init();
bool is_fullscreen() const;
bool is_non_square_pixels() const {
return non_square_pixels;
}
bool toggle_darkness_cheat();
bool toggle_fullscreen();
bool set_fullscreen(bool value);
bool set_palette(const uint8 *palette);
bool set_palette_entry(uint8 idx, uint8 r, uint8 g, uint8 b);
bool rotate_palette(uint8 pos, uint8 length);
bool clear(sint16 x, sint16 y, sint16 w, sint16 h, Common::Rect *clip_rect = nullptr);
Graphics::ManagedSurface *create_sdl_surface_from(const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch);
Graphics::ManagedSurface *create_sdl_surface_8(const byte *src_buf, uint16 src_w, uint16 src_h);
Graphics::ManagedSurface *get_sdl_surface();
uint16 get_width() const {
return width;
}
uint16 get_height() const {
return height;
}
bool fill(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
void fade(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color = 0);
void stipple_8bit(uint8 color_num);
void stipple_8bit(uint8 color_num, uint16 x, uint16 y, uint16 w, uint16 h);
void put_pixel(uint8 colour_num, uint16 x, uint16 y);
bool blit(int32 dest_x, int32 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans = false, const Common::Rect *clip_rect = nullptr, uint8 opacity = 255);
void blitbitmap(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
void buildalphamap8();
void clearalphamap8(uint16 x, uint16 y, uint16 w, uint16 h, uint8 opacity, bool party_light_source);
void drawalphamap8globe(sint16 x, sint16 y, uint16 radius);
void blitalphamap8(sint16 x, sint16 y, Common::Rect *clip_rect);
LightingStyle get_lighting_style() const {
return lighting_style;
}
LightingStyle get_old_lighting_style() const {
return old_lighting_style; // return the lighting_style before cheats applied
}
uint8 get_ambient() const {
return shading_ambient;
}
void set_ambient(uint8 ambient) {
shading_ambient = ambient;
}
void update();
void update(int x, int y, uint16 w, uint16 h);
void performUpdate();
byte *copy_area(const Common::Rect *area = nullptr, byte *buf = nullptr);
byte *copy_area(const Common::Rect *area, uint16 down_scale);
void restore_area(byte *pixels, const Common::Rect *area = nullptr, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
void draw_line(int sx, int sy, int ex, int ey, uint8 color);
void get_mouse_location(int *x, int *y) const;
void set_non_square_pixels(bool value);
protected:
LightingStyle lighting_style, old_lighting_style;
bool fill16(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
bool fill32(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
void fade16(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color);
void fade32(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color);
inline uint16 blendpixel16(uint16 p, uint16 p1, uint8 opacity);
inline uint32 blendpixel32(uint32 p, uint32 p1, uint8 opacity);
inline bool blit16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans);
inline bool blit16WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity);
inline bool blit32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans);
inline bool blit32WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity);
inline void blitbitmap16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
inline void blitbitmap32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
byte *copy_area16(const Common::Rect *area, uint16 down_scale);
byte *copy_area32(const Common::Rect *area, uint16 down_scale);
byte *copy_area16(const Common::Rect *area, byte *buf);
byte *copy_area32(const Common::Rect *area, byte *buf);
void restore_area16(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
void restore_area32(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
void set_screen_mode();
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif